Author Topic: v1.70 Bugs Thread  (Read 10648 times)

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Offline Steve Walmsley (OP)

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v1.70 Bugs Thread
« on: April 19, 2020, 01:16:54 PM »
Please post bugs in this thread for v1.7

Please check the Known Issues post before posting so see if the problem has already been identified. 'Me too' posts for unresolved bugs are fine as it shows they are affecting more than one person. Any extra information you can provide in 'me too' posts is very welcome.

Please do not post bugs from previous versions unless you confirm they are still present in v1.7

When you post, please post as much information as possible, including the function number, the complete error text, the window affected, what you were doing at the time, if this was a conventional start and if this was a random stars game. Also if the bug is easy to reproduce, intermittent or a one-off. If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well.
« Last Edit: April 19, 2020, 01:28:28 PM by Steve Walmsley »
 
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Offline DFNewb

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Re: v1.70 Bugs Thread
« Reply #1 on: April 19, 2020, 01:30:29 PM »
Developer mode button.
 

Offline lentik

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Re: v1.70 Bugs Thread
« Reply #2 on: April 19, 2020, 01:30:39 PM »
Steve . . .  Designer Mode is on
 

Offline IanD

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Re: v1.70 Bugs Thread
« Reply #3 on: April 19, 2020, 01:37:44 PM »
Hi Steve
I have noticed that in SM mode you can no longer instant industry including ordnance; add/subtract minerals or change dust and radiation in the atmosphere. Is this as intended? Or am I too stupid to work out how!
I would like a small stock of missiles for the ships I SMed into existence
Ian
IanD
 

Offline Iceranger

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Re: v1.70 Bugs Thread
« Reply #4 on: April 19, 2020, 01:39:33 PM »
Hi Steve, 2 minor bugs regarding the missile design window. Reported for 1.6.2 and reporducred in 1.7.0:

1, The missile description text box in missile design window is editable

2, The flight time shown in the missile design window can be inconsistent to other data, probably some due to rounding:


In the image above, the flight time shows as 43 seconds. However, if we use the total fuel (861), engine fuel consumption (70217.21) to caluculate the flight time, it gives 861/70217.21*3600 = 44.143 which is apparently close to 44 seconds. Note that the fuel amount is rounded down in the display (0.3447 * 2500 = 861.75), so I don't understand why the flight time is 1 second less than it should be...
 

Offline Randy

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Re: v1.70 Bugs Thread
« Reply #5 on: April 19, 2020, 01:53:51 PM »
I think the missile design text is editable so you can copy and paste it out...
 

Offline mike2R

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Re: v1.70 Bugs Thread
« Reply #6 on: April 19, 2020, 01:54:52 PM »
Minor weirdness.  When using the New Hull button, the added type appears in the list as "ABRV Hull Name", while all the pre-loaded ones appear as "Hull Name ABRV".
 

Offline Randy

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Re: v1.70 Bugs Thread
« Reply #7 on: April 19, 2020, 02:01:22 PM »
Reported in 1.6.3, still ahppens in 1.7.0:

On the Economics screen - research tab. Select radio to show completed tech (make sure you can see a list of completed techs).

The check boxes under the planet list don't always follow the radio button.
System body, Hide CMC, and By function all immediately switch to show available only (but radio is still showing completed)

The Star option however, will continue to show Completed when checked, but when you uncheck it, it reverts to Available tech displayed.

In all cases, the current radio selection doesn't change...

The before pic is showing completed tech.

The after pic is showing after clicking "System Body" in the lower left corner - now showing available tech.


 

Offline Randy

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Re: v1.70 Bugs Thread
« Reply #8 on: April 19, 2020, 02:06:05 PM »
Still seeing the Spinal error on creating a player race in 1.7.0

This using starting pop of 1000, auto design ships and ground units and tech...

Also still see missile engines...

And duplicate components...



« Last Edit: April 19, 2020, 02:10:46 PM by Randy »
 

Offline DFNewb

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Re: v1.70 Bugs Thread
« Reply #9 on: April 19, 2020, 02:09:23 PM »


Related to an above post about missiles.

missile seemed to research and work normally tho.
« Last Edit: April 19, 2020, 02:11:30 PM by DFNewb »
 
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Offline Randy

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Re: v1.70 Bugs Thread
« Reply #10 on: April 19, 2020, 02:17:06 PM »
Also still auto researches heavy ground unit armour, without auto researching heavy ground units.

First pic is completed ground combat tech, second is available ground combat tech.
 

Offline Steve Walmsley (OP)

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Re: v1.70 Bugs Thread
« Reply #11 on: April 19, 2020, 02:18:25 PM »
I think the missile design text is editable so you can copy and paste it out...

Yes, that is correct. Changing it does nothing.
 
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Offline TMaekler

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Re: v1.70 Bugs Thread
« Reply #12 on: April 19, 2020, 02:21:00 PM »
"Instant" in the "Unit Class Design" does not lower the amount of "Instant Research Points". Intentional?
 

Offline johiah

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Re: v1.70 Bugs Thread
« Reply #13 on: April 19, 2020, 02:23:45 PM »
I gave a cursory search of this and couldn't find it previously reported anywhere.   I figured better safe than sorry, and the discord encouraged me to report this despite being for 1.  6.  3.   For the last hour my game has been running 5 second cycles.   I opened up the database and my best guess is that an error 4 was thrown in combat between spoilers and a ground force on a mining colony.   Aside from fixing it for future versions if there's any way I can fix it for my current save I would very very much appreciate that.   Image and DB below.  I also get an error 311 sometimes while looping through the five second intervals infinitely.
« Last Edit: April 19, 2020, 02:32:46 PM by johiah »
 

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Re: v1.70 Bugs Thread
« Reply #14 on: April 19, 2020, 02:31:34 PM »
I am unable to create colonies in 1.70. I tried clean install, update from 1.6.3. and even from 1.0. But nothing helps. I click the button and colony is not created. Anyone encountered this?
 
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