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The Academy / Cancelling Overahaul
« Last post by minorMenace on Today at 08:05:23 AM »
I do apologise if this isn't the correct place to put this, but I currently have my main fleet in for overhaul and some nasty enemies have just popped into Sol.  I'm trying to send the fleet to intercept but the 'add move' button is disabled (in the Task Groups screen).  Is there any way I can fix this or am I going to be defenceless until the overhaul is complete.  (I'm open to cheaty (SM) suggestions seeing as this is my first game and I probably shouldn't have put my only fleet in for overhaul when I knew they were being chased back).

Many thanks,

minorMenace
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The Academy / Re: civilian mining colonies stopped being built
« Last post by Odin on Today at 05:51:05 AM »
Wew i didn't know that the conditions were so strict.
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The Academy / Re: how to automate a colony ship?
« Last post by Steve Walmsley on Today at 04:53:18 AM »
no i mean load and unload to different places and in different systems automatically

This will be possible in C# as the standing orders used by NPRs are now available to players.
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The vast majority of lag in VB6 aurora is from vessels moving, either pathfinding calculations or sensor calculations.  It's a function of how many ships you have, not AI.

The game likely won't be much slower when AI is implemented.

Working on AI at the moment, so we should know soon :)
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The Academy / Re: how to automate a colony ship?
« Last post by leonidas1283 on Today at 03:44:28 AM »
Ok thanks
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The Academy / Re: how to automate a colony ship?
« Last post by Erik Luken on Today at 02:16:02 AM »
no i mean load and unload to different places and in different systems automatically

That cannot be currently done
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The Academy / Re: how to automate a colony ship?
« Last post by leonidas1283 on Today at 01:18:17 AM »
no i mean load and unload to different places and in different systems automatically
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Father Tim on Yesterday at 11:51:49 PM »
This sounds like a suggestion to me.

@Steve Walmsley  have you tried or even played MANO (Modern Air Naval Operations) to see how they deal with the display of unit names and vectors? It can be very rapidly a mess, display wise and I think they did a few things right to de-obfuscate/unscramble display. I'm basing my observations on some screenshots, I did not play the game. But for example at a certain zoom level, individuals ships are replaced by a TF icon, and you can tooltip it. Will Aurora C# supports tooltip on the main map?
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The Academy / Re: How to delete TGs when you cant see the button?
« Last post by Father Tim on Yesterday at 11:49:38 PM »
With great patience, and much experimentation, you can count the number of times you have to hit the 'TAB' key to get the cursor to the 'Delete TG' button.  (And to answer an earlier question of yours, you can use this method to Rename TG as well).  Then you can hit 'Enter' to activate it.

Otherwise, reduced-height windows, bigger screen resolution, a second monitor (vertically 'stack' the screens and continnue your windows across both) and/or screen-scrolling software.

Possibly highlighting the TG on some window and hitting the 'Delete' key on your keyboard will work.  I can't remember.

In short, one can't really play this game on a 1024x768 screen resolution.  You need some way to 'see' 900 pixels in height.
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The Academy / Re: how to automate a colony ship?
« Last post by Father Tim on Yesterday at 11:36:28 PM »
Load Colonists at <Homeland>
Move to <Neighbouring System>
Move to <Further Out System>
Unload Colonists at <Space Colony 6>
Move to <Neighbouring System>
Move to <Home System>
Refuel at <Homeland>

?  Cycle Orders
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