I did host it at home with 5 friends over, but it felt a little to shallow to be possible to really enjoy the game.
IMO, all the "tasks" were too simple, little to no skill required.
I really loved the cooperation and the whole idea of a Captain doing nothing but ordering people around, and it was great fun for a few hours until everyone had mastered basically every roll there was and could almost fly, fight and win without any captain input.
Some more random/skill-based components would have been cool, like actually aiming a bit. And stuff happening that requires you adapting more and coordinate more, as well as a better system allowing you to engage in more diplomacy.
As an example I would like to see the coms being able to get the hands of a better laser, science/helm tasked figuring out where to pick it up, the engineer gets a task to re-install the more powerful laser, and if the weapons guy fires before it's properly installed half the ship blows up
( perhaps with a random chance it will work anyways so the Captain get a tough call in case you are ambushed without the main weapon ).
So great potential but not quite there yet.
Will be interesting to see other games with a bit similar theme like
http://pulsarthegame.com/