Author Topic: What's going on in your empire/planet/battlefield?  (Read 268409 times)

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Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1305 on: February 26, 2016, 07:01:39 AM »
Speaking of Earth disasters, solar warming has finally started driving Earth outside the habilitabiity zone. I spent 30 years preparing, but I still don't feel prepared...  Not nearly enough people have been evacuated to other solar systems (~200 million with ~900 million still on earth.)
Yes, there's a 'No JP Survey' button in the f9 screen that will reset the survey points so you can survey the system again. It won't destroy your knowledge of the existing JPs, just set the system to be resurveyable
Dormant JP can be detected by another survey ??
I was under the impression that like in Starfire, they can only be discovered by entering them from the open side ..

BTW : i think i have to play with sun warming up  ??? ???
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline TheDeadlyShoe

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Re: What's going on in your empire/planet/battlefield?
« Reply #1306 on: February 26, 2016, 07:05:01 AM »
You can detect them by survey, correct. There's no 'closed' JPs like Starfire.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1307 on: February 26, 2016, 07:43:47 AM »
You can detect them by survey, correct. There's no 'closed' JPs like Starfire.

So you basically telling me that i have been playing Aurora all those years with my pants dropped and my butt out in the open ??  :-X
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Offline Haji

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Re: What's going on in your empire/planet/battlefield?
« Reply #1308 on: February 26, 2016, 07:56:49 AM »
You can detect them by survey, correct. There's no 'closed' JPs like Starfire.

That's the short answer. The long answer (coming from my memory) is that when you enter an unexplored jump point the game rolls a dice to see where it leads. If it leads to a known system it looks for unused (unexplored) jump points. If there are none, a new jump point is created in a given system. Once that happens the new jump points works exactly like all other ones and can be discovered by observing transit, spotting jump gate with an active sensor or by performing another survey in a system.

As an example, you start in Sol and of course the first thing you do is to explore all the existing jump points. That means if you are then in say, Lalande 21185 and explore a new jump point that is supposed to lead to Sol there are no jump points to connect to. So the game creates a brand new, and completely normal jump point in the Sol system.

Edit: The reason they are called 'dormant' jump points is that Steve needed to find an explanation for the mechanic for his stories.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1309 on: February 26, 2016, 03:30:09 PM »
Now thats what i call proper Metal Storm :D  8)

"When in doubt - add some more railgun armed OWP"
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Offline AL

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Re: What's going on in your empire/planet/battlefield?
« Reply #1310 on: February 26, 2016, 04:15:24 PM »
Might have finally picked up the trail of those pesky aliens - just explored a JP which led to a system I learned about through prisoner interrogations, so I'm guessing I must be in the neighbourhood of their home system now.
 

Offline Mor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1311 on: February 26, 2016, 08:47:41 PM »
Dormant JP can be detected by another survey ??
I was under the impression that like in Starfire, they can only be discovered by entering them from the open side ..

Both can be said to be true. Closed JP can only be discovered by entering them from the open side, at which point they become dormant and can be discovered by another survey. Although, technically it doesn't work that way, who cares its much better than the bland mechanical explanation. See also:
http://aurorawiki.pentarch.org/index.php?title=Jump_point#Dormant Points
 

Offline Pixel1191

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Re: What's going on in your empire/planet/battlefield?
« Reply #1312 on: February 27, 2016, 05:23:59 PM »
Goddamned bugs just never run out of ammo and their battleships just tank damage...

 

Offline iceball3

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Re: What's going on in your empire/planet/battlefield?
« Reply #1313 on: February 27, 2016, 06:18:31 PM »
Aw jeez, that looks stressful! D:
I am meanwhile, if a bit nervous, actually managing to get the upper hand against some hostile aliens.

Their mesons are terrifying, but this is my second time touching this system, the first time being when my survey ships got shot down.
This will have to stand as my first actual legitimate engagement in the game, so it's not going terribly, I guess. I am down two ships now, though. One somehow was missing a fire control, so when they were swarming in I pitched it out as a decoy (it died) to get some more salvos in. Once the decoy died, they zoomed in and knocked a fire control off of different ship, so I pitched that one out. It's currently tanking damage while I continue to retreat and fire with the rest of the task group. I'm down to 6 missile armed Destroyers.


Update: Well, I had some kind of victory in my grasp for a bit. But then I decided to stick around to help damage control the last remaining ship. Turns out that was a mistake. Reinforcements came, the TG stood no chance.
Damn, that is... demoralizing. I think I'll take a break from aurora.
« Last Edit: February 27, 2016, 10:19:19 PM by iceball3 »
 

Offline drejr

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Re: What's going on in your empire/planet/battlefield?
« Reply #1314 on: February 28, 2016, 12:26:18 AM »
Nothing a few AMM escorts won't fix.
 

Offline Pixel1191

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Re: What's going on in your empire/planet/battlefield?
« Reply #1315 on: February 28, 2016, 01:16:15 AM »
Nothing a few AMM escorts won't fix.

Indeed....and they did fix it...for a while....until they ran out of ammo.
 

Offline drejr

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Re: What's going on in your empire/planet/battlefield?
« Reply #1316 on: February 28, 2016, 02:02:31 AM »
Your situation is the complete opposite of iceball3's. You need the largest warheads you can get for shock damage. Low-tech NPR missile ships with giant magazines tend to go up like Roman candles.
 

Offline Cassaralla

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Re: What's going on in your empire/planet/battlefield?
« Reply #1317 on: February 28, 2016, 09:25:04 AM »
The American Terran Union is now suffering a prolonged Gallicite crash.  Congress has cancelled the Saratoga's entire strikegroup and the latest 4 Spruance Flight II destroyer escorts to commission have no missiles for their magazines so have become nothing more than maintenance drains.  :(  I've paused construction of the rest of the build queue for now.

Shortage compounded by the fact there is no Gallicite at more than 0.2 accessibility within 5 jumps of Sol.  I have 40 freighters loaded with automated mines waiting for the last jump gate in a chain to finish building so I can start on the 6 million tonnes of 0.6 accessibility Gallicite on Wake Island.  I just hope I don't get embroiled in a shooting war before that new mining colony is up to speed.
 

Offline db48x

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Re: What's going on in your empire/planet/battlefield?
« Reply #1318 on: February 28, 2016, 10:40:57 AM »
3rd December 2078 19:12:31,Luytens Star,A deposit of 15 288 100 tons of Mercassium (Accessibility 0.1) has been found on Luytens Star-A II by the Alfie Stewart Geology Team

yay
 

Offline iceball3

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Re: What's going on in your empire/planet/battlefield?
« Reply #1319 on: February 28, 2016, 11:41:57 AM »
Status update: Had a feeling at being at the top of the world after beating out that 30 deep task group. I was ready to pull out a retreat, but decided to wait for one of my ships to do damage control on it's engines and fuel so we could recover it.

Big mistake.

They got reinforcements, first, a 60,000 ton ship with 600 shields that recover at 2 per second.
What's left of my task group can deal 240 damage every salvo, and fires once every 150 seconds.
Looks like this will not work.
I begin to pull back, but it's too late. Even though the big ship is slow enough to escape, the reinforcements, even more fighters, were not survivable. Mainly because they closed combat distance almost immediately due to me trying to increment to escape.
So that's my entire first missile task group, destroyed, and I lack the sort of shuttles needed to clutch-rescue them. Damn.
Spent years fully task training them too.



Woosh.
It's going to be hard to keep pressing on with my campaign, but, i guess, what do I expect? This is my first engagement in the entire game, guess I should learn from my mistakes.
Dang, though, these ships would have been a lot less painful to take on with 1 less armor layer.

Hrmmm, I think my next fleet order of battle is going to use larger missile ships, with less size reduced launchers for a faster launch cycle, and bigger active sensors. And a whole lotta colliers.