View full version: C# Mechanics
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  1. Ground Unit Formations
  2. Jump engines vs Jumpoint Stabilizer
  3. Aurora increments Vs Missle interception
  4. Jump Tenders & Civilian Ships
  5. STO Missiles?
  6. Infrastructure and a Colony
  7. Jump engines?
  8. Commercial civilian Shiplines
  9. Mineral Logistics
  10. FFD and bombardment
  11. The Incongruity of Shipbuilding Time
  12. Slowing down research
  13. Fisrt stab at Ground Combat
  14. Sensor Range Calculation
  15. Missiles vs Shipyards
  16. Sorium Harvesting Question
  17. Terraforming Gasses
  18. Using a Timer Fleet and an Annual Management Checklist
  19. Minimum size for missile active sensor?
  20. Anything to do about a dormant construct on an uncolonizable world?
  21. Fighter Speed vs BFC Tracking Speed
  22. Admin Command doesn't affect crew grade.
  23. Ground combat
  24. Boarding
  25. Carriers vs Missiles
  26. Occupation Force Numbers
  27. ASM Missile Types
  28. No Deployment Clock for commercial ships
  29. Missile size vs point defence
  30. Should Fighters Need Commanders?
  31. Updating Towed Installations
  32. Admin Types
  33. Can geosurvey probes be automated?
  34. Producing MSP with regular Industry
  35. Question about civilian designs
  36. Pause on commander relieved
  37. Automated Assignment for colony/cargo ships
  38. STO-relevant GF Commander bonuses
  39. How to handle missile replacements?
  40. Mining production bug?
  41. How exactly does one do ELINT vs. sensors?
  42. Why does my tanker orders do not work?
  43. Jump Engines
  44. potential bug when disassembling alien components (1.10)
  45. Help? How to read STO weapon stats
  46. Military space stations
  47. What Are the Point of Colonies?
  48. Game set up conditions.
  49. Missile tracking bonus
  50. Aliens in starting system