Author Topic: What's going on in your empire/planet/battlefield?  (Read 268420 times)

0 Members and 1 Guest are viewing this topic.

Offline AL

  • Captain
  • **********
  • A
  • Posts: 561
  • Thanked: 18 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1095 on: November 20, 2015, 05:04:43 PM »
So after auto-turn'ing through about 50x 5 second intervals of missile spam, I decided it would be a good idea to use a 20 min time increment to close in on those NPR missile ships. When the turn finished processing, I was greeted with the 100kt wreck of my cruiser after it managed to eat about 300 missiles which had clumped together in the long turn. That was fairly rage-inducing I must admit, especially since previously the cruiser had managed to destroy almost all the incoming missiles using only area-defense beams, with the occasional use of CIWS for leakers.

Now I'm trying to decide whether I want to reload from my last backup or continue from here (and possibly use some SM magic and pretend this never happened).
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1096 on: November 20, 2015, 05:19:56 PM »
Well I moved force recon back into the system and parked over the planet. I then ordered all of the Ajax class to fire 1 salvo at the planet. It has been hit bu 240 strength 9 missiles and 60 strength 16. The population contact has been lost but a GF contact has been gained. Also, despite all of those nukes the planet's temperature has dropped from 111 degrees to only 80 instantly. The GF contact has then been destroyed by 20 strength 9 missiles fired from the Challengers.
« Last Edit: November 20, 2015, 05:25:33 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Jumpp

  • Lieutenant
  • *******
  • J
  • Posts: 186
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1097 on: November 21, 2015, 07:05:39 AM »
Solari Update: Still No Progress

The faster missiles don't appear to help. The enemy's final defensive fire is still more than up to the task of bringing down salvos of 160 missiles, the largest I've been able to throw. I can freely move about their system, smashing up anything that moves apart from that one big slow fleet.

Anything that moves, that is. I tried shooting up the shipyards, and the missile defense situation there is similar.

Best idea we've got is to try larger salvos. Once some ships are done training, I'll find out if they can shoot down salvos of 380 missiles.
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 2005
  • Thanked: 134 times
  • ...it's so simple an idiot could have devised it..
Re: What's going on in your empire/planet/battlefield?
« Reply #1098 on: November 21, 2015, 04:49:34 PM »
You could try the suicidal approach, get close enough to negate point defence, it worked so well for the centauri in Steve's game!
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Jumpp

  • Lieutenant
  • *******
  • J
  • Posts: 186
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1099 on: November 21, 2015, 05:55:11 PM »
In the year 2087, the Solari throw in the towel.

The Betas were tough. Maybe beatable? But that late in the game, time moves sloooow. I realized it was going to take me several hours of play time to set up another attack.

It was a good getting-reacquainted-with-the-game game. Starting over, I'll manage my economy much better. I'll grow my industry a lot faster. Spend less money on ships and tech I don't need, and more money on ships and tech I do need. I'll mine more of everything, and especially more gallicite. I'll make way more fuel. I'll waste fewer resources building too many early-generation missiles.

In general, I'll get much stronger, much faster, and if I meet something like the Betas in the next game, there'll be no fooling around like there was this time.
 

Offline illrede

  • Warrant Officer, Class 2
  • ****
  • i
  • Posts: 55
  • Thanked: 2 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1100 on: November 22, 2015, 09:44:10 AM »
You could try the suicidal approach, get close enough to negate point defence, it worked so well for the centauri in Steve's game!

Pshaw. The Centauri were handless amateurs, and I'm not just referring to their fleet training levels. They ought to have use speed adjustments to alter relative positioning, not course changes.
 

Offline Cassaralla

  • Warrant Officer, Class 1
  • *****
  • Posts: 97
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1101 on: November 22, 2015, 07:07:30 PM »
The American Union Grav Survey Vessel USS Columbia has finally been avenged.  Five years after her destruction as there was a minor argument between the Joint Chiefs and the Colonial Expansion Committee on who had control of the single Gate Construction Ship.  :)

Turned out I have much longer ranged missiles on my fighters than the dreaded Space Peacocks even with their confounded ECMs.  No venting atmosphere or escape pods from any of the 6 destroyed ships (so we know what that means now   ;) )

Time for the USS St. Lo and her escorts to resupply before heading out to WISE 1506+7027 to avenge the USS Atlantis that befell the same fate as the Columbia.
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 2005
  • Thanked: 134 times
  • ...it's so simple an idiot could have devised it..
Re: What's going on in your empire/planet/battlefield?
« Reply #1102 on: November 22, 2015, 09:50:31 PM »
After a peaceful year spent overhauling the fleet back on earth and finally after years of resource shortages the construction of new vessels the rats have returned to Barnards star, assaulting a civilian transport with 100,000 souls on board.
It was a tense few months with nothing but FACs and fighters left in system, especially as the FAC's had demonstrated a clear lack of adequate range against rat missiles, with their minor speed advantage they could not get into range before being pounded to scrap, even now fleet strength isn't 100%, with all 3 Valiant class ASM destroyers on earth for overhaul and upgrades from 72 million to 128 million range fire control, soon to be joined by 3 new Valiant 1 Mod b ships which shall include the sensor of equivalent range.
In Barnards star however is 3 brand new Valkyrie Mod A AMM escorts, mostly equivalent to the single Valkyrie Prototype fielded against the rats in earlier battles, but equipped with a longer range anti-shipping fire control, slightly larger magazines and a more efficient engine.
Code: [Select]
Valkyrie - Mod A class Destroyer Escort 8100 tons     206 Crew     1183 BP      TCS 162  TH 462  EM 0
2851 km/s     Armour 3-35     Shields 0-0     Sensors 1/1/0/0     Damage Control 6     PPV 28
Annual Failure Rate: 33%    IFR: 0.5%    Maintenance Capacity 502 MSP
Magazine 608   Spare Berths 4   

462 EP Ion Drive (1)    Power 462    Fuel Use 65.99%    Armour 0    Exp 11%
Fuel Capacity 635,000 Litres    Range 21.4 billion km   (86 days at full power)

1 Missile Launcher (75% Reduction) (16)    Missile Size 1    Rate of Fire 30
Size 1 Missile Launcher (16)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC8-R1 (2)     Range 8.6m km    Resolution 1
Missile Fire Control FC20-R80 (1)     Range 20.6m km    Resolution 80
Lucifer Anti Missile (448)  Speed: 24,500 km/s   End: 11.6m    Range: 17m km   WH: 1    Size: 1    TH: 98 / 58 / 29
Macross Anti-ship  (160)  Speed: 16,200 km/s   End: 17.2m    Range: 16.7m km   WH: 2    Size: 1    TH: 59 / 35 / 17

Active Search Sensor MR8-R1 (1)     GPS 144     Range 8.6m km     Resolution 1
Active Search Sensor MR21-R80 (1)     GPS 3200     Range 21.5m km     Resolution 80

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
It should be noted that the group of beta class FAC's lost to a single rat cruiser earlier needed to close to 8 million km to fire, their small size almost made this possible, however the Valkyries with double the range will certainly be detected at and fired upon at full range, estimated to be several times their own range.
Also a more serious concern is that the rats still possess superior speed which allows battles to generally occur at their leasure, except for rare cases where we have lured them into a trap.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Cassaralla

  • Warrant Officer, Class 1
  • *****
  • Posts: 97
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1103 on: November 23, 2015, 08:55:55 AM »
It should be noted that the group of beta class FAC's lost to a single rat cruiser earlier needed to close to 8 million km to fire, their small size almost made this possible, however the Valkyries with double the range will certainly be detected at and fired upon at full range, estimated to be several times their own range.
Also a more serious concern is that the rats still possess superior speed which allows battles to generally occur at their leasure, except for rare cases where we have lured them into a trap.

Have you considered Cloaking Devices and Reduced Thermal Engines then?  Might be able to sneak you in a lot closer before they realise you're there.  If you can spare the research and manufacturing time that is.
 

Offline Jumpp

  • Lieutenant
  • *******
  • J
  • Posts: 186
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1104 on: November 23, 2015, 10:08:37 AM »
The New Solari Empire

We're about 20 years in, and moving cautiously. Nine systems lie within two jumps of Sol, and we've surveyed and gate-linked all nine. None have worlds habitable with other than the usual 0.334atm of terraforming. No sign yet of any extrasolar intelligence.

The biggest difference between the New Solari Empire and the one that came before is economic: We're laser-focused on managing our ramp-up properly. We keep only a tiny amount of cash on hand, taking care to spend just as fast as we can while staying barely in the black. We keep almost all our people employed by prioritizing construction that employs workers( factories, research labs, financial centres) over stuff that doesn't (ship components, automated mines) whenever there are more than a couple million unemployed.

We've also invested much more heavily, earlier, in economic technology (construction rate, research rate) than the earlier, more militaristic Solari Empire which made only token advancements in Construction & Production before pushing all-in on weapons research.

We've also developed far more fuel refining capacity, and more efficient engines. The Old Solari Empire didn't run into a fuel crisis, but they spied one on the distant horizon and didn't like the shape of it. The New Solari Empire will be swimming in fuel, always and forever.

We're employing many fewer, much larger civilian ships. Our terraformers have four times as many modules as the previous empire's. Our freighters carry five times as much freight, and our sorium harvesters collect about five times as much.  The fewer-ships thing is driven by aesthetics and economics, and also a faint, if superstitious hope that fewer ships might result in quicker turn generation in the late game.

The current fleet is five 16,000-ton anti-ship missile cruisers of 40 size-5 launchers each, with three more under construction, and six 16,000-ton anti-missile cruisers with 40 size-1 launchers each. This is a departure from previous fleet doctrine; we used to make 8,000-ton antimissile frigates. We're doing this to conserve shipyard resources: While these ships are too dissimilar to build from the same shipyard, they're near enough to one another that retooling between the two types costs very little and takes only a few months. We'll add a second 16,000-ton military yard when the economy permits. For now, this one's getting the job done just fine.

Luna's atmosphere has just become breathable and will be our first off-world colony.  Luna is mineral-poor. While shifting minerals from Earth to Luna is cost-free, it's tedious to manage the details, so our plan is to first use luna for tasks that require no minerals (financial centres, research) and then those that require few minerals (refineries) while keeping the industries that require broad & heavy mineral use (shipyards, construction factories, ordnance factories) on Earth.

As of this writing, we haven't chosen a new site for the terraformers. Mars is a strong contender because of its' proximity to Earth. While the Old Solari Empire quickly spread out into nearby systems, the News prefer to massively develop the Solar system while remote-mining the outlying systems and hauling the minerals home.
 

Offline GreatTuna

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1105 on: November 23, 2015, 11:10:24 AM »
The best order is, IIRC, Mars, Mercury, outer system moons, then Venus (you might want to skip Venus).


What's going on in our empire though, is yet another attack by wormholers. GJ 1002, the empty-for-now hub system was attacked again. The only fleet presence in this system was technical base (which retreated) and fighter base PDC without fighters (was abandoned). One enemy ship was destroyed and another crippled by mines on jump point. We've sent main battle fleet and finished it off, then pulled out to try and capture the other two ships. They wandered around the system, unable to find a target, then jumped into Groombridge 34 system, where trophy battlecruiser was standing just in case. They didn't last long. The wrecks will be scavenged and scrapped.

In other news:
The ambitious project of Churchill mobile terraforming base was finished in Altair. Boasting 500 terraforming modules, the base can drastically change the atmosphere of most planets in less than one year. It will start terraforming procedures in Altair and nearby systems.

Gallicite trouble: for the first time in many years projected gallicite usage is lower than stockpile on Zemlya. However, as long as freighters supply minerals from other systems, running out is unlikely.


I'm thinking about direction of (new) colonization efforts. I was mainly colonizing in two directions, neglecting the GJ 1041 one (it still is third largest system in terms of population). Zoomed-out map follows. The stretch up is data from captured Dorin populace, Fomalhaut is 12 jumps away from Moskva! But it's still has a lot of potential colonies, as well as Delta Eridanni and GJ 1057. Besides, I haven't seen anything from these systems for a long time, I want to check them.
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1106 on: November 23, 2015, 01:05:01 PM »
My Xenologist team have finally unlocked the secrets of the ruins on Luna after several years. Apparently the ruins belonged to a Asmara Union which has existed far before humanity learned to wield fire.  They have sent back detailed reports of the manpower and tools that may be needed in the recovery of these ruins and future ones that may be discovered. Logistical analysts have determined a Brigade be ample manpower for a formation to work on the ruins, however politicians are impatient so they orders 2 to be formed. The Xenologist also say that there may be dangers within the ruins so they say that added protection may be required not just for the safety of the dig, but also the colonies and installations on the surface. 3 Battalions of Garrison troops have been moved to Luna as well as 2 more garrison troops, a mobile infantry battalion, and a reinforcement battalion are being trained to send along as a permanent garrison with several new Hesco class Outposts.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Jumpp

  • Lieutenant
  • *******
  • J
  • Posts: 186
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1107 on: November 23, 2015, 11:08:40 PM »
New Solari Empire Update

1 September 2048: First Contact.

Ross 47 system is 3 jumps and 12 billion km from Sol.  Grav survey ship USS Leonov sees wrecks when it enters, and promptly leaves. Couple weeks on, a geo survey ship, USS Schist, arrives to survey the system. Alien ships intercept Schist before it reaches any system body, and immediately destroy it.

The Fleet is ready. We're making some missiles real quick and headed there to say hello.
 

Offline Cassaralla

  • Warrant Officer, Class 1
  • *****
  • Posts: 97
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1108 on: November 24, 2015, 05:18:48 AM »
Just hours after Task Group St. Lo avenged the USS Atlantis by wiping out another pocket of the belligerent Space Peacocks, the Union sadly suffered the loss of another Discovery Class grav survey vessel.  This time vengeance is not going to be possible.

The USS Challenger found a Jump Gate during it's survey of Ross 128.  It broke off the survey to probe this dangerous threat to frontier security and unfortunately discovered a Black Hole at the other end of the jump.  Despite her captain ordering an immediate jump back to Ross 128 it was too late as the old, slow survey vessel had already been dragged away from the gate by the sheer attractive force of the Black Hole.

Time to retool a shipyard to replace my survey cruiser losses, and perhaps redesign with a little more speed.
 

Offline GreatTuna

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
Re: What's going on in your empire/planet/battlefield?
« Reply #1109 on: November 24, 2015, 12:33:45 PM »
Everything is silent on the space fronts. Only four ships remained until the second fleet is fully ready.
Gigantic Bulwark is defending GJ 1002, and soon civilian freighters will not be afraid to freight cargo and colonists. Frunze-type meson PDCs will soon be ready for deployment on colonies in this system.

Next year the Soyuz will start major colonization project. Several systems will be colonized and even more will be scouted. First target is Delta Eridani, an orange dwarf system. It is suspected to be a system inhabited by precursor races, but no evidence have been found. There are two anomalies that may help us in research of sensors and logistics.

In other news:
Altair A-III terraformed to suit Wedgefieldians, Ross 780-A IV - Moon 15 is next. 
Automines deployed to Altair A-III to cover needs in gallicite.
GJ 1002: salvagers started to clear system from wrecks.


Salvagers trigger interrupts when they salvage ship. Every two days. At least I get to enjoy results.
« Last Edit: November 24, 2015, 12:37:44 PM by GreatTuna »