Why dual? I long ago gave up trying to understand the mathematics on whether or not a dual laser turret can hit two missiles. . . can provide double the chance of hitting a single missile, ect. . . but maybe I shouldn't have. Currently the Alceste has 2 single-barreled turrets. Should they be double-barreled? I think it makes more sense to up the gear so these things can REALLY hit missiles (as opposed to just fighters and FAC which was sorta their original purpose) and strap a third one on there. I'm probably going to do that.
Honestly, I never thought about why dual. It actually doesn't really matter - you save a bit of HS in turret tracking gear by using one dual instead of two single lasers, but that's it.
I just figured dual sounds more imposing than pew-pew-single laser turret.
About the bold part: Oh, I see. It was never meant to be a fully functional PD frigate. Should have read your introduction more carefully. In that case, 10000km/s speed is sufficient.
About your new Alceste design and its new Roar Starworks Turret Guide Center: !Warning nitpicking! I'd still rather have one FC that makes full use of your turret's tracking speed than one that is neither long range nor high speed.
Increasing the turret's speed to 16k and making a 1x or 0. 5x range / 4x speed FC will give you a decent chance at fending off missiles while you close the distance. Other than that, it should prove to be a very good design - the kind that actually does the bulk of the work while your huge battleships falsely get all the glory.
So you built a 11,000 thousand ton cruiser that moves faster than the fighters and bombers I'm planning to make? That is horrifying.
It's a niche design. Totally over-engineered for dealing with adversaries you'd normally encounter. Oddly, the bigger you make the ship, the easier it is to bring it to high speeds. I find it troublesome to achieve a good balance of speed, armament and defense on FACs or fighters - more tonnage gives you more room to play with. Just keep the concept of an oddball warship like this in your mind, maybe you will get a chance to include a similar design in your RP.
The Raphael will probably never be replaced because it's going to be an enduring symbol of the concordance's military might and all that jazz. I'm starting to get a bit concerned about its size. 30,000 tons is well in excess of any military spacecraft I've built, but it's not that big, it's like the size of a light aircraft carrier. . . I'm not sure you can run a government out of it. . . but since it's an autocracy, I guess things are a bit more streamlined.
30 000 tons is an excellent size for a command ship. Just make sure it's well defended or your nation will weep many tears should it go down.
The new Cobalt torpedo is brilliant work. Doesn't get much better.
Ranger class:
This is about as much as you can fit into a 15000 survey hybrid. Strange you aren't okay with its speed - considering it isn't actually a warship. Oddly enough, this ship could use a CIWS. It has the same beam-firepower as your patrol frigate, but not the defensive capability that the pack of frigates would have. Considering you aren't using big long ranger scanners and instead rely entirely on your thermals to find hostile ships at longer ranges, it is highly likely that this survey vessel will be spotted and shot upon (talking missile attacks here). Your thermal signature is huge; by the time you spot the enemy's signature you may already be being targeted and in their firing range. You don't have any EM sensors either - if the enemy has a lower thermal signature, you might not even notice that you are being targeted until your actives pick up the inbound missiles.
My suggestions:
- make the turrets and FC anti-missile capable. 10000km/s isn't going to cut it. Either 16000 to match up with your current tech or even 20000 for the next generation FC. If I was part of this ship's crew, I'd feel much safer knowing this ship had at least some means to defend against missiles.
- how about some AMM's? Drop one grav-sensor and add a dozen of boxed size 1 launchers and a cheap FC
- design a new engine designed for long range; you may be able to cut the amount of fuel in half and still retain the same speed. Reduce its thermal signature as much as possible!
- add an EM sensor, even if it's just a crappy one
The way I see it, despite of your hopes it being a 'hero' ship, if contact happens, this ship most likely will have to retreat to let the big boys deal with the problem. Against a solitary hostile ship, yes, it will probably whoop its ass. After all, you have a lot of armament on this for a science vessel. But against a group of ships? Let's just say 'hopefull' would be the word to describe this ship's chances to prevail.
I hope you don't take offense in me including my designs into your thread, but words at times fail to explain what I really mean:
New Class class Cruiser 14,400 tons 355 Crew 2997.5 BP TCS 288 TH 720 EM 0
5000 km/s JR 3-50 Armour 5-52 Shields 0-0 Sensors 55/14/2/1 Damage Control Rating 32 PPV 24.56
Maint Life 3.45 Years MSP 1561 AFR 138% IFR 1.9% 1YR 200 5YR 3002 Max Repair 286 MSP
Intended Deployment Time: 18 months Spare Berths 1
Magazine 60
Military JD20k Jumbo Max Ship Size 20000 tons Distance 50k km Squadron Size 3 <--- merely a placeholder, didnt have any 15k jump drives
MIL Long Range ICF Drive 360-0.9x (4) Power 360 Fuel Use 24.59% Signature 180 Exp 9% <--- 20HS with 0.9 power, my fuel eff tech is one step ahead of yours so add a bit more to the fuel use.
Also: 50% thermal reduction, IMPORTANT for a recon vessel. Especially one like yours that relies primarily on thermals itself.
Fuel Capacity 2,000,000 Litres Range 101.7 billion km (235 days at full power)
PD Dual Laser Turret 25000 (2x2) Range 144,000km TS: 25000 km/s Power 6-6 RM 6 ROF 5 3 3 3 3 3 3 2 2 2 1
CIWS-50 (1x2) Range 1000 km TS: 5000 km/s ROF 5 Base 50% To Hit <--- yes, horrible. Just a placeholder for your own CIWS
Hybrid Fire Control R72/S25000 (1) Max Range: 144,000 km TS: 25000 km/s 93 86 79 72 65 58 51 44 37 31 <-- 4x speed, 1.5 range; again, my tech is a bit ahead of yours, but you should be able to devise a similar FC
Tokamak Fusion Reactor P4 (1) Total Power Output 4 Armour 0 Exp 5%
Tokamak Fusion Reactor P8 (1) Total Power Output 8 Armour 0 Exp 5%
Starfire Launch Rack (10) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Starfire FC OC Mk II R60 (1) Range 127.5m km Resolution 60
MSS 7840k (1) GPS 56 Range 7.8m km MCR 854k km Resolution 1
TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM1-14 (1) Sensitivity 14 Detect Sig Strength 1000: 14m km <--- 'OH GOD WE HAVE BEEN SPOTTED!'
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
I left a lot of space open, including the oversized JD, considering I'm not quite at your tech level, so you may be able to adapt a few concepts to your design.