Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 359747 times)

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Offline liveware

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1200 on: January 19, 2021, 06:13:47 PM »
Suppose I were to design a ship with a BFC with range less than 10000 km. If I set that BFC to final defensive fire, does that BFC use it's 10k km accuracy rating or does it use it's 0k km accuracy rating?

Since final fire takes place at 10k km it should use the 10k km accuracy of the BFC. Otherwise this would be a trivial hack to get perfect BFC accuracy at extremely small sizes.

Quote
Is there any reason to use a BFC with range less than 10000 km?

You could use e.g. plasma fighters and have them open fire at point-blank (basically 0 km) range. In that case you don't need any real range on your BFC and could save space in any scenario where that would help for some reason. If space doesn't need to be saved you'd usually want a tad more range though if only for the flexibility of actually being able to shoot things more than 1 km away.

I was messing around with railgun FAC BFCs. As my current engine tech is not so great, I have a design decision to make regarding BFC speed and engine size. To be useful, the ship must have speed greater than my fleet speed (~6k km/s) but remain small enough to not mount a bridge. Using plasma cannons would not fit my theme.

But thankyou for your answer :-)
Open the pod-bay doors HAL...
 

Offline Jorgen_CAB

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1201 on: January 19, 2021, 06:29:07 PM »
I think that it is Orbital Bombardment that produce dust on planets, Orbital Support is more like surgical strikes directed by ground units.

I might be mixing it up with the collateral damage mechanic then

Collateral damage are damage done to population and planetary installation due to ground combat in general. The heavier the weapon the more likely it is that either population dies or some installations are destroyed. Infantry don't tend to devastate a planet while heavy artillery does but it could also be large beam weapons mounted on ships providing orbital bombardment.

I still don't thin this type of damage provide dust in the planet atmosphere... I think this is either missiles fired at the planet or simply unguided orbital bombardment that just target anything on the ground and do so with a fury.
 

Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1202 on: January 19, 2021, 07:14:26 PM »
10,000km is the minimum range.  BFC's below 10kkm can't shoot at all.
 

Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1203 on: January 20, 2021, 04:16:58 AM »
Are the various spreadsheets / databases ( mineral usage per component / installation etc )  that I see in various Tutorials and Let's Play videos , available in the public domain , or are they private and specific to the individual?

I have the Missile / Ship Designer and can see others in the Utilities folder but not ones that have mineral usage.
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1204 on: January 20, 2021, 08:56:50 AM »
Most people will make their own spreadsheets for personal use, so if you don't find a link you can assume it is private although nothing stops you from asking in the comments of a video.
 
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Offline kuhaica

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1205 on: January 20, 2021, 09:52:05 AM »
This covers installations. I don't have one for components, I just have a little note for each thing.

 
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Offline RougeNPS

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1206 on: January 20, 2021, 11:12:50 PM »
Can you spinally mount an railgun?
If so, how?
If not, why?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1207 on: January 20, 2021, 11:14:29 PM »
You cannot, it was spuriously left in from a test Steve did and the drop-down is removed (really replaced with the reduced size options) in 1.13.
 

Offline RougeNPS

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1208 on: January 20, 2021, 11:16:44 PM »
You cannot, it was spuriously left in from a test Steve did and the drop-down is removed (really replaced with the reduced size options) in 1.13.

Aw. So i cant make an MAC gun then? Sad. Oh well. Worth a shot.
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1209 on: January 20, 2021, 11:20:55 PM »
You cannot, it was spuriously left in from a test Steve did and the drop-down is removed (really replaced with the reduced size options) in 1.13.

Aw. So i cant make an MAC gun then? Sad. Oh well. Worth a shot.

Last time we had this discussion the consensus was to use particle lances.

Alternatively, given that MACs can fire up to multiple-kiloton shells, you could just model them as giant missile launchers (fun fact: 40 MSP = 1,000 tons!) if you're willing to ignore the whole "homing capability" thing - and also that this would be completely useless against even a light breeze from a desk fan mounted as a PD turret.
 

Offline RougeNPS

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1210 on: January 20, 2021, 11:28:16 PM »
You cannot, it was spuriously left in from a test Steve did and the drop-down is removed (really replaced with the reduced size options) in 1.13.

Aw. So i cant make an MAC gun then? Sad. Oh well. Worth a shot.

Last time we had this discussion the consensus was to use particle lances.

Alternatively, given that MACs can fire up to multiple-kiloton shells, you could just model them as giant missile launchers (fun fact: 40 MSP = 1,000 tons!) if you're willing to ignore the whole "homing capability" thing - and also that this would be completely useless against even a light breeze from a desk fan mounted as a PD turret.

I was thinking particle lances actually. They fit the description of the function of MACs better than railguns actually do in my opinion. So i was gonna go with that anyway. Thanks for the alternative suggestion though.
 

Offline Theoatmeal2

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1211 on: January 21, 2021, 08:14:24 AM »
quick question. If enemy missiles are inside my active and fire control range, why don`t they show as potential targets?
 

Offline Droll

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1212 on: January 21, 2021, 08:18:47 AM »
quick question. If enemy missiles are inside my active and fire control range, why don`t they show as potential targets?

What is the ECM status - enemy ECM that is not being countered by MFC ECCM will reduce the effective range of the MFC
 

Offline Theoatmeal2

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1213 on: January 21, 2021, 08:20:38 AM »
It didn`t show even as they hit my ship. I checked the design to be double sure and can`t find anything wrong with it.

Guardian class Escort      6,000 tons       124 Crew       735.2 BP       TCS 120    TH 360    EM 0
3000 km/s      Armour 4-29       Shields 0-0       HTK 55      Sensors 0/0/0/0      DCR 2      PPV 10
Maint Life 2.06 Years     MSP 199    AFR 111%    IFR 1.5%    1YR 62    5YR 935    Max Repair 140.08 MSP
Magazine 353   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Nuclear Pulse Engine  EP120.00 (3)    Power 360    Fuel Use 127.58%    Signature 120    Explosion 12%
Fuel Capacity 849,000 Litres    Range 20 billion km (77 days at full power)

Size 1 Missile Launcher (10)     Missile Size: 1    Rate of Fire 15
Missile Fire Control FC11-R1 (2)     Range 11.7m km    Resolution 1
Firefly Anti-Missile Missile (353)    Speed: 14,200 km/s    End: 1.3m     Range: 1.1m km    WH: 1    Size: 1    TH: 80/48/24

Active Search Sensor AS11-R1 (1)     GPS 72     Range 11.7m km    MCR 1.1m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Edit: I have set the enemy as hostile and my beam defence does work
« Last Edit: January 21, 2021, 08:22:47 AM by Theoatmeal2 »
 

Offline Droll

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #1214 on: January 21, 2021, 08:24:55 AM »
It didn`t show even as they hit my ship. I checked the design to be double sure and can`t find anything wrong with it.

Guardian class Escort      6,000 tons       124 Crew       735.2 BP       TCS 120    TH 360    EM 0
3000 km/s      Armour 4-29       Shields 0-0       HTK 55      Sensors 0/0/0/0      DCR 2      PPV 10
Maint Life 2.06 Years     MSP 199    AFR 111%    IFR 1.5%    1YR 62    5YR 935    Max Repair 140.08 MSP
Magazine 353   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Nuclear Pulse Engine  EP120.00 (3)    Power 360    Fuel Use 127.58%    Signature 120    Explosion 12%
Fuel Capacity 849,000 Litres    Range 20 billion km (77 days at full power)

Size 1 Missile Launcher (10)     Missile Size: 1    Rate of Fire 15
Missile Fire Control FC11-R1 (2)     Range 11.7m km    Resolution 1
Firefly Anti-Missile Missile (353)    Speed: 14,200 km/s    End: 1.3m     Range: 1.1m km    WH: 1    Size: 1    TH: 80/48/24

Active Search Sensor AS11-R1 (1)     GPS 72     Range 11.7m km    MCR 1.1m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Edit: I have set the enemy as hostile and my beam defence does work

Oh wait these are AMMs sorry my bad. If there are enemy missiles make sure any AMM MFCs have an assigned point defense mode - there are 3 primary missile PD modes which determine the amount of AMMs will be launched per incoming missile. Once you've set the MFCs PD mode, tell them to open fire and they will launch missiles to intercept.

Enemy missiles will not show on the target list iirc, their engagement is automatic under the missile PD modes

Edit: That AMM going at 14000 km/s is garbage, you need to at least double that speed I think, but idk what your missile tech is and it might not be possible
« Last Edit: January 21, 2021, 08:26:47 AM by Droll »