Author Topic: The Concordance  (Read 11051 times)

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Offline Theodidactus (OP)

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Re: The Concordance
« Reply #15 on: January 22, 2014, 10:15:56 PM »
And now, the craft I will be using to seek out new life and new civilizations:

Code: [Select]
Ranger class Survey Cruiser    15 000 tons     315 Crew     2716.2 BP      TCS 300  TH 1500  EM 0
5000 km/s    JR 3-50     Armour 5-54     Shields 0-0     Sensors 55/1/6/2     Damage Control Rating 31     PPV 19.44
Maint Life 3.22 Years     MSP 1245    AFR 163%    IFR 2.3%    1YR 181    5YR 2715    Max Repair 187.5 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 60   

Macquerie-Adelson Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3
Concordance Council Standard Fusion Drive (4)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 5 050 000 Litres    Range 81.6 billion km   (188 days at full power)

Single Tyler Labs 10cm Laser  Turret (3x1)    Range 128 000km     TS: 10000 km/s     Power 3-4     RM 6    ROF 5        3 3 3 3 3 3 2 2 2 1
Roar Starworks Turret Guide Center (1)    Max Range: 128 000 km   TS: 8000 km/s     92 84 77 69 61 53 45 37 30 22
Thiel Laboratories Fusion Coil (1)     Total Power Output 12    Armour 0    Exp 5%

Torpedo Hardpoint (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (8)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Parekh-Mihos Thermal Observatory (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
Improved Gravitational Sensors (3)   6 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I am not entirely happy with this design. I understand that a small amount of impracticality is built into the bones of a "space heroics" vessel like this...but this is the closest I could come to making something that could do all of the following:
- act as a scout in support of a larger fleet
- independently explore vast territories on long-term scounting missions
- hold its own against space pirates and primitive aliens
- have cobalt torpedoes
- last a decent amount of time in deep space

I don't like it's speed, not one bit,


Coming up in about an hour: the capital ships!
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline DTF

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Re: The Concordance
« Reply #16 on: January 23, 2014, 07:39:22 AM »
Quote from: Theodidactus
Why dual? I long ago gave up trying to understand the mathematics on whether or not a dual laser turret can hit two missiles. . . can provide double the chance of hitting a single missile, ect. . . but maybe I shouldn't have.  Currently the Alceste has 2 single-barreled turrets.  Should they be double-barreled? I think it makes more sense to up the gear so these things can REALLY hit missiles (as opposed to just fighters and FAC which was sorta their original purpose) and strap a third one on there.  I'm probably going to do that.  
Honestly, I never thought about why dual.  It actually doesn't really matter - you save a bit of HS in turret tracking gear by using one dual instead of two single lasers, but that's it.
I just figured dual sounds more imposing than pew-pew-single laser turret.

About the bold part: Oh, I see.  It was never meant to be a fully functional PD frigate.  Should have read your introduction more carefully.  In that case, 10000km/s speed is sufficient.  
About your new Alceste design and its new Roar Starworks Turret Guide Center: !Warning nitpicking! I'd still rather have one FC that makes full use of your turret's tracking speed than one that is neither long range nor high speed.  
Increasing the turret's speed to 16k and making a 1x or 0. 5x range / 4x speed FC will give you a decent chance at fending off missiles while you close the distance.  Other than that, it should prove to be a very good design - the kind that actually does the bulk of the work while your huge battleships falsely get all the glory.  

Quote from: Theodidactus
So you built a 11,000 thousand ton cruiser that moves faster than the fighters and bombers I'm planning to make? That is horrifying.  

It's a niche design.  Totally over-engineered for dealing with adversaries you'd normally encounter.  Oddly, the bigger you make the ship, the easier it is to bring it to high speeds.  I find it troublesome to achieve a good balance of speed, armament and defense on FACs or fighters - more tonnage gives you more room to play with.  Just keep the concept of an oddball warship like this in your mind, maybe you will get a chance to include a similar design in your RP.  

Quote from: Theodidactus
The Raphael will probably never be replaced because it's going to be an enduring symbol of the concordance's military might and all that jazz.  I'm starting to get a bit concerned about its size.  30,000 tons is well in excess of any military spacecraft I've built, but it's not that big, it's like the size of a light aircraft carrier. . . I'm not sure you can run a government out of it. . . but since it's an autocracy, I guess things are a bit more streamlined.  
30 000 tons is an excellent size for a command ship.  Just make sure it's well defended or your nation will weep many tears should it go down.

The new Cobalt torpedo is brilliant work.  Doesn't get much better.

Ranger class:
This is about as much as you can fit into a 15000 survey hybrid.  Strange you aren't okay with its speed - considering it isn't actually a warship.  Oddly enough, this ship could use a CIWS.  It has the same beam-firepower as your patrol frigate, but not the defensive capability that the pack of frigates would have.  Considering you aren't using big long ranger scanners and instead rely entirely on your thermals to find hostile ships at longer ranges, it is highly likely that this survey vessel will be spotted and shot upon (talking missile attacks here).  Your thermal signature is huge; by the time you spot the enemy's signature you may already be being targeted and in their firing range.  You don't have any EM sensors either - if the enemy has a lower thermal signature, you might not even notice that you are being targeted until your actives pick up the inbound missiles.  
My suggestions:
- make the turrets and FC anti-missile capable.  10000km/s isn't going to cut it.  Either 16000 to match up with your current tech or even 20000 for the next generation FC.  If I was part of this ship's crew, I'd feel much safer knowing this ship had at least some means to defend against missiles.
- how about some AMM's? Drop one grav-sensor and add a dozen of boxed size 1 launchers and a cheap FC
- design a new engine designed for long range; you may be able to cut the amount of fuel in half and still retain the same speed. Reduce its thermal signature as much as possible!
- add an EM sensor, even if it's just a crappy one
The way I see it, despite of your hopes it being a 'hero' ship, if contact happens, this ship most likely will have to retreat to let the big boys deal with the problem.  Against a solitary hostile ship, yes, it will probably whoop its ass.  After all, you have a lot of armament on this for a science vessel.  But against a group of ships? Let's just say 'hopefull' would be the word to describe this ship's chances to prevail.

I hope you don't take offense in me including my designs into your thread, but words at times fail to explain what I really mean:

Code: [Select]
New Class class Cruiser    14,400 tons     355 Crew     2997.5 BP      TCS 288  TH 720  EM 0
5000 km/s    JR 3-50     Armour 5-52     Shields 0-0     Sensors 55/14/2/1     Damage Control Rating 32     PPV 24.56
Maint Life 3.45 Years     MSP 1561    AFR 138%    IFR 1.9%    1YR 200    5YR 3002    Max Repair 286 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 60    

Military JD20k Jumbo     Max Ship Size 20000 tons    Distance 50k km     Squadron Size 3 <--- merely a placeholder, didnt have any 15k jump drives
MIL Long Range ICF Drive 360-0.9x (4)    Power 360    Fuel Use 24.59%    Signature 180    Exp 9% <--- 20HS with 0.9 power, my fuel eff tech is one step ahead of yours so add a bit more to the fuel use.
Also: 50% thermal reduction, IMPORTANT for a recon vessel. Especially one like yours that relies primarily on thermals itself.
Fuel Capacity 2,000,000 Litres    Range 101.7 billion km   (235 days at full power)

PD Dual Laser Turret 25000 (2x2)    Range 144,000km     TS: 25000 km/s     Power 6-6     RM 6    ROF 5        3 3 3 3 3 3 2 2 2 1
CIWS-50 (1x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit <--- yes, horrible. Just a placeholder for your own CIWS
Hybrid Fire Control R72/S25000 (1)    Max Range: 144,000 km   TS: 25000 km/s     93 86 79 72 65 58 51 44 37 31 <-- 4x speed, 1.5 range; again, my tech is a bit ahead of yours, but you should be able to devise a similar FC
Tokamak Fusion Reactor P4 (1)     Total Power Output 4    Armour 0    Exp 5%
Tokamak Fusion Reactor P8 (1)     Total Power Output 8    Armour 0    Exp 5%

Starfire Launch Rack (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Starfire FC OC Mk II R60 (1)     Range 127.5m km    Resolution 60

MSS 7840k (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1
TH5-55 (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km <--- 'OH GOD WE HAVE BEEN SPOTTED!'
Gravitational Survey Sensors (2)   2 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour
I left a lot of space open, including the oversized JD, considering I'm not quite at your tech level, so you may be able to adapt a few concepts to your design.
« Last Edit: January 23, 2014, 07:42:26 AM by DTF »
 

Offline Zincat

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Re: The Concordance
« Reply #17 on: January 23, 2014, 09:31:56 AM »
I do not have a lot of experience, but as far as I understand dual turret = 2  chances to hit one target, and it uses less space than two single turrets.

So, true, you can target just one contact instead of 2 for the single turrets, but for each of these contacts you can shoot twice. I see it as rather efficient, considering that you often WANT to shoot at things at least twice. Better chances of a hit. I would not shoot at a missile just once. And you save some space too....
And you save even more space if you do armor your turrets, compared to 2 single turrets
« Last Edit: January 23, 2014, 09:43:13 AM by Zincat »
 

Offline alex_brunius

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Re: The Concordance
« Reply #18 on: January 23, 2014, 09:56:09 AM »
I do not have a lot of experience, but as far as I understand dual turret = 2  chances to hit one target, and it uses less space than two single turrets.

So, true, you can target just one contact instead of 2 for the single turrets, but for each of these contacts you can shoot twice. I see it as rather efficient, considering that you often WANT to shoot at things at least twice. Better chances of a hit. I would not shoot at a missile just once. And you save some space too....
And you save even more space if you do armor your turrets, compared to 2 single turrets

In regards to missile point defense I am pretty sure that each missile salvo counts as a separate target. So normally there are plenty of missiles to hit and even a quad barrel turret is not limited to only being able to hit a single missile.

The missile salvo launch/flies together so say you have a salvo with 8 missiles incoming getting targeted by PD fire hits will be distributed until all 8 are killed.
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #19 on: January 23, 2014, 10:07:47 AM »
I'm taking DTF's advice and giving the Ranger shrouded, larger engines. I struggled with whether or not to put an EM sensor on this thing and eventually decided against it, opting instead for more grav sensors.
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline DTF

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Re: The Concordance
« Reply #20 on: January 24, 2014, 06:17:37 AM »
I'm taking DTF's advice and giving the Ranger shrouded, larger engines. I struggled with whether or not to put an EM sensor on this thing and eventually decided against it, opting instead for more grav sensors.

I hope at least one ship in your fleet has an EM sensor, however small it might be. Knowing the exact range and resolution of the enemies sensors is invaluable information. Even a 1HS sensor might be enough to detect a lower tech active sensor outside of the active's actual range.
 

Offline MarcAFK

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Re: The Concordance
« Reply #21 on: January 24, 2014, 08:02:56 AM »
I like to put my passive sensors on different classes of ships, initially my offensive destroyers all have a 2hs thermal, my AMM escorts all have 2hs EM sensors, then later as I make larger dedicated squadron leaders or sensor ships I'll alternate using very large thermal or EM on each class. On my Current game I might make a pair of light cruisers with slightly different specs, one with a good capital resolution active and high thermal, then retool the yard to produce the same ship but with a big fac sensor and EM passive. Then obviously I can't really break the fleet into 2 without losing capabilities, but I have no colonies ATM so really the fleet is going to stay together for the time being.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #22 on: January 24, 2014, 10:54:38 AM »
I hope at least one ship in your fleet has an EM sensor, however small it might be. Knowing the exact range and resolution of the enemies sensors is invaluable information. Even a 1HS sensor might be enough to detect a lower tech active sensor outside of the active's actual range.

I have plans for an EM scout fighter, hopefully you'll see that today
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #23 on: January 24, 2014, 06:34:37 PM »
Okay, I FINALLY found time to sit down and design a lot of these guys. I'm going to post this one first in a void because it's the big dog, the hot felafel,whatever. This is, in terms of raw firepower, both the most powerful ship in my armada and the most powerful ship I have ever built for "Aurora". The Monticello class battlecruiser. There will be bigger ships, but they will have a larger support capacity...this thing doesn't even have jump engines, it's literally just a death machine

Code: [Select]
[s]Monticello class Battlecruiser    25 000 tons     578 Crew     4393.76 BP      TCS 500  TH 3000  EM 0
6000 km/s     Armour 9-76     Shields 0-0     Sensors 14/1/0/0     Damage Control Rating 34     PPV 126
Maint Life 2.18 Years     MSP 1538    AFR 357%    IFR 5%    1YR 435    5YR 6525    Max Repair 187.5 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Magazine 276    

Concordance Council Standard Fusion Drive (8)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 6 250 000 Litres    Range 60.6 billion km   (116 days at full power)

Thiel Turbolaser (12)    Range 256 000km     TS: 6000 km/s     Power 16-0.2     RM 6    ROF 400        16 16 16 16 16 16 13 12 10 9
Anjo Antimissile Weapons System (1x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Patel-Brusilov 10cm Astrocannon (5x4)    Range 50 000km     TS: 6000 km/s     Power 3-4     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Concordance Council 30cm Neon Cannon (5)    Range 240 000km     TS: 6000 km/s     Power 24-4     RM 1    ROF 30        24 12 8 6 4 4 3 3 2 2
Astrocannon Fire Control (1)    Max Range: 48 000 km   TS: 4000 km/s     79 58 38 17 0 0 0 0 0 0
Norman Long-Ranged Laser Fire Control (1)    Max Range: 256 000 km   TS: 4000 km/s     96 92 88 84 80 77 73 69 65 61
Tokamak Fusion Reactor (1)     Total Power Output 40    Armour 0    Exp 5%
Zenith Spaceworks Fusion Core (1)     Total Power Output 16    Armour 0    Exp 5%

Cobalt Torpedo Tube (6)    Missile Size 6    Rate of Fire 180
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (46)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes[/s]

I realize that the multiplicity of weapons is impractical, but it was sorta the idea here so I'm not changing that.


Things I am not happy with
- relatively thin armor. I was hoping to break into the teens given that (ideally) these guys would take all the beating in a fight.
- relatively short fuel time. This thing will never get very far from an armada, as it's entire job is just to BE the battle line, but I still don't like it
- relatively short maintenance life
- lack of antimissile defense systems. These things will fight in fleets composed of a pair of these guys and a pair of Ranikot destroyer/escorts. I would like to believe that between them, with 24 10cm cannons affording almost 100 shots every 5 seconds, they will be able to stop a lot of missile fire with astrocannons alone...but I'm thinking there may be some problems
« Last Edit: January 24, 2014, 08:45:07 PM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #24 on: January 24, 2014, 08:46:05 PM »
I went through the forums and got a serious case of battlecruiser envy, so I went for broke and DRAMATICALLY decreased both the range and the maintainence life to increase its damage, defensive capabilities, and awesomeness

m Neon Cannon (5)    Range 240 000km     TS: 6000 km/s     Power 24-4     RM 1    ROF 30        24 12 8 6 4 4 3 3 2 2
Astrocannon Fire Control (1)    Max Range: 48 000 km   TS: 4000 km/s     79 58 38 17 0 0 0 0 0 0
Norman Long-Ranged Laser Fire Control (1)    Max Range: 256 000 km   TS: 4000 km/s     96 92 88 84 80 77 73 69 65 61
Zenith Spaceworks Fusion Core (1)     Total Power Output 16    Armour 0    Exp 5%
Tokamak Fusion Reactor (1)     Total Power Output 40    Armour 0    Exp 5%

Cobalt Torpedo Tube (6)    Missile Size 6    Rate of Fire 180
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (46)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #25 on: January 25, 2014, 12:10:58 AM »
There's been a bit of a sea change in our strategy. Fuel and Maintenance life have dramatically dropped in order to get ships that actually fill their roles. Here's my full starfleet.

Alceste
Now with laser turrets that are better at Antimissile defense, allowing it to serve in an escort capacity.

Code: [Select]
Alceste class Frigate    7 000 tons     244 Crew     1688.2 BP      TCS 140  TH 750  EM 0
5357 km/s     Armour 5-32     Shields 0-0     Sensors 14/1/0/0     Damage Control Rating 24     PPV 51.88
Maint Life 3.38 Years     MSP 603    AFR 98%    IFR 1.4%    1YR 80    5YR 1203    Max Repair 187.5 MSP
Intended Deployment Time: 3 months    Spare Berths 2    

Concordance Council Standard Fusion Drive (2)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 850 000 Litres    Range 29.4 billion km   (63 days at full power)

Tyler Labs Narrowbeam Laser Turret (3x1)    Range 180 000km     TS: 20000 km/s     Power 3-4     RM 6    ROF 5        3 3 3 3 3 3 2 2 2 1
Thiel Turbolaser (10)    Range 256 000km     TS: 5357 km/s     Power 16-0.2     RM 6    ROF 400        16 16 16 16 16 16 13 12 10 9
Roar Starworks Turret Control System (1)    Max Range: 64 000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
Norman Long-Ranged Laser Fire Control (1)    Max Range: 256 000 km   TS: 4000 km/s     96 92 88 84 80 77 73 69 65 61
HuoDian Protonic Power Pack (2)     Total Power Output 2.64    Armour 0    Exp 10%
Thiel Laboratories Fusion Coil (1)     Total Power Output 12    Armour 0    Exp 5%

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

This design is classed as a Military Vessel for maintenance purposes


Ranicot
now with laser turrets

Code: [Select]
Ranikot class Destroyer Escort    11 000 tons     282 Crew     2238.46 BP      TCS 220  TH 1125  EM 0
5113 km/s     Armour 7-44     Shields 0-0     Sensors 14/1/0/0     Damage Control Rating 29     PPV 46.92
Maint Life 4.13 Years     MSP 1145    AFR 107%    IFR 1.5%    1YR 108    5YR 1614    Max Repair 187.5 MSP
Intended Deployment Time: 9 months    Spare Berths 1    
Magazine 276    

Concordance Council Standard Fusion Drive (3)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 2 000 000 Litres    Range 44.1 billion km   (99 days at full power)

Tyler Labs Narrowbeam Laser Turret (2x1)    Range 96 000km     TS: 20000 km/s     Power 3-4     RM 6    ROF 5        3 3 3 3 3 3 2 2 2 0
Patel-Brusilov 10cm Astrocannon (7x4)    Range 50 000km     TS: 5113 km/s     Power 3-4     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Roar Starworks Turret Control System (1)    Max Range: 64 000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
Ecker Railgun Fire Control System (1)    Max Range: 96 000 km   TS: 5000 km/s     90 79 69 58 48 38 27 17 6 0
Thiel Laboratories Fusion Coil (3)     Total Power Output 36    Armour 0    Exp 5%

Cobalt Torpedo Tube (6)    Missile Size 6    Rate of Fire 180
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (40)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

GRID Tactical Scanner (1)     GPS 84     Range 9.2m km    Resolution 1
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Monticello
Nothing changed

Code: [Select]
Monticello class Battlecruiser    25 000 tons     627 Crew     4896.96 BP      TCS 500  TH 3000  EM 0
6000 km/s     Armour 12-76     Shields 0-0     Sensors 14/1/0/0     Damage Control Rating 31     PPV 138
Maint Life 1.88 Years     MSP 1347    AFR 454%    IFR 6.3%    1YR 488    5YR 7327    Max Repair 187.5 MSP
Intended Deployment Time: 6 months    Spare Berths 0    
Magazine 276    

Concordance Council Standard Fusion Drive (8)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 3 850 000 Litres    Range 37.3 billion km   (72 days at full power)

Thiel Turbolaser (15)    Range 256 000km     TS: 6000 km/s     Power 16-0.2     RM 6    ROF 400        16 16 16 16 16 16 13 12 10 9
Anjo Antimissile Weapons System (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Patel-Brusilov 10cm Astrocannon (5x4)    Range 50 000km     TS: 6000 km/s     Power 3-4     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Concordance Council 30cm Neon Cannon (5)    Range 240 000km     TS: 6000 km/s     Power 24-4     RM 1    ROF 30        24 12 8 6 4 4 3 3 2 2
Astrocannon Fire Control (1)    Max Range: 48 000 km   TS: 4000 km/s     79 58 38 17 0 0 0 0 0 0
Norman Long-Ranged Laser Fire Control (1)    Max Range: 256 000 km   TS: 4000 km/s     96 92 88 84 80 77 73 69 65 61
Zenith Spaceworks Fusion Core (1)     Total Power Output 16    Armour 0    Exp 5%
Tokamak Fusion Reactor (1)     Total Power Output 40    Armour 0    Exp 5%

Cobalt Torpedo Tube (6)    Missile Size 6    Rate of Fire 180
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (46)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Statesman:
My missile cruiser.It's sorta a combination "missile/support" cruiser. If you can't tell, I'm going for the short ranged strategy so this is my only ranged weapon.
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Statesman class Missile Cruiser    25 000 tons     525 Crew     4653.54 BP      TCS 500  TH 2625  EM 0
5250 km/s     Armour 7-76     Shields 0-0     Sensors 14/55/0/0     Damage Control Rating 20     PPV 55
Maint Life 2.03 Years     MSP 2327    AFR 250%    IFR 3.5%    1YR 753    5YR 11295    Max Repair 840 MSP
Intended Deployment Time: 6 months    Spare Berths 0    
Flag Bridge    Magazine 1545    

Concordance Council Standard Fusion Drive (7)    Power 375    Fuel Use 74.24%    Signature 375    Exp 12%
Fuel Capacity 5 250 000 Litres    Range 50.9 billion km   (112 days at full power)

Anjo Antimissile Weapons System (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Patel-Brusilov Polaris Launcher (10)    Missile Size 10    Rate of Fire 300
Cruzada Missile Launcher (5)    Missile Size 1    Rate of Fire 10
Bloomberg-Gavilon Anitmissile Scanning System (1)     Range 9.2m km    Resolution 1
Concordance Council Missile Launch Center (1)     Range 101.2m km    Resolution 30
Polaris Missile (142)  Speed: 45 000 km/s   End: 36.7m    Range: 99m km   WH: 20    Size: 10    TH: 150/90/45
Crusader Antimissile Missile (125)  Speed: 80 000 km/s   End: 4.8m    Range: 23m km   WH: 1    Size: 1    TH: 266/160/80

SCEPTRA Systemwide Scanning Suite (1)     GPS 84000     Range 924.0m km    Resolution 100
Concordance Thermal Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
E.Y.E. Mk. II Electromagnetic Sensing Suite (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Ranger:
now even slower! but with extremely high fuel efficiency, a smaller heat signature, better sensing capabilities, better weapons, and photon bombs

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Ranger class Survey Cruiser    15 000 tons     320 Crew     3149.95 BP      TCS 300  TH 437.5  EM 0
4166 km/s    JR 3-50     Armour 5-54     Shields 0-0     Sensors 55/55/6/2     Damage Control Rating 32     PPV 23.88
Maint Life 3.06 Years     MSP 1575    AFR 150%    IFR 2.1%    1YR 252    5YR 3782    Max Repair 546.875 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 80    

Macquerie-Adelson Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3
Zenith Spaceworks Channeled Fusion Drive (2)    Power 625    Fuel Use 65.51%    Signature 218.75    Exp 12%
Fuel Capacity 5 000 000 Litres    Range 91.6 billion km   (254 days at full power)

Tyler Labs Narrowbeam Laser Turret (3x1)    Range 64 000km     TS: 20000 km/s     Power 3-4     RM 6    ROF 5        3 3 3 3 3 3 0 0 0 0
Roar Starworks Turret Control System (1)    Max Range: 64 000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
Thiel Laboratories Fusion Coil (1)     Total Power Output 12    Armour 0    Exp 5%

Torpedo Hardpoint (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Photon Bomb Hardpoint (2)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (12)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Parekh-Mihos Thermal Observatory (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
E.Y.E. Mk. II Electromagnetic Sensing Suite (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
Improved Gravitational Sensors (3)   6 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Alexandre Carrier
ponderous, but mighty
Code: [Select]
Alexandre class Carrier    30 000 tons     673 Crew     6603.9 BP      TCS 600  TH 875  EM 0
4166 km/s    JR 5-500     Armour 7-86     Shields 0-0     Sensors 140/1/0/0     Damage Control Rating 37     PPV 29
Maint Life 1.41 Years     MSP 2339    AFR 423%    IFR 5.9%    1YR 1292    5YR 19377    Max Repair 840 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 1   
Flag Bridge    Hangar Deck Capacity 7000 tons     Magazine 257    Tractor Beam     

Starwake Drive     Max Ship Size 30000 tons    Distance 500k km     Squadron Size 5
Zenith Spaceworks Channeled Fusion Drive (4)    Power 625    Fuel Use 65.51%    Signature 218.75    Exp 12%
Fuel Capacity 3 750 000 Litres    Range 34.3 billion km   (95 days at full power)

Drone Bay (2)    Missile Size 24    Rate of Fire 720
Cruzada Missile Launcher (5)    Missile Size 1    Rate of Fire 10
Probe Command Module (1)     Range 117.1m km    Resolution 240
Bloomberg-Gavilon Anitmissile Scanning System (1)     Range 9.2m km    Resolution 1
Vanguard Torpedo Drone (6)  Speed: 12 500 km/s   End: 144.9m    Range: 112.7m km   WH: 0    Size: 24    TH: 41/25/12
Sentinel Drone (2)  Speed: 5 000 km/s   End: 1239.4m    Range: 371.8m km   WH: 0    Size: 24    TH: 16/10/5
Crusader Antimissile Missile (65)  Speed: 80 000 km/s   End: 4.8m    Range: 23m km   WH: 1    Size: 1    TH: 266/160/80

SCEPTRA Systemwide Scanning Suite (1)     GPS 84000     Range 924.0m km    Resolution 100
Dragão Thermal Sensing Suite (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km

Strike Group
10x Luchador Interceptor   Speed: 14181 km/s    Size: 5.5
2x Nicodemus Scout Fighter   Speed: 9570 km/s    Size: 8.15
1x Ojo de dios Recon Fighter   Speed: 9570 km/s    Size: 8.15
3x Mentor Early Warning Craft   Speed: 12061 km/s    Size: 9.7
4x Voodoo Fighter-bomber   Speed: 10384 km/s    Size: 7.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes



"what?" you say, "no spare missiles? and why does it have a tractor beam?"
allow me to present my new strategy:

Mandarin Support Vessel
The design of both the Alexandre and the Raphael have a curved part that can accommodate a 17,000 ton, sphere shaped support craft:

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Mandarin class Support Vessel    17 000 tons     82 Crew     1589.8 BP      TCS 340  TH 0  EM 0
1 km/s     Armour 12-58     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 25     PPV 0
Maint Life 2.96 Years     MSP 1292    AFR 462%    IFR 6.4%    1YR 219    5YR 3287    Max Repair 50 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 1020    

Fuel Capacity 10 000 000 Litres    Range N/A

Cobalt Torpedo (100)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75
Neon Rocket (20)  Speed: 50 000 km/s   End: 0.3m    Range: 0.9m km   WH: 10    Size: 3    TH: 250/150/75
Largo-Lanza Antiship Missile (20)  Speed: 50 000 km/s   End: 1.6m    Range: 4.9m km   WH: 14    Size: 3    TH: 183/110/55
Vanguard Torpedo Drone (4)  Speed: 12 500 km/s   End: 144.9m    Range: 112.7m km   WH: 0    Size: 24    TH: 41/25/12
Sentinel Drone (2)  Speed: 5 000 km/s   End: 1239.4m    Range: 371.8m km   WH: 0    Size: 24    TH: 16/10/5
Photon Bomb (8)  Speed: 45 000 km/s   End: 2m    Range: 5.4m km   WH: 50    Size: 10    TH: 165/99/49
Crusader Antimissile Missile (76)  Speed: 80 000 km/s   End: 4.8m    Range: 23m km   WH: 1    Size: 1    TH: 266/160/80

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This lets them act more like long-term bases if necessary, but they can detach in a moment's notice to fight if the situation calls for it. This also saves fuel space.



and finally, the Raphael, the mightiest ship in space.
Raphael Command Ship
not finished: lacks a highly classified defensive system known as the "ECM 3". The Raphael has pretty much exactly enough fuel to move the Concordant to any planet in the Concordance, but it will need to tug along a mandarin to go any farther than that.

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Raphael class Command Ship    29 850 tons     791 Crew     7252.21 BP      TCS 597  TH 1312.5  EM 0
6281 km/s    JR 5-500     Armour 12-85     Shields 0-0     Sensors 140/1/0/0     Damage Control Rating 37     PPV 64.88
Maint Life 1.36 Years     MSP 2581    AFR 419%    IFR 5.8%    1YR 1496    5YR 22441    Max Repair 712 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Flag Bridge    Magazine 300    Passengers 250    Tractor Beam    

Starwake Drive     Max Ship Size 30000 tons    Distance 500k km     Squadron Size 5
Zenith Spaceworks Channeled Fusion Drive (6)    Power 625    Fuel Use 65.51%    Signature 218.75    Exp 12%
Fuel Capacity 1 500 000 Litres    Range 13.8 billion km   (25 days at full power)

Twin 12 Cm. Tyler Labs Ultraviolet Laser Turret (2x2)    Range 64 000km     TS: 10000 km/s     Power 8-6     RM 4    ROF 10        4 4 4 4 3 2 0 0 0 0
Tyler Labs Narrowbeam Laser Turret (4x1)    Range 64 000km     TS: 20000 km/s     Power 3-4     RM 6    ROF 5        3 3 3 3 3 3 0 0 0 0
Anjo Antimissile Weapons System (3x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Roar Starworks Turret Control System (1)    Max Range: 64 000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
Zenith Spaceworks Fusion Core (2)     Total Power Output 32    Armour 0    Exp 5%

Cobalt Torpedo Tube (10)    Missile Size 6    Rate of Fire 180
Gavilon H.U.D.  (1)     Range 5.0m km    Resolution 1
Cobalt Torpedo (50)  Speed: 50 000 km/s   End: 1.7m    Range: 5.2m km   WH: 20    Size: 6    TH: 250/150/75

Clarion EM-5 Naval Scanner (1)     GPS 28     Range 3.1m km    Resolution 1
Dragão Thermal Sensing Suite (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km

ECCM-2 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I'll show you the fighters tomorrow.
« Last Edit: January 25, 2014, 01:00:10 AM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Zincat

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Re: The Concordance
« Reply #26 on: January 25, 2014, 04:44:55 AM »
I like these designs much better than before. RP all the way! And not bad, considering their concept (we're not minmaxing anything here. It's boring to minmax  :) )

Good idea on the fuel and maintenance drop, realistically military ships are not active all the time, but need to be GOOD when they are.
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #27 on: January 25, 2014, 10:52:48 AM »
and now fighters

Quote
Luchador class Interceptor    275 tons     1 Crew     72.5 BP      TCS 5.5  TH 78  EM 0
14181 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.7
Maint Life 9.39 Years     MSP 16    AFR 6%    IFR 0.1%    1YR 0    5YR 5    Max Repair 19.5 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 18   

Rio-Branco Starfighter Fusion Drive (2)    Power 39    Fuel Use 262.84%    Signature 39    Exp 19%
Fuel Capacity 5 000 Litres    Range 1.2 billion km   (24 hours at full power)

Rocket Hardpoint (6)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Concordance Targeting Computer (1)     Range 5.8m km    Resolution 10
Neon Rocket (3)  Speed: 50 000 km/s   End: 0.3m    Range: 0.9m km   WH: 10    Size: 3    TH: 250/150/75
Largo-Lanza Antiship Missile (3)  Speed: 50 000 km/s   End: 1.6m    Range: 4.9m km   WH: 14    Size: 3    TH: 183/110/55

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Quote
Voodoo class Fighter-bomber    390 tons     1 Crew     116.975 BP      TCS 7.8  TH 28.35  EM 0
10384 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3.9
Maint Life 5.06 Years     MSP 19    AFR 12%    IFR 0.2%    1YR 1    5YR 19    Max Repair 23.625 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9    
Magazine 26    

Kaleni Shrouded Fusion Thruster (3)    Power 27    Fuel Use 104.82%    Signature 9.45    Exp 13%
Fuel Capacity 5 000 Litres    Range 2.2 billion km   (58 hours at full power)

Rocket Hardpoint (2)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Photon Bomb Hardpoint (2)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Concordance Targeting Computer (1)     Range 5.8m km    Resolution 10
Neon Rocket (2)  Speed: 50 000 km/s   End: 0.3m    Range: 0.9m km   WH: 10    Size: 3    TH: 250/150/75
Photon Bomb (2)  Speed: 45 000 km/s   End: 2m    Range: 5.4m km   WH: 50    Size: 10    TH: 165/99/49

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Quote
Mentor class Early Warning Craft    485 tons     7 Crew     251.5 BP      TCS 9.7  TH 117  EM 0
12061 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 1.48 Years     MSP 32    AFR 18%    IFR 0.3%    1YR 16    5YR 245    Max Repair 175 MSP
Intended Deployment Time: 0.21 months    Spare Berths 1    

Rio-Branco Starfighter Fusion Drive (3)    Power 39    Fuel Use 262.84%    Signature 39    Exp 19%
Fuel Capacity 50 000 Litres    Range 7.1 billion km   (6 days at full power)

Brasil SWAC Search Sensor (1)     GPS 700     Range 34.4m km    Resolution 5

This design is classed as a Fighter for production, combat and maintenance purposes

Quote
Ojo de dios class Recon Fighter    408 tons     7 Crew     108.3 BP      TCS 8.15  TH 78  EM 0
9570 km/s     Armour 1-4     Shields 0-0     Sensors 1/55/0/0     Damage Control Rating 0     PPV 0
Maint Life 6.96 Years     MSP 42    AFR 5%    IFR 0.1%    1YR 2    5YR 23    Max Repair 55 MSP
Intended Deployment Time: 0.2 months    Spare Berths 1    

Rio-Branco Starfighter Fusion Drive (2)    Power 39    Fuel Use 262.84%    Signature 39    Exp 19%
Fuel Capacity 20 000 Litres    Range 3.4 billion km   (4 days at full power)

E.Y.E. Mk. II Electromagnetic Sensing Suite (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
This design is classed as a Fighter for production, combat and maintenance purposes

Quote
Nicodemus class Scout Fighter    408 tons     7 Crew     108.3 BP      TCS 8.15  TH 78  EM 0
9570 km/s     Armour 1-4     Shields 0-0     Sensors 55/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 6.96 Years     MSP 42    AFR 5%    IFR 0.1%    1YR 2    5YR 23    Max Repair 55 MSP
Intended Deployment Time: 0.2 months    Spare Berths 1    

Rio-Branco Starfighter Fusion Drive (2)    Power 39    Fuel Use 262.84%    Signature 39    Exp 19%
Fuel Capacity 20 000 Litres    Range 3.4 billion km   (4 days at full power)

Parekh-Mihos Thermal Observatory (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

This design is classed as a Fighter for production, combat and maintenance purposes
« Last Edit: January 25, 2014, 10:54:36 AM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Online davidb86

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Re: The Concordance
« Reply #28 on: January 27, 2014, 01:54:38 PM »
I notice all of your fighters have engineering spaces, even though they have a max deploy time of 6 days or less and an IFR of 0.3% or less.  The MSP carried is not adequate for an engine repair on any of the fighters so if you did have a failure your likely still dead in the water.  I would recommend removing even the fighter engineering space as it is a waste of resources.
 

Offline Theodidactus (OP)

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Re: The Concordance
« Reply #29 on: January 31, 2014, 11:35:13 AM »
Finally got some time to play again. These ships will soon be staring in a fiction thread near you
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound