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The Corporate Federation / Republic: Status as of the end of 2139
« Last post by Kurt on Yesterday at 04:33:30 PM »
The United Republic of earth
December 31, 2139

Earth:
Population: 3.819 Billion
Shipyards/Slipways: 13/39
Industrial Facilities (All): 12,415
R&D Labs: 210
Environment: Average Temp -13.97 degrees from normal averages.  Radiation currently causing 21% drop in industrial efficiency. 
Estimated annual population decrease rate is -3.97%.

Earth’s population dropped almost 200 million during the last year.  Thirty seven percent of that drop is attributable to population transfers, while the rest is due to lingering radiation effects from Dregluk bombardment.  The ongoing transfer of shipyard complexes to Mars, coupled with the conversion of mining complexes to automation has combined to keep Earth’s need for workers under control. 

Luna:
Population: 17.82 million
Industrial Facilities: 150 (mines)

Luna’s population has been bolstered by people trying to escape from the increasingly fervent anti-alien attitudes of the masses on Earth and Mars.  While not pacifists, the population of the Luna colonies tends to be less focused on the war and internal Republican politics.  They are happy to be considered a backwater.   

Mars:
Population: 220,570,000
Shipyards/Slipways: 10/32
Industrial Facilities (all): 280

With terraforming complete the conditions on Mars have improved considerably.  The government has been able to shift workers from the service industry to manufacturing, eliminating worker shortages and improving productivity.  The largest single employer on Mars is the Republic Naval Yards, employing over thirty-five million Martian residents. 

Ganymede:
Population: 8,760,000
Construction Facilities: 30
Mines: 16
Automated Mines: 168

Now that the terraforming of Mars is complete, the terraforming fleet has been reassigned to Ganymede to improve the conditions for the colonists.  Now that Ganymede’s defenses are complete the Republic’s construction brigades are being transferred to Bastion in the Washington System, and the thirty construction factories transferred here to assist in assembling the defenses will be moved away as well. 

System Defense Command
The System Defense Command is based on Earth and has as its primary mission the defense of Earth.  Its secondary mission is the defense of the Solar System, and then thirdly it is concerned with supporting the Fleet’s mission against the Dregluk by establishing fortifications on Bastion in the Washington system. 

The SDC opposed the Fleet’s plan to expand into the Washington system as that expansion would require resources that the SDC had hoped to use to further fortify the Solar System.  These plans have been put on hold until the construction on Bastion is completed.  The SDC has lobbied for increased offensive capability for its fortifications on both Mars and Ganymede, and improvements to the missile defenses for both colonies.  In addition, the SDC is adamant about establishing anti-missile defenses on Venus to protect the mines located there. 

Defenses
Earth:
Sensor Bases: 2
Anti-Missile Bases (Aegis): 5
Anti-missile bases (meson): 20
Anti-ship Bases (Sword): 4
Anti-ship bases (Final Line): 10

Luna:
Anti-missile bases (meson): 1

Mars:
Sensor Bases: 2
Anti-Missile Bases (Aegis): 4
Anti-missile bases (meson): 4
Anti-ship Bases (Sword): 2

Ganymede:
Sensor Bases: 2
Anti-Missile Bases (Aegis): 2
Anti-ship bases (Final Line): 2

In addition to the fixed defenses, the SDC is also responsible for the Listening Posts that now guard most of the approaches to the Solar System.  Currently, there are listening posts in the Boston System, the Chicago System, the New York System, and the Washington System.  These listening posts are all composed of twenty DSTS’s, with the exception of the Washington listening post, which is composed of twenty-five.  These listening posts watch for alien incursions, and if any alien ships are detected the incursions will be reported to a Fleet picket ship standing by at the jump point to the Solar System. 

To date, the only systems adjacent to the solar System without listening posts are the San Francisco system and the Los Angeles system.  The jump gate pair for the San Francisco system is still under construction, and once it is complete a listening post will be established there.  The Los Angeles system is more problematic as it contains no planetary bodies to support a listening post, which means that picketing that system will be a Fleet responsibility.

The Republican Fleet
The Fleet’s modernization program is complete and all older designs that were capable of being practically modernized have been refitted to modern standards.  Several older designs, such as the old survey ships and several emergency wartime designs based on those survey ships, are being phased out and will be scrapped over the next year.  Construction is now being shifted over to new classes such as the Essex assault ship, new survey designs, and missile pods. 

Republic Fleet:
Interceptor Group #1 (Earth): 10xFalcon r4 Interceptor, 1xFalcon r4Sc
Interceptor Group #2 (Earth): 10xFalcon r4 Interceptor, 1xFalcon r4Sc
Interceptor Group #3 (Mars): 10xFalcon r4 Interceptor, 1xFalcon r4Sc
Interceptor Group #4 (Mars): 10xFalcon r4 Interceptor, 1xFalcon r4Sc

Missile Group #1 (Earth): 10xMissile Boat r3
Missile Group #2 (Earth): 10xMissile Boat r3
Missile Group #3 (Earth): 9xMissile Boat r3

Frigate Group #1 (Earth), CO Commander Sophia Moss
2xBrooklyn r5 FFG: Birmingham, Boston
3xLake FFG: Nairobi, Sacramento, Singapore

Frigate Group #2 (Earth), CO Commander Matthew Swift
2xBrooklyn r5 FFG: Cairo, Chongqing
3xLake FFG: Erie, Huron, Michigan

Frigate Group #3 (Earth), CO Commander Joseph Miles
2xBrooklyn r5 FFG: Lagos, Lima
3xLake FFG: Baikai, Tanganyika, Vladivostok

Attack Group #1 (Mars), CO Captain Robert Chan
3xEnterprise r4: Assistance, Endeavor, Intrepid

Cruiser Group #1 (Earth), CO Captain Harvey Webster
1xPlanet r1: Mars
2xBrooklyn r5 FFG: Delhi, Karachi
2xLake FFG: Ontario, Victoria

Unassigned units:
1xEssex Assault Ship: Essex
2xTennesse class Jump Ship: Bihar, Tennessee
4xBrooklyn r5 FFG: Mumbai, Seoul, Shanghai, Tokyo
2xLake FFG: Ladoga, Malawi

Pod Reserve:
5xASM Pod
4xAMM Pod
4xSensor Pod

System Defense Force
The System Defense Force is nominally under the Navy in terms of organization, but much like the Fleet Marines, it is a separate organization within the larger organization.  The System Defense Force’s mission is to defend the Solar System from all threats.  To this end it has the following forces:

Earth:
3xSaratoga r1 Monitor: Masada, Stalingrad, Antietam
Interceptor Group #1: 10xFalcon r4 Interceptor, 1xFalcon r4Sc
Interceptor Group #2: 10xFalcon r4 Interceptor, 1xFalcon r4Sc

Mars
Interceptor Group #3: 10xFalcon r4 Interceptor, 1xFalcon r4Sc
Interceptor Group #4: 10xFalcon r4 Interceptor, 1xFalcon r4Sc

Washington Jump Point Guard, CO: Captain Rebecca Garner
2xSaratoga r1 Monitor: Huai Hai, Waterloo

Los Angeles Jump Point Guard, CO Rear Admiral Robert Wells
1xSaratoga r1 Monitor: Marathon

Ships in Refit (Mars)
Saratoga class Monitor: Saratoga, Metaurus, Tours
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Aurora / Re: Starting a multi-faction solitaire game, with a random twist
« Last post by Garfunkel on Yesterday at 03:22:17 PM »
Fantastic to see a new story here! This is an especially intriguing start, keep up the good work!

Could you post the specs of the conventional freighters and colony ships that the powers used?
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by tobijon on Yesterday at 12:20:29 PM »
what also would be possible is to simply increase the demand for transport of people to a planet with an academy, rather than making a new resource using the old one for more.
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Panopticon on Yesterday at 12:11:05 PM »
A "student" trade good sounds pretty amusing actually, could lead to getting students from allied empires as part of trade, which seems cool.
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The Corporate Federation / Re: Corporate Federation - Comments
« Last post by Kurt on Yesterday at 09:15:58 AM »
Yeah it's pretty clear that at this point the Dregluk aren't more than a nuisance, I do look forward to you dealing with their home system though. And all the time spent on them means that certain other NPR's and certain spoiler presences, if they are turned on, have time to build up forces and possibly be a challenge for you later on.

It's interesting that you should say that...
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Rabid_Cog on Yesterday at 04:39:32 AM »
Remember that Steve stated that worker consumption only refers to workers that would need seperate life-support infrastructure. With that in mind, the logical conclusion is that even if there are civilian teachers/cooks/cleaners/maintenance workers/etc. they are being housed in the Academy itself and supported as part of the upkeep cost of the Academy. An Academy simply does not need an extensive civilian population living around it to perform supporting work for it to function, which is different than 'Has no workers'.

The only place this abstraction falls apart is in the case where a race has 0 total population (where is the Academy pulling its people from?) but in such a case, wealth shortages would probably sink you anyway so who cares? Its a sufficiently edge case not to matter too much in the grand scheme of things.

If we want to be technical about it, an Academy WOULD need a population accessable by trade route. And while having a new trade good "Students" could be funny, I dont think it would add much to the game.
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The Corporate Federation / Re: Corporate Federation - Comments
« Last post by Panopticon on Yesterday at 02:58:41 AM »
Yeah it's pretty clear that at this point the Dregluk aren't more than a nuisance, I do look forward to you dealing with their home system though. And all the time spent on them means that certain other NPR's and certain spoiler presences, if they are turned on, have time to build up forces and possibly be a challenge for you later on.
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by TinkerPox on October 21, 2018, 08:12:04 PM »
Quote from: alex_brunius link=topic=8497. msg110543#msg110543 date=1540141874
Quote from: sublight link=topic=8497. msg110542#msg110542 date=1540132059
If we assume academies train the local population then they shouldn't function on an uninhabited rock.

While it is easy enough to assume the students are performing all maintenance as part of the 'how to maintain a starship' curriculum, unless the academy consumes population when producing crew they really ought to have a worker requirement sufficiently large to represent a minimum sustainable applicant pool.

I always assumed in my RP that the best of the best would travel across half the galaxy to train at Starfleet Academy or your local equivalent.

If there are alot of military state secrets being thought it could even be an advantage to have the academy on an otherwise uninhabited rock somewhere far from any large local population that could observe your fighter maneuvers or whatever your up to.

Compared to the other worker needs I don't think any significant amounts of population would be needed to run an Academy day to day, even if some probably would be needed for the logistics.

I will say that the military can easily run their own academies themselves.  However I know that some save alot of money by hiring civilians for laundry, food, mail, tailor, etc.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Garfunkel on October 21, 2018, 07:09:17 PM »
Suggestion 2: civilian mineral harvesters that go after comets/roids/moons.  We already have fuel harvesters so why not!
How would that differ from CMCs aside from the fact that instead of automines on a colony, there are asteroid miners on a colony?
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The Corporate Federation / Re: Corporate Federation - Comments
« Last post by Kurt on October 21, 2018, 05:37:17 PM »
Finally caught up with the reports. I think it is worth mentioning that the new AI in C# Aurora will avoid the Dregluk tendency to feed their forces piecemeal into the grinder :). The new NPRs should come in force or not at all.

Thanks to Kurt for our discussions that helped me build this concept into the new AI.

Steve and I had several conversations about this when I saw the way my campaign was going, but I have to admit, my original point to him was that I thought that the NPR (Dregluk) was going to feed their fleet into my PDC's piecemeal, and thus my woefully unprepared Feds were going to prevail even though they didn't deserve to.  Instead, of course, they managed to bombard Earth partway to the stone age, or at least to the ice age, and did a lot better than I thought originally. 

Still, if the Dregluk had been a player-controlled race they would have wiped out the Federation pretty easily.  From what Steve says, C# is going to go a long way towards correcting that.  I'm really looking forward to its release!

Kurt
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