Played a successful Tau themed game in 7.1. There was nothing of special interest that warranted some sort of documentary though, so here is just a tech summary I saved.
Successfully tested the Manta Facs and "Railgun Batteries" of the capitals with size 2 missiles instead of the usual size 1 for me here, and it turned out that this is still enough to overcome all point-defense of equal to somewhat larger mass easily.
Also was reminded why I didn't use Jump-Drives since my second ever game. What was it, like 1 million research points to send a 600kt ship through? Haha, no.
They had to be about this size though, because it turned out that the 1/100th conversion rate that I used wayyy back on my first Wh40k attempt (
link) was very fitting to get the exact number of both, torpedoes and fighter craft on board, while smaller or larger versions would have to make non lore-friendly cuts or have much useless empty space on carriers.
Also a confidence providing bonus: When you use this '20 fighter per launch bay'=10kt as basis, and then get all the other weapon's numbers by comparing this size to their Battlefleet Gothic exchange rate in weapon batteries, torpedoes, ion-cannons etc. (e.g. 1 point ion = 1 point hangar = 3 points mid-ranged batteries), you end up with a tonnage that is exactly what you get when recreating a Wh40k Tau ship in space engineers, like this guy did:
https://www.youtube.com/watch?v=NZHUTNi3FQkTau's stylish looking Custodian and Emissary class ships are excellent explorer capitals btw. . Naturally well tuned in a better way than my large explorers before.
I also did get some time to check on the interesting new game mechanics. For example that distant battles now neatly sum up, so instead of a wall of 5-second turns, you get just one weird turn like 1:12:35:15, and all is done. (there was somebody here with that funny scrolling 5-second turn gif, but I guess he will now have to mothball this
)
Also, not sure if this is really new, but I witnessed enemy units grouping up as if they used tactics. There was one situation where an enemy ship cleared all my fleet from a system, and only then, and actually directly after, they jumped through some extra missile destroyers that rendezvoused with their vanguard to form some sort of TG, and then started searching around and picked on the colonies they could find. Could be coincidence, but then the timing was really good.
What I also saw was a friendly NPR fleeing through a jump point, and then taking position at the other side for the enemy who was going to come through. They sat there patiently and shot down 3 large ships without counter. Smart and impressive, but maybe also coincidence.
I am also not quite sure whether the overall performance has improved or not, but it seemed to me that multi-tasking, like watching videos while Aurora processes, seems now just barely have influence on Aurora's speed, where before it did cause some definite slowing. Could be something with my computer though.
There were some more tiny things that I noticed over the weeks, but don't remember anymore.