Author Topic: My ship concepts  (Read 6819 times)

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Offline NihilRex

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Re: My ship concepts
« Reply #30 on: June 22, 2014, 10:08:49 PM »
In the upper right of the ship design window is a check box named "Keep Excess Q."  It stands for keep excess quarters, and should be toggled in order to add extra crew berths.
 

Offline mtm84

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Re: My ship concepts
« Reply #31 on: June 23, 2014, 10:12:37 AM »
If you reduce the deployment time to . 1 months and take out some fuel, you can probably swap out the . 5 hs gauss canon for another 1. 5 hs gc.   In my current game I'm using 150 ton fighters with ion drives and duel . 75 gc, only has 5000 fuel and one crew, but it has 10,000 speed and about 60 hours of flight time.  Does have to rely on outside sensors though.
 

Offline Barkhorn

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Re: My ship concepts
« Reply #32 on: June 23, 2014, 11:47:13 AM »
Also consider using a reduced size fire control.  Your FC has around double the range of your guns.  Could save you some weight if you go with a smaller FC without costing you range.
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #33 on: June 23, 2014, 05:18:54 PM »
I thought about the FC, although with light Guass Cannons (reduced accuracy) the higher probability at 10-20k km is helpful if I am not mistaken.  Thanks for the ideas on optimization everyone, its been helpful.  Altogether I am really trying to build a combined sensor plan with my fleet that avoid redundancy while also being resilient enough if I lose some ships.  I am still tweaking the ideas, but will keep posting updates here as I work a concept out.  Also looking to maybe build a "Gunboat Tender," basically the space equivalent to a Seaplane tender, while I use my Carriers mostly for fighters.  Also going to play around with a stripped out escort carrier without all the extra defenses and magazine space.  Also, base on the large size, my 20k carriers are now being re-designated CVL's, while my smaller design will be a CVE.  I may scrap the concept if I can't get the numbers right though.  Thanks for everyone's comments.
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #34 on: June 23, 2014, 08:58:40 PM »
In addition, I have been thinking about building a standoff strike fighter.  I only have 50% launcher size reduction now, but am working towards lighter launchers.  This is three size 2 missiles per A-1.  Not great, but good enough to start producing some:

Code: [Select]
A-1 class Fighter    480 tons     3 Crew     83.4 BP      TCS 9.6  TH 72  EM 0
7499 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 4.71 Years     MSP 11    AFR 18%    IFR 0.3%    1YR 1    5YR 12    Max Repair 12 MSP
Intended Deployment Time: 0.1 months    Spare Berths 7   
Magazine 6   

C-F-1 18 EP Ion Drive (4)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 25 000 Litres    Range 4.9 billion km   (7 days at full power)

MB-2L-C Size 2 Missile Launcher (50% Reduction) (3)    Missile Size 2    Rate of Fire 100
B-MFC-AS-M Missile Fire Control FC19-R80 (1)     Range 19.3m km    Resolution 80
LAM-3X (3)  Speed: 12 600 km/s   End: 25.6m    Range: 19.4m km   WH: 4    Size: 2    TH: 54/32/16

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #35 on: June 25, 2014, 07:34:21 AM »
I am playing with my next generation fighter design.  Based on the limited scientists I had, I am actually relatively more advanced in lasers than some other systems.  Based on that, I incorporated a 10cm NUV Laser plus engines with better high power performance to get this.  Purpose is anti-fighter, limited anti-shipping and secondary PD.  If I am doing the math right, three guass cannons with a base average 20,000km damage per increment is (2 cannons * 58% FC rating * 25% accuracy mod for size * 2 damage + 1 cannon * 58% FC rating * 8% accuracy mod * 2 damage) ~.673 while the newer design has 20,000 km avg damage of (1 laser * 3 damage * 79%) ~2.4, plus I can reach all the way out to 90,000km.  Based on this, I am thinking that this laser design may be a lot more effective and flexible:

Code: [Select]
F-2 class Fighter    495 tons     4 Crew     100.4 BP      TCS 9.9  TH 84  EM 0
8484 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 3.28 Years     MSP 13    AFR 19%    IFR 0.3%    1YR 2    5YR 27    Max Repair 22 MSP
Intended Deployment Time: 0.1 months    Spare Berths 6   

C-F-2 21 EP Ion Drive (4)    Power 21    Fuel Use 280.76%    Signature 21    Exp 17%
Fuel Capacity 5 000 Litres    Range 0.6 billion km   (21 hours at full power)

C-10NUV-1 10cm C3 Near Ultraviolet Laser (1)    Range 90 000km     TS: 8484 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
C-FTC-2 Fire Control S01 48-3000 (FTR) (1)    Max Range: 96 000 km   TS: 12000 km/s     90 79 69 58 48 38 27 17 6 0
D-1M Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 3    Armour 0    Exp 5%

C-FAR-1 Active Search Sensor MR0-R10 (1)     GPS 32     Range 800k km    Resolution 10

This design is classed as a Fighter for production, combat and maintenance purposes
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #36 on: June 27, 2014, 07:26:25 AM »
Here is my current Missile Frigate design.  Its a little old, needing a refresh on some sensors.  Also, I am going to swap out the CIWS for a guass cannon turret in the next upgrade.

Code: [Select]
Decatur class Missile Frigate    5 000 tons     90 Crew     669.14 BP      TCS 100  TH 240  EM 0
2400 km/s     Armour 3-26     Shields 0-0     Sensors 24/8/0/0     Damage Control Rating 2     PPV 12.5
Maint Life 3.36 Years     MSP 167    AFR 100%    IFR 1.4%    1YR 22    5YR 337    Max Repair 65 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 225   

C-M-1 60 EP Ion Drive (4)    Power 60    Fuel Use 66.5%    Signature 60    Exp 10%
Fuel Capacity 650 000 Litres    Range 35.2 billion km   (169 days at full power)

B-1 CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
MB-5L-B Size 5 Missile Launcher (50% Reduction) (5)    Missile Size 5    Rate of Fire 375
C-MFC-AS-H-1 Missile Fire Control FC24-R40 (70%) (1)     Range 24.3m km    Resolution 40
ASM-3 (45)  Speed: 18 000 km/s   End: 21.1m    Range: 22.8m km   WH: 6    Size: 5    TH: 78/46/23

C-ASR-H Active Search Sensor MR26-R40 (70%) (1)     GPS 2080     Range 26.3m km    Resolution 40
B-PT-1-H Thermal Sensor TH4-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Also, I had a question regarding AMM's (what I call Counter Missiles or CM's on my design).  At low tech, the only decent design I could make where size 2, although my engines and warheads are probably good enough to switch over to a size 1 in the near future.  In either case, is it advantageous to use lightweight/slow launch tubes, or simply carry more fast tubes.  I have been using lightweight tubes, but it seems to me, with enough ammo less fast tubes might work.  My biggest concern is whether or not that will lead to overkill and wasted ammo.
 

Offline Brian Neumann

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Re: My ship concepts
« Reply #37 on: June 27, 2014, 09:08:45 AM »

Also, I had a question regarding AMM's (what I call Counter Missiles or CM's on my design).  At low tech, the only decent design I could make where size 2, although my engines and warheads are probably good enough to switch over to a size 1 in the near future.  In either case, is it advantageous to use lightweight/slow launch tubes, or simply carry more fast tubes.  I have been using lightweight tubes, but it seems to me, with enough ammo less fast tubes might work.  My biggest concern is whether or not that will lead to overkill and wasted ammo.

I generally find that the limiter on cm's is not how many launchers I have, but how much ammunition I can carry.  Once I can fire my cm's every 5 seconds I tend to add magazines instead of launchers when a ship type gets a bit bigger.  Typically it would be 5 launchers and 2 fire controls on a destroyer, 10 and 3 for a cruiser (15-25,000 tons) and no more than 16 with 4 fire control on battleships.  If the ship is equipped with more than 1 type of launcher then I usually don't go over 10 launchers due to ammunition limits.  The reasoning behind this is that most salvo's if they are at a comparable (within 1 tech) of yours will let you get multiple cm's off against them before they can hit their targets.  An example would be having fire control and sensors capable of shooting at incoming missiles when they are 1m km away and moving at 30,000 km/s.  That would give you 6 times you can fire at those missiles (assuming cycle time of 5 seconds).  As tech gets better your cm's get more effective.  A lower tech cm might have an agility of 20, where a mid tech cm will be closer to 50.  This means that you need half as many counter missiles for the same relative effect.  Most of the time your range will at least keep up with the higher speeds so you will end up shooting down far more of the incoming missiles.

One thing I should mention is that my normal fleet doctrine calls for using cm's to thin out the incoming salvo's and having fairly strong beam weapons point defense to actually stop the remainder.  I will usually try to shoot down just enough missiles so that the beam weapons can catch the rest.  If I have a few leakers, that is what the shields are there for.  A simple example would be having 60 missiles incoming in a total of 5 salvos.  I would try to stop enough of the incoming missiles so that the fleets point defense could theoretically shoot down 120% of the remainder.  I beam weapons could handle 30 missiles then I would try to have the cm's stop 35 of them leaving me a bit of a buffer on what the beam weapons needed to stop.  If 2-3 of those missiles did not get shot down, then that is what the shields should handle.  Before the next salvo arrives I should get a couple of points of shields back.  This is not a perfect defense, just one where I try to keep my cm's in use as long as possible.  If they run out of missiles before I do, that gives me a big advantage.

Brian
 

Offline Wolfius

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Re: My ship concepts
« Reply #38 on: June 28, 2014, 09:16:49 AM »
Code: [Select]
GB-R-2 class Gunboat    1 000 tons     19 Crew     176 BP      TCS 20  TH 90  EM 0
4500 km/s     Armour 1-8     Shields 0-0     Sensors 24/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 200%    IFR 2.8%    1YR 19    5YR 282    Max Repair 29 MSP
Intended Deployment Time: 3 months    Spare Berths 1    

C-F-1 18 EP Ion Drive (5)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 265 000 Litres    Range 25.0 billion km   (64 days at full power)

C-ASR-M Active Search Sensor MR10-R20 (1)     GPS 576     Range 10.3m km    Resolution 20
B-PT-1-H Thermal Sensor TH4-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes


Maint Life 0 Years ? These things will break down really, really fast. Sometimes exploding in the process as engines can explode when they fail.

After doing some more research, I got a sense for the difference between area defense and final protective fire.  Based on that, I have researched a few things and developed my DD concept, which is basically an escort/defensive unit.  Its about 50/50 AMM and Quad Guass Cannor FPF.  Mostly these guys stick will stick close to my carriers or other high value units:

Code: [Select]
Bayonet class Destroyer    9 950 tons     176 Crew     1345.42 BP      TCS 199  TH 420  EM 0
2110 km/s     Armour 5-41     Shields 0-0     Sensors 24/8/0/0     Damage Control Rating 5     PPV 42.29
Maint Life 3.15 Years     MSP 423    AFR 158%    IFR 2.2%    1YR 64    5YR 963    Max Repair 128 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 366   

C-M-1 60 EP Ion Drive (7)    Power 60    Fuel Use 66.5%    Signature 60    Exp 10%
Fuel Capacity 1 150 000 Litres    Range 31.3 billion km   (171 days at full power)

Quad A1 B-1.5-1 Gauss Cannon R1-25 Turret (3x8)    Range 10 000km     TS: 12000 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
C-FFC-1 Fire Control S01 12-12000 (3)    Max Range: 24 000 km   TS: 12000 km/s     58 17 0 0 0 0 0 0 0 0

MB-2L-B Size 2 Missile Launcher (50% Reduction) (8)    Missile Size 2    Rate of Fire 150
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
CM-3 (167)  Speed: 25 200 km/s   End: 6m    Range: 9.1m km   WH: 1    Size: 2    TH: 117/70/35
LAM-3X (16)  Speed: 12 600 km/s   End: 25.6m    Range: 19.4m km   WH: 4    Size: 2    TH: 54/32/16

C-MDR-H-1 Active Search Sensor MR10-R1 (1)     GPS 128     Range 10.2m km    MCR 1.1m km    Resolution 1
B-PT-1-H Thermal Sensor TH4-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

150 second reload speed for an AMM launcher is... questionable. Generally you want it as low as reasonably practical.

Switching to size 1 AAMs if/when you have the tech to design one you're reasonably confident in will also let you carry more launchers, and fit twice as many missiles into the same size magazine, as well as making missiles individually cheaper and faster to produce. So it's generally worth a hit to intercept chance, so long as it's not too great.

I kind of like the novelty of a size 2 AMM, but there are really good reasons most people make them size 1.
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #39 on: June 30, 2014, 09:11:53 PM »
Now that I have better engines, I think I will go to a size one launcher/missile, and use full size/fast launchers.  In the mean time, my gen 2 recon boat actually did get some MSP, plus a second active sensor designed to detect fighters.  Here is what it came out to:

Code: [Select]
GB-R-2 class Gunboat    1 000 tons     27 Crew     237.5 BP      TCS 20  TH 72  EM 0
3600 km/s     Armour 1-8     Shields 0-0     Sensors 32/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.83 Years     MSP 37    AFR 32%    IFR 0.4%    1YR 7    5YR 101    Max Repair 70 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

C-F-1 18 EP Ion Drive (4)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 140 000 Litres    Range 13.2 billion km   (42 days at full power)

C-FDR-1 Active Search Sensor MR8-R10 (1)     GPS 320     Range 8.1m km    Resolution 10
C-ASR-HX-1 Active Search Sensor MR40-R80 (70%) (1)     GPS 4480     Range 40.1m km    Resolution 80
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes
 

Offline drmzsz7

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Re: My ship concepts
« Reply #40 on: July 03, 2014, 02:00:33 PM »
Now that I have better engines, I think I will go to a size one launcher/missile, and use full size/fast launchers.  In the mean time, my gen 2 recon boat actually did get some MSP, plus a second active sensor designed to detect fighters.  Here is what it came out to:

Code: [Select]
GB-R-2 class Gunboat    1 000 tons     27 Crew     237.5 BP      TCS 20  TH 72  EM 0
3600 km/s     Armour 1-8     Shields 0-0     Sensors 32/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.83 Years     MSP 37    AFR 32%    IFR 0.4%    1YR 7    5YR 101    Max Repair 70 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

C-F-1 18 EP Ion Drive (4)    Power 18    Fuel Use 190.97%    Signature 18    Exp 15%
Fuel Capacity 140 000 Litres    Range 13.2 billion km   (42 days at full power)

C-FDR-1 Active Search Sensor MR8-R10 (1)     GPS 320     Range 8.1m km    Resolution 10
C-ASR-HX-1 Active Search Sensor MR40-R80 (70%) (1)     GPS 4480     Range 40.1m km    Resolution 80
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes

All you need now is a tiny jump drive, and you got yourself a battlestar galactica "Raptor"
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #41 on: July 06, 2014, 07:56:36 PM »
This is probably a little bit of a sacrilege, but I actually didn't follow the new Battlestar Galactica, so I am not sure what a Raptor is.  I guess that's a good thing.
 

Offline Brian Neumann

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Re: My ship concepts
« Reply #42 on: July 06, 2014, 09:24:40 PM »
A Raptor was the equivalent of an AWACS bird.  Two person crew with space for passengers and lots of sensors all rapped up in a somewhat stealthy package that could make jumps.
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #43 on: July 07, 2014, 05:02:46 PM »
Well, my basic concept was basically the raptor, sans the jump piece.  One of the things I am considering, is employing the GB-R's as one of my primary sensing platforms.  In this case, I am considering a design for a light cruiser that is primarily capable of independent duty, with a secondary role as fleet support.  By using adding a hangar for a GB-R, I get some flexibility, like the ability to have my GBR go active and lure an adversary into striking range of my CL's beam weapons.  With that being said, this design still isn't locked, as I am on the fence about adding counter missiles or not.  I may just develop a dedicated CLE for that.  We'll see, but here is the draft design for now:

Code: [Select]
Kanawa class Light Cruiser    14 800 tons     351 Crew     2647.06 BP      TCS 296  TH 540  EM 360
2432 km/s     Armour 6-53     Shields 12-225     Sensors 32/32/0/0     Damage Control Rating 29     PPV 50.64
Maint Life 3.37 Years     MSP 1006    AFR 194%    IFR 2.7%    1YR 135    5YR 2022    Max Repair 216 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 13   
Hangar Deck Capacity 1000 tons     Magazine 50   

C-HS-1 120 EP Ion Drive (6)    Power 120    Fuel Use 54%    Signature 90    Exp 10%
Fuel Capacity 1 750 000 Litres    Range 39.4 billion km   (187 days at full power)
A-1 Beta R225/252 Shields (8)   Total Fuel Cost  84 Litres per hour  (2 016 per day)

C-SP19-1 19cm C3 Near Ultraviolet Laser (1)    Range 192 000km     TS: 3000 km/s     Power 9-3     RM 3    ROF 15        9 9 9 6 5 4 3 3 3 2
Twin C-10NUV-1 10cm C3 Near Ultraviolet Laser Turret (3x2)    Range 90 000km     TS: 12000 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
C-BFC-DP-1 Fire Control S08 96-12000 H70 (3)    Max Range: 192 000 km   TS: 12000 km/s     95 90 84 79 74 69 64 58 53 48
D-1H2 Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%
D-1M Stellarator Fusion Reactor Technology PB-1 (3)     Total Power Output 9    Armour 0    Exp 5%

C-MDR-M-1 Active Search Sensor MR5-R1 (1)     GPS 64     Range 5.1m km    MCR 558k km    Resolution 1
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-H-1 EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Military Vessel for maintenance purposes
 

Offline DuraniumCowboy (OP)

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Re: My ship concepts
« Reply #44 on: July 14, 2014, 05:25:01 PM »
Here is my finalized Kanawa Class CL.  Recall, the 1000 ton hangar is normally for a single recon gunboat, although there would be some flexibility to swap for a few PD fighters or other packages based on the mission.  I wanted to build out a ship that had the basic feel of the seaplanes launched off of cruisers in WWII.

Code: [Select]
Kanawa class Light Cruiser    15 200 tons     353 Crew     3004.96 BP      TCS 304  TH 560  EM 480
3684 km/s     Armour 6-54     Shields 16-300     Sensors 32/32/0/0     Damage Control Rating 29     PPV 37.5
Maint Life 3.35 Years     MSP 1112    AFR 205%    IFR 2.9%    1YR 150    5YR 2250    Max Repair 128 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 28   
Hangar Deck Capacity 1000 tons     Magazine 332   

D-HS-1 160 EP Magneto-plasma Drive (7)    Power 160    Fuel Use 54%    Signature 80    Exp 10%
Fuel Capacity 1 700 000 Litres    Range 37.3 billion km   (117 days at full power)
B-1 Gamma R300/288 Shields (8)   Total Fuel Cost  96 Litres per hour  (2 304 per day)

Twin D-10-1 10cm C4 Ultraviolet Laser Turret (2x2)    Range 120 000km     TS: 16000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
D-SP25-1 25cm C4 Ultraviolet Laser (1)    Range 192 000km     TS: 4000 km/s     Power 16-4     RM 4    ROF 20        16 16 16 16 12 10 9 8 7 6
D-LRB-1 Fire Control S02 96-4000 (1)    Max Range: 192 000 km   TS: 4000 km/s     95 90 84 79 74 69 64 58 53 48
D-DPB-1 Fire Control S04 48-16000 (2)    Max Range: 96 000 km   TS: 16000 km/s     90 79 69 58 48 38 27 17 6 0
D-1M Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 3    Armour 0    Exp 5%
D-1H2 Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%
D-1H Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 6    Armour 0    Exp 5%

MB-1F-A Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
C-MFC-PD-H-1 Missile Fire Control FC9-R1 (2)     Range 9.6m km    Resolution 1
LCM-3 (332)  Speed: 28 000 km/s   End: 10.8m    Range: 18.1m km   WH: 1    Size: 1    TH: 186/112/56

C-MDR-H-1 Active Search Sensor MR10-R1 (1)     GPS 128     Range 10.2m km    MCR 1.1m km    Resolution 1
C-ASR-HX-1 Active Search Sensor MR40-R80 (70%) (1)     GPS 4480     Range 40.1m km    Resolution 80
C-PT-H-1 Thermal Sensor TH4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
C-PEM-H-1 EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Here is my updated Light Carrier design, which trades more hangar space for less % of engine space, less sensors and less weapons.  I am worried these will be too slow, so I may add some engines but I have one built to these specs already and I will be updating the Ark Royal and Ranger to these Specs as well.

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Saratoga class Light Carrier    19 800 tons     343 Crew     2540.16 BP      TCS 396  TH 800  EM 0
2020 km/s     Armour 3-65     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 21     PPV 21.8
Maint Life 3.02 Years     MSP 882    AFR 285%    IFR 4%    1YR 145    5YR 2176    Max Repair 150 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 73   
Flag Bridge    Hangar Deck Capacity 8000 tons     Magazine 324   

D-H-1 160 EP Magneto-plasma Drive (5)    Power 160    Fuel Use 54%    Signature 160    Exp 10%
Fuel Capacity 2 500 000 Litres    Range 42.1 billion km   (241 days at full power)

Single C-6-1 Gauss Cannon R2-100 Turret (2x2)    Range 20 000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
C-FFC-2 Fire Control S02 24-12000 H70 (2)    Max Range: 48 000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

LAM-5 (162)  Speed: 22 400 km/s   End: 16.8m    Range: 22.6m km   WH: 4    Size: 2    TH: 104/62/31

B-MDR-M Active Search Sensor MR0-R1 (1)     GPS 12     Range 720k km    MCR 78k km    Resolution 1
C-PT-M-1 Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
C-PEM-M-1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECM 10

Strike Group
4x F-3 Fighter   Speed: 12800 km/s    Size: 10
6x A-2 Strikefighter   Speed: 8467 km/s    Size: 9.92
4x F-2A Fighter   Speed: 12800 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

My next major designs will be the Crecy Class escort cruiser (light) and the Arlington Class Heavy Cruiser, although I should pr