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Offline Þórgrímr (OP)

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« Reply #90 on: May 23, 2008, 11:22:48 PM »
Quote from: "Haegan2005"
I want to have at least one training depot, a staryard, mech construction facilities, etc. Do they cost 1 NP each? what does the 100 in explosives do for me? bigger booms? missiles?


Yes, for now they will be one each, but you start out with one Training facility, and others depending on your tech levels. So keep that in mind when you purchase the facilities.

Yup, if you combine the mechanological material explosives allow with a unit design, yuppers, bigger booms.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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Offline Haegan2005

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« Reply #91 on: May 23, 2008, 11:33:24 PM »
With the following techs, what facilities do I get? I will look at  templates tomorrow.

Technological       Mechanological
Biology             500      Organic        000
Chemistry             700       Explosive      100
Engineering         800                     Metallic       000
Physics/Math       700                ?thernautics   000
Psychology          600      Psykological   100

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
I want to have at least one training depot, a staryard, mech construction facilities, etc. Do they cost 1 NP each? what does the 100 in explosives do for me? bigger booms? missiles?

Yes, for now they will be one each, but you start out with one Training facility, and others depending on your tech levels. So keep that in mind when you purchase the facilities.

Yup, if you combine the mechanological material explosives allow with a unit design, yuppers, bigger booms.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #92 on: May 24, 2008, 09:24:34 AM »
Quote from: "Haegan2005"
With the following techs, what facilities do I get? I will look at  templates tomorrow.

Technological       Mechanological
Biology             500      Organic        000
Chemistry             700       Explosive      100
Engineering         800                     Metallic       000
Physics/Math       700                ?thernautics   000
Psychology          600      Psykological   100




1 Army Command Base, 1 Fleet Command Base, 1 Air Base, 1 Star Base, 1 Shipyard, 1 Staryard (You have Space Dwellers). These Yards begin with 2 slipways with a capacity of size 4 ships (Heavy Cruiser or smaller).

For Planetary Forces 1 Training Depot, 1 Tactical Aircraft Manufactory, 1 Starfighter Manufactory (you have Space Dwellers), 1 Vehicle Manufactory, and 1 Artillery manufactory.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #93 on: May 24, 2008, 06:27:37 PM »
Do you have this consolidated in chart form somewhere in an appendix?

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
With the following techs, what facilities do I get? I will look at  templates tomorrow.

Technological       Mechanological
Biology             500      Organic        000
Chemistry             700       Explosive      100
Engineering         800                     Metallic       000
Physics/Math       700                ?thernautics   000
Psychology          600      Psykological   100



1 Army Command Base, 1 Fleet Command Base, 1 Air Base, 1 Star Base, 1 Shipyard, 1 Staryard (You have Space Dwellers). These Yards begin with 2 slipways with a capacity of size 4 ships (Heavy Cruiser or smaller).

For Planetary Forces 1 Training Depot, 1 Tactical Aircraft Manufactory, 1 Starfighter Manufactory (you have Space Dwellers), 1 Vehicle Manufactory, and 1 Artillery manufactory.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #94 on: May 24, 2008, 06:37:58 PM »
Quote from: "Haegan2005"
Do you have this consolidated in chart form somewhere in an appendix?

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
With the following techs, what facilities do I get? I will look at  templates tomorrow.

Technological       Mechanological
Biology             500      Organic        000
Chemistry             700       Explosive      100
Engineering         800                     Metallic       000
Physics/Math       700                ?thernautics   000
Psychology          600      Psykological   100



1 Army Command Base, 1 Fleet Command Base, 1 Air Base, 1 Star Base, 1 Shipyard, 1 Staryard (You have Space Dwellers). These Yards begin with 2 slipways with a capacity of size 4 ships (Heavy Cruiser or smaller).

For Planetary Forces 1 Training Depot, 1 Tactical Aircraft Manufactory, 1 Starfighter Manufactory (you have Space Dwellers), 1 Vehicle Manufactory, and 1 Artillery manufactory.



Cheers, ??rgr?mr


Doing up the Technology list right now, below is an example.  :D

But the pre-game setup lists the basic rules for what you get.

Project Name Monoplane Heavy
Tech Level Requirement Engineering 6.5
R&D Requirement Monoplane Light, 10 Aircraft Factories
Successes Required 1
Resulting Unit Type Super Dogfight, Heavy & Super Heavy Bomber, Heavy & Super Heavy Cargo. Allows production of the Strategic Aircraft Manufactory.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #95 on: May 24, 2008, 07:15:56 PM »
may I have mag lev railroads and other types of railroads coexist?
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #96 on: May 24, 2008, 07:20:16 PM »
Quote from: "Haegan2005"
may I have mag lev railroads and other types of railroads coexist?


Sure, you can have any type of RR in a region as long as the sum total of RR layers do not exceed the regional limits.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #97 on: May 24, 2008, 07:26:54 PM »
I am looking at railroads and how they work. In essance you gain .1 WU in a populated region, but pay .4 WU per Adv railroad in a empty region? This does not count raw materials cost.
the payment cost would count in say nevada where large portions are uninhabited.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #98 on: May 24, 2008, 07:35:59 PM »
Quote from: "Haegan2005"
I am looking at railroads and how they work. In essance you gain .1 WU in a populated region, but pay .4 WU per Adv railroad in a empty region? This does not count raw materials cost.
the payment cost would count in say nevada where large portions are uninhabited.


That .1 WU is per layer up to the pop count. And higher levels of RR gain a larger WU bonus. Only the UR (Unpaved Road) has the .1 WU bonus. So it is cumulative and can add up to quite a bonus. And remember you get that bonus each month while maintenance is paid only once per year.  :wink:

EDIT: Read this section for the complete skinny on Transport net bennies.

[6.4.8] Transportation Networks
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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Offline Haegan2005

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« Reply #99 on: May 24, 2008, 07:48:12 PM »
How many aircraft factories would I need to have researched a veritech fighter(multiform)?
« Last Edit: May 24, 2008, 08:15:57 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #100 on: May 24, 2008, 08:07:57 PM »
How do I buy them in pregame setup?

Lab Rats , good description :)  
Prospectors , figured it out
Explorers, also got it.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #101 on: May 24, 2008, 08:25:35 PM »
Quote from: "Haegan2005"
How many aircraft factories would I need to have researched a veritech fighter?


If you begin a game at a certain tech level you gain all the technologies that required that overall tech level. So for example, you have an Engineering tech level of 8 so you all ready have all the technologies that require Eng 8.0 and lower. But below id the tech required for Super fighters.

Project Name Trans-Atmospheric Fighter
Tech Level Requirement Engineering 8
R&D Requirement Spaceplane, Jet Fighter, Precision Weaponry, 15 Rocket Factories, 15 Aircraft Factories
Successes Required 5
On completing the Trans-Atmospheric Fighter project the nation can
build Super Fighter blocks.
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #102 on: May 24, 2008, 08:30:19 PM »
Quote from: "Haegan2005"
How do I buy them in pregame setup?

Lab Rats , good description :)  
Prospectors , figured it out
Explorers, also got it.


Lol, thanks. I am trying to keep the Mechanology stuff slightly tongue-in-cheek. As for production of the Lab Rats you can read the current Inventors and Mechanology: Inventors for that info. To the Mechanology sections only minor facelifts are required.

But the quick answer is thus: Lab Rat: 1 RP per 250. Inventors are built in the same manner as a normal Military unit, with Final Cost being determined by Block Cost, plus Added Capabilities, all multiplied by highest Mechanological Advancement Level ( FC = (BC+AC) x ML ).
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #103 on: May 24, 2008, 08:41:14 PM »
So I would need to start the game with 15 rocket factories and 15 aircraft facories? Are they 1 NP apiece?

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
How many aircraft factories would I need to have researched a veritech fighter?

If you begin a game at a certain tech level you gain all the technologies that required that overall tech level. So for example, you have an Engineering tech level of 8 so you all ready have all the technologies that require Eng 8.0 and lower. But below id the tech required for Super fighters.

Project Name Trans-Atmospheric Fighter
Tech Level Requirement Engineering 8
R&D Requirement Spaceplane, Jet Fighter, Precision Weaponry, 15 Rocket Factories, 15 Aircraft Factories
Successes Required 5
On completing the Trans-Atmospheric Fighter project the nation can
build Super Fighter blocks.
« Last Edit: May 24, 2008, 08:43:55 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #104 on: May 24, 2008, 08:43:02 PM »
I am curious about combat. May we have some examples for both simple and complex units?
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »