Author Topic: Ground Units Replacement  (Read 501 times)

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Offline Kaiser (OP)

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Ground Units Replacement
« on: March 27, 2024, 01:47:24 PM »
The ground units aspect is great but give me always a huge headache, so, I want understand how the replacement works:

1) I have a STO battery as formation template consisting of 10STO elements and 1 unit of it already built.
2) Now let's say I want make this battery bigger, not 10 but 15, so I copy+upgrade the formation template and add 5 elements.
3) In the OOB section the unit has the last formation template, the one with 15 elements, but it won't get the 5 missing, why?
 

Offline AlStar

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Re: Ground Units Replacement
« Reply #1 on: March 27, 2024, 02:29:55 PM »
As I understand it, you need to build some extra STO elements - say, a formation that's just 5xSTOs, then mark that formation as replacements. The formation that's understrength should draw from that unit back up to full. (Note: this is theoretical - I haven't actually done this myself.)

Or you can just transfer the extra units manually. By checking off the "show elements" box, you can drag and drop from one formation to another. If you also check the "Amount" checkbox, it'll pop up a textbox asking how many of the element you just dragged you want to transfer over.
 

Offline Kaiser (OP)

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Re: Ground Units Replacement
« Reply #2 on: March 27, 2024, 03:17:25 PM »
As I understand it, you need to build some extra STO elements - say, a formation that's just 5xSTOs, then mark that formation as replacements. The formation that's understrength should draw from that unit back up to full. (Note: this is theoretical - I haven't actually done this myself.)

Or you can just transfer the extra units manually. By checking off the "show elements" box, you can drag and drop from one formation to another. If you also check the "Amount" checkbox, it'll pop up a textbox asking how many of the element you just dragged you want to transfer over.

From what I understood from Steve here https://aurora2.pentarch.org/index.php?topic=11593.msg140370#msg140370 the replacement can be automatic "when the replacement are available" but what does it mean when they are available?

Also, I created an extra unit and marked as use for replacement but it does not work.

Somehow at some point in the game, some elements were added to my unit automatically or because I marked another units as use for replacement, but I do not know how or why.

Maybe I need an HQ or a supply unit? Something related to the structure or the unit serie?
 
 

Offline Kelewan

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Re: Ground Units Replacement
« Reply #3 on: March 27, 2024, 03:24:56 PM »
Have you created a Unit Serie for your STO Unit? Replacement only works for Units that are part of a Unit serie
 

Offline ty55101

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Re: Ground Units Replacement
« Reply #4 on: March 27, 2024, 03:29:23 PM »
Replacement units only move during construction phases which might be part of the confusion.
More guns = more funs
 

Offline Froggiest1982

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Re: Ground Units Replacement
« Reply #5 on: March 27, 2024, 04:57:58 PM »
I will quickly highlight the faster and simpler way to deal with GU replenishment:

Create a Unit
Create a Series
Place the Unit under the series
Create a Replacement Formation*
Wait for the construction cycle to end
*You need to flag the formation for use as a replacement

If you follow the above steps, every formation with the unit designed that is in need of that specific unit will be replenished by the replacement formation until the formation is empty. Below, you can find some extra information that may not be necessary to achieve what you want.

The template simply tells the game which units are supposed to be part of the specific formation. Personally, I have never changed it since it is by default populated with the same formation. However, if you decide to change the composition of the specific formation and want to change the old ones to new, you may use it. Nevertheless, since the new copy and update feature, I find it even less important. It must be there, though, as it tells the game what to do.

The replacement formation does not need to be the same as the template. For example:

10th Infantry Division
2x Infantry Division HQ
1000x Infantry Soldier
100x Infantry Machine Gun
100x Infantry Bazooka
40x Supply Vehicle

Can be resupplied by:

11th Infantry (Soldier Reserve) marked for use as a replacement
2x Infantry Division HQ
1000x Infantry Soldier

12th Infantry (Machine Gun Reserve) marked for use as a replacement
100x Infantry Machine Gun

13th Infantry (Bazooka Reserve) marked for use as a replacement
100x Infantry Bazooka

14th Logistic Division (Reserve) marked for use as a replacement
400x Supply Vehicle

You may opt for the simpler version:

11th Infantry Division (Reserve) marked for use as a replacement
2x Infantry Division HQ
1000x Infantry Soldier
100x Infantry Machine Gun
100x Infantry Bazooka
40x Supply Vehicle

However, since you may have multiple formations sharing the same units, it could be easier to divide them into groups that can be shipped at the front depending on the assault force composition.

Finally, the most important part of dealing with replenishments is to fully understand the resupply, which requires a constant replenishment of Logistic modules. Ideally, if you use your construction cycle with 5 days, then you need to ensure your main formations can be resupplied for that long (I personally play with construction cycles of 1 day less 1 second).

The long story is available here https://aurora2.pentarch.org/index.php?topic=8495.msg109760#msg109760 for resupply
and here https://aurora2.pentarch.org/index.php?topic=8495.msg109786#msg109786 for combat.

The short version is GSP per round and how many rounds it takes to complete a cycle. You can add a few extra for redundancy if you wish.

1 day: 3 rounds
5 days: 15 rounds


I am sure I may have missed many other important pieces of information that others will be able to debunk/clarify. All I can say is that the above has served its purpose in its current form and keeps things easier for me to manage. You are encouraged to conduct your own research and experimentation to determine what works best for you. This includes adjusting the relative numbers to accommodate any updated rules that I may have missed or that may be updated in the future after this post, as well as aligning with your playstyle. However, the concepts presented appear to be correct in the current state of GU management.
 
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Offline Kaiser (OP)

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Re: Ground Units Replacement
« Reply #6 on: March 29, 2024, 03:41:35 AM »
I will quickly highlight the faster and simpler way to deal with GU replenishment:

Create a Unit
Create a Series
Place the Unit under the series
Create a Replacement Formation*
Wait for the construction cycle to end
*You need to flag the formation for use as a replacement

If you follow the above steps, every formation with the unit designed that is in need of that specific unit will be replenished by the replacement formation until the formation is empty. Below, you can find some extra information that may not be necessary to achieve what you want.

The template simply tells the game which units are supposed to be part of the specific formation. Personally, I have never changed it since it is by default populated with the same formation. However, if you decide to change the composition of the specific formation and want to change the old ones to new, you may use it. Nevertheless, since the new copy and update feature, I find it even less important. It must be there, though, as it tells the game what to do.

The replacement formation does not need to be the same as the template. For example:

10th Infantry Division
2x Infantry Division HQ
1000x Infantry Soldier
100x Infantry Machine Gun
100x Infantry Bazooka
40x Supply Vehicle

Can be resupplied by:

11th Infantry (Soldier Reserve) marked for use as a replacement
2x Infantry Division HQ
1000x Infantry Soldier

12th Infantry (Machine Gun Reserve) marked for use as a replacement
100x Infantry Machine Gun

13th Infantry (Bazooka Reserve) marked for use as a replacement
100x Infantry Bazooka

14th Logistic Division (Reserve) marked for use as a replacement
400x Supply Vehicle

You may opt for the simpler version:

11th Infantry Division (Reserve) marked for use as a replacement
2x Infantry Division HQ
1000x Infantry Soldier
100x Infantry Machine Gun
100x Infantry Bazooka
40x Supply Vehicle

However, since you may have multiple formations sharing the same units, it could be easier to divide them into groups that can be shipped at the front depending on the assault force composition.

Finally, the most important part of dealing with replenishments is to fully understand the resupply, which requires a constant replenishment of Logistic modules. Ideally, if you use your construction cycle with 5 days, then you need to ensure your main formations can be resupplied for that long (I personally play with construction cycles of 1 day less 1 second).

The long story is available here https://aurora2.pentarch.org/index.php?topic=8495.msg109760#msg109760 for resupply
and here https://aurora2.pentarch.org/index.php?topic=8495.msg109786#msg109786 for combat.

The short version is GSP per round and how many rounds it takes to complete a cycle. You can add a few extra for redundancy if you wish.

1 day: 3 rounds
5 days: 15 rounds


I am sure I may have missed many other important pieces of information that others will be able to debunk/clarify. All I can say is that the above has served its purpose in its current form and keeps things easier for me to manage. You are encouraged to conduct your own research and experimentation to determine what works best for you. This includes adjusting the relative numbers to accommodate any updated rules that I may have missed or that may be updated in the future after this post, as well as aligning with your playstyle. However, the concepts presented appear to be correct in the current state of GU management.

Thank you Froggiest, what is still not cleat to me for the units to receive the replacements is if the formation must have logistics elements attached (or in the formations itself) or can they be without?

For example I currently have a unit made of:

10X STO 15cm C3 laser on the Earth.

This laser is in a series and the formation has a new template which is made of:

15X STO 15cm C3 laser and I have a unit of it already built set to use as replacement.

Will the first unit receive the 5 extra lasers?
 

Offline Kelewan

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Re: Ground Units Replacement
« Reply #7 on: March 29, 2024, 04:28:24 AM »
Thank you Froggiest, what is still not cleat to me for the units to receive the replacements is if the formation must have logistics elements attached (or in the formations itself) or can they be without?

For example I currently have a unit made of:

10X STO 15cm C3 laser on the Earth.

This laser is in a series and the formation has a new template which is made of:

15X STO 15cm C3 laser and I have a unit of it already built set to use as replacement.

Will the first unit receive the 5 extra lasers?

I think part of the confusion is that you mixed the words for formation and unit.
"STO 15cm C3 laser" is a unit

an elemet are a number of one unit in your example 10x or 15x "STO 15cm C3 laser" units

A formation does contain one or more elements.

You have a formation of one element with 10 "STO 15cm C3 laser" units.

The GU replenishment was just an example used for normal "Ground Units"
STO units do not need any supply therefore no logistics units/element