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Posted by: Garfunkel
« on: October 29, 2011, 11:27:25 AM »

15 seconds is nothing. I constantly have periods of 5-10 minutes for 1-day increment and often 30-minutes to 2-hours for a build cycle. Luckily I have two laptops, so one is running Aurora with auto-turns switched on while I use the other laptop.

CPU is an Intel Core2Duo T8300 @ 2.4 GHz and it has 2GB of RAM.
Posted by: user-unknown
« on: October 02, 2011, 02:35:00 PM »

I think the two NPR races I've found have sabotaged my current game.  They seem to have a thing for building stupid amounts of survey ships and freighters and have revealed somewhere around 300 solar systems of which I know 70...  I just timed it and a five day turn in my current game takes about 1 min 10 seconds - this is with a new computer (quad core 3.3ghz, 8gb ram and aurora running off an ssd...  :-\  Would be interesting to see how many races they've uncovered (and possibly delete some) but I don't know the designer password.

Just tried turning planet orbits off as mentioned above, and it now takes 1 min 7 seconds.  Yay I guess?
Posted by: sloanjh
« on: October 02, 2011, 12:15:24 PM »

VB6 doesn't even know that mouse wheels exist, never mind additional processors :)

LOL

John
Posted by: Steve Walmsley
« on: October 02, 2011, 07:31:15 AM »

i also notice that top cpu usage of aurora is 50%, it does not use second core.
is that fixible?

VB6 doesn't even know that mouse wheels exist, never mind additional processors :)

Steve
Posted by: Erik L
« on: October 01, 2011, 06:25:44 PM »

i also notice that top cpu usage of aurora is 50%, it does not use second core.
is that fixible?

Not with VB6.
Posted by: Kostya7er
« on: October 01, 2011, 04:45:15 PM »

i also notice that top cpu usage of aurora is 50%, it does not use second core.
is that fixible?
Posted by: Socialist Threat
« on: September 29, 2011, 02:09:21 AM »

Well not that good actually.  2 Gb RAM.  Pentium Dual-Core CPU ~ 2. 5 GHz.
I have a new laptop though and from my experience it runs some games (like DF, or, for some reason, like Victoria II) around two times faster.  Perhaps i could try to use the laptop, well, I just don't enjoy using laptops much.
Posted by: ardem
« on: September 28, 2011, 07:33:33 PM »

What are your computer specs cause I find this unusual.

I have discovered 50-80 odd systems in my Brightstar game, have 3 race, a number of NPR and turn rate for 5 days is a few seconds still, occassionaly I will get the 10-15 sec delay but most times it is good. Using real stars as well

I do have a computer that is one of the new i5's and windows 7, and about 4 gigs of ram. Harddrive is nothing special. Most time I never even switch the cpu priority.

I do know another guys had major issue when running a video editing app, so you want to have definitely enough ram for the MDB to be in RAM.

Posted by: Jacob/Lee
« on: September 28, 2011, 07:08:27 PM »

If i have a real world star systems, it means, well, i'm doomed? I better start a game with a smaller amount of systems then?

If i stop discovering new systems - would the lag increasing freeze?

What is the main thing which gives lags? NRPs? Just having a big amount of discovered systems?
NPRs are probably one of the biggest factors along with lots of discovered systems, it would be more of an issue if you had orbiting planets and asteroids on. Lots of ships moving around probably causes lag as well.
Posted by: Socialist Threat
« on: September 28, 2011, 05:48:58 PM »

If i have a real world star systems, it means, well, i'm doomed? I better start a game with a smaller amount of systems then?

If i stop discovering new systems - would the lag increasing freeze?

What is the main thing which gives lags? NRPs? Just having a big amount of discovered systems?
Posted by: Ashery
« on: September 28, 2011, 05:08:25 PM »

Heh, only fifteen seconds for a build cycle? I'm nearly beyond that point for my basic move cycles. I can often tab over to these forums and reply to a post in the time it takes to process my build cycle.

As far as I'm aware, it's impossible to completely remove lag, especially as the game drags on.
Posted by: Socialist Threat
« on: September 28, 2011, 05:02:59 PM »

I fixed the priority and I dont have much civies for some reason - just two freighters.
Maybe it was just the NRP who extended itself badly, dunno.
Posted by: Jacob/Lee
« on: September 28, 2011, 04:46:52 PM »

Oh god. Any number of NPR's in a universe that small is like a knife fight in a 1 foot by 1 foot room.

Anyway, many civvies tends to lag the game. If you have a lot of ships employed by them, try obsoleting the ships they build then using that tug glitch to jack and destroy their ships. You can also try opening up the task manager (ctrl-alt-delete) then going to "processes" and increasing the priority of Aurora via right-click.
Posted by: Socialist Threat
« on: September 28, 2011, 04:29:13 PM »

i have just realised i capped the maximum number of system, which does not "apply to real life star system" anyway.  Auch.  So, how many systems is actually enough to have a nice cute lag-free game?
Posted by: Socialist Threat
« on: September 28, 2011, 04:20:13 PM »

It's the year 2084 now and it takes 15 RL seconds to wait till the next 30 days turn.  Perhaps, 15 seconds is not that long, but still rather uncomfortable.  It used to be around 2-3 seconds when I just started the game.  I have discovered 35 systems and haven't got much of a fight yet, so it seems to be silly for me to give up a game again, when i have created only one destroyer design.

I turned off asteroids/planet movements, reduced the world to 100 systems and put one NRP.  Plus some precursors.  Now i set the production cycle to 600 000 and put the priority to "real time" but still it doesnt seem to help much. . .  maybe i should try to make a new world, like, limited to 30 systems, and create all the NRPs manually? How do I have a lagless game, when i actually can enjoy the fun of fleet building and have any more or less complicated warfare?