Author Topic: What's going on in your empire/planet/battlefield?  (Read 263563 times)

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Offline smoelf

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Re: What's going on in your empire/planet/battlefield?
« Reply #1830 on: February 07, 2018, 10:34:04 AM »
This is a follow up to this post: http://aurora2.pentarch.org/index.php?topic=3808.msg104267#msg104267

I finally did it. The back way into Allyuen is open. After almost six years of exploring a previously unknown system chain, we finally found the jump point that leads into the back of our enemy's home system: https://i.imgur.com/CJF2kFV.png

Unfortunately, there were expecting us. There were waiting just at the other side of the jump point to shoot down our survey fleet within a minute: https://i.imgur.com/7lR5s8W.png

We won't be surprising them now, but at least they won't know where we're coming from!
 

Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1831 on: February 07, 2018, 03:07:43 PM »
I know that was satisfying. 
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Offline Viridia

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Re: What's going on in your empire/planet/battlefield?
« Reply #1832 on: February 08, 2018, 01:18:47 PM »
...

Since my last post, the entire squadron was destroyed thanks to being swamped with around fifty salvos of size-1 counter-missiles. I've had to hold off exploration of that particular chain, with my three survey ships going back to any JP's within two jumps of Sol that I've not already explored. Holding off on geological surveys for the most part due to a few systems being massive, and until I can build a replacement destroyer squadron and finish the conversion of DesRon2 into the new Kwajalein III standard. I also need to figure out how to get a backup of the save for the game as well since I may lose it as I need to send the PC I'm playing it on back for repair.

Think I've learned a bit regarding designs with this game, since it started off like my old Honorverse game with maintainence on and has resulted in much lower tonnages, but I've been able to crank better performance out.
 

Offline ZimRathbone

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Re: What's going on in your empire/planet/battlefield?
« Reply #1833 on: February 09, 2018, 08:20:56 PM »
I also need to figure out how to get a backup of the save for the game as well since I may lose it as I need to send the PC I'm playing it on back for repair.


in the Aurora directory there is a file Stevefire.mdb , copy that somewhere with a meaningful name. To restore rename the backup file to Stevefire.mdb.
Slàinte,

Mike
 
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1834 on: February 10, 2018, 02:31:00 AM »
Quote
in the Aurora directory there is a file Stevefire.mdb , copy that somewhere with a meaningful name. To restore rename the backup file to Stevefire.mdb.

Hmm, I got more than one... Stevefire.mdb and then stevefire.mdb2-4...  ???  So I presume its the first to save?

My game works.
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Offline the obelisk

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Re: What's going on in your empire/planet/battlefield?
« Reply #1835 on: February 10, 2018, 01:09:04 PM »
Ended my last game a couple days ago because I had realized I was doing several things in ways that were pretty dumb, and my entire armed fleet was about to get destroyed.   Just finished planning the setup for my first multi-faction game.
 

Offline Titanian

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Re: What's going on in your empire/planet/battlefield?
« Reply #1836 on: February 10, 2018, 01:25:52 PM »
Hmm, I got more than one... Stevefire.mdb and then stevefire.mdb2-4...  ???  So I presume its the first to save?
The .mdb is one you want. The others are automatic backups done by the portable launcher.
 
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1837 on: February 15, 2018, 07:24:35 AM »
My 8 battle cruisers (42000 tons) against, 13 Heavy cruisers (25200 tons) 13 Light cruisers (16800) 39 Destroyers (around 8500 tons)... My jump BC has 326 VLC size 5 missiles, 5 laser armed BCs and 2 escort BCs. All ships have one large laser integrated into the hull, while the 5 main combat ships also have 2 twin 35cm and 2 twin 15cm laser towers to cut up enemy ships. My escorts have each 100 fighter Gauss guns mounted, only 17% hit chance but a lot of lead in the space.  But the biggest advantage I have is speed, all my ships move at 12000 km/s against the enemy at around 3500-3700... After firing my BCJs missile that ship will move to an adjacent system and reload and hopefully be back in time to defend the jump point...
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Re: What's going on in your empire/planet/battlefield?
« Reply #1838 on: February 15, 2018, 01:02:38 PM »
As I prepared a puntive/recon mission against the Madras Collective who had been preying on my shipping, they turned up in Sol with a small fleet of 15 9100t- and 3 18200t-ships.
Not a single missile was fired. The beam cruisers could easily control the distance (10000 vs. 3450km/s). Despite the speed advantage and giving my cruisers the finest fire controls and a compact ECM/ECCM suite, some hostiles responded effectively at long range, with what appears to be 20cm soft X-ray lasers to our 15cm/FUV.
One of our 12000t tinclads was lost to a catastrophic engine explosion, several others damaged. We overwhelmed their long-ranged assets eventually, after which cleanup was trivial.
The next generation will sport some real armour and full-size ECM, reducing propulsion tonnage while maintaining performance.

Scouts will keep searching for them and trying to warn of any future attacks while we test the waters in the Precursos-held system next to Sol. We could use some spoils to augment our weapons and electronics.
 

Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1839 on: February 15, 2018, 03:12:54 PM »
Building out my Ion-age fleet, when the battleships are off the stocks and trained up, I might to a recon in force of spoilers in the next system.   
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Offline Maul_Junior

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Re: What's going on in your empire/planet/battlefield?
« Reply #1840 on: February 15, 2018, 10:31:54 PM »
I'm still learning the ropes--as in restarting a bunch of times to figure out how best to start.     I have a serious addiction.     I need to play longer.   

.    .    .    .    but HOLY smeg.     Size 1k survey (grav or geo) fighters are AMAZING.     I had been building giant ships, struggling to find a balance between speed, engine efficiency, number of engines, and fuel capacity.    .    .    .    .   

Then I saw (somewhere, forget who to credit) someone saying they were using fighters to survey new systems (IIRC he had a tanker, a fighter jump tender, a fighter geo, a fighter grav, and at least one other).     I looked at that, and went "hmmmmm.    .    .    .    .    "

So I rolled up a new game, dinked around with the fighters, and ended up with a pair of fighters with a range of 30-40b, a single geo or grav, enough maintenance/engineering to handle any problems (and a low YFR), and ~3-4k speed.     I threw in a pair of hangar PDCs (1 for geo, 1 for grav), and tore my hair out figuring out how to make it work.   

But eventually I figured it out.     Assign all fighters to their respective (geo/grav) PDC, land them in the PDC, set their respective geo/grav orders, then you launch the fighters and IIRC it's Split the Fleet, not Divide, and everything gets its own TG.     it's a bit mess on the TG selection screen, but boom.     beginning pre-tanker geo/grav survey teams.   

If you want to recall them, simply go to the PDC, tell them to recall parasites, and they will all return to the PDC (and join its task force again).     If you want to go again, simply launch the fighters, resplit the TG, and they will automatically return to their respective TGs.   

THIS IS AMAZING.   


I don't need 5-10k grav ships, and 20+k geo ships.     Throw in a PDC with AMM capabilities to finish off the PDC points, maybe some Republic of Haven (single-shot, massive missile burst) or Manticorran Navy (multiple but fewer missile FAC, CIWS FAC)-esque FACs eventually.    .    .    .    .   


Still trying to figure out my initial Industry build order.   

I'm htinking something like:

10+% Construction Factories (Perpetual)
10+% Infrastructure (Perpetual)
10+% Auto Mines (Perpetual)
~30% Sector Command
~20% Research Lab
~20% Military Academy

Throw in some Mass Drivers every once in a while, and send out infrastructure to Luna/Mars/Mercury to get the population growing.   


Still REALLY new.     

Any advice is appreciated.     I'm seriously tempted to just make a bunch of navy shipyards with 1k capacity but tons of slipways for Fighters/FACs, backed up by a carrier or three, and a couple AMM boats.   

Also as an Honor Harrington fan I plan on placing defensive forts at strategic jump points.   

.   .   .   .   .   .   I have to admit, the Honor Harrington almost reads as Aurora fanfic in some ways.    Maybe David Weber played Starfire or Aurora.   .   .   .   .   ?

EDIT: he literally has a series called "Starfire.  " dunno how it lines up with the Starfire game, but.  .  .  .  lol


. . . . . yup.

David Weber was literally an author of Starfire v3.  no wonder this is all so familiar and striking Honor Harrington mmories all over the place.
« Last Edit: February 15, 2018, 10:58:06 PM by Maul_Junior »
 

Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1841 on: February 16, 2018, 07:58:37 PM »
I know it may seem like a simple thing, but I captured my first ship today by a boarding action.   Now I have a spiffy precursor ship in my fleet. 
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Offline Graham

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Re: What's going on in your empire/planet/battlefield?
« Reply #1842 on: February 16, 2018, 10:41:34 PM »
I know it may seem like a simple thing, but I captured my first ship today by a boarding action.   Now I have a spiffy precursor ship in my fleet. 

Since to my knowledge precursor ships are fully automated with no crew, I always thought it was odd that they're able to be boarded and captured.
 

Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1843 on: February 16, 2018, 11:18:10 PM »
Since to my knowledge precursor ships are fully automated with no crew, I always thought it was odd that they're able to be boarded and captured.

I think of the robot ships in Star Wars. 
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Offline Maul_Junior

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Re: What's going on in your empire/planet/battlefield?
« Reply #1844 on: February 20, 2018, 05:50:40 AM »
. . . . . . so that's combat, huh?

god damn those 15km/s ships are fast.  a little over twice as fast as my ships.

My anti-missile missiles shot down about half of each volley, but with a 17% hit chance. . . . . .

All 3 of my anti-ship cruisers were shot down in succession, followed by a pair of my anti-missile destroyers.

My ASMs only having a 20m range or so, I didn't even get a return volley off, and more and more of their missiles got through.  Then, once their magazines were dry (having already pounded my gravitic scout into scrap), they turned and raced off.

Lessons learned:

the 5km/s to 100% guide you've been facing so far is crap.
To borrow a phrase from a youtuber--SPEED IS KEY!
make sure you can hit out to at least 30-35m with your ASMs.
Don't shut down your ordnance production for more workers for other stuff.  not worth it.
Apparently my 6km/s ion ships were way too slow.

Literally the only ASMs I had were from the OB gen, because I had shut down ordnance production before I designed the missile.

*sighs*

back to the drawing board.