Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 359116 times)

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Offline Zeradash

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #480 on: September 28, 2020, 09:10:22 AM »
I guess this could be a bug, but it's an older version and I'm not up to date with the latest one so I'll leave it here:

I conquered a bunch of NPR homeworlds, and in one of them enemy ships pop out of nowhere every now and then.  The system is clear and I had the pops conquered decades ago.  It's just that military ships started spawning orbiting their previous homeworld many many years after I took them out.  I put navies on the system wormholes and sensors on top of the planet to make sure, and yeah, they just pop up there.
 
Does anyone know if I can fix this somehow? I have a navy camped there to take them down but it's getting really annoying.
 

Offline linkxsc

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #481 on: September 28, 2020, 01:22:22 PM »
Are MSP supply ships currently broken?

I have a fleet on training with a supply ship in the fleet (the intent is to avoid having to order resupplies regularly during training, when the more expensive parts break down). The supply ship has several thousand MSP to spare, as well as the "Supply Ship" designation in the ship designer, and I've got in the ship checked  to "resupply own fleet" in the naval organization>ship details menu.

Any ideas guys?
 

Offline Zeradash

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #482 on: September 28, 2020, 02:07:57 PM »
Quote from: linkxsc link=topic=11545. msg141161#msg141161 date=1601317342
Are MSP supply ships currently broken?

I have a fleet on training with a supply ship in the fleet (the intent is to avoid having to order resupplies regularly during training, when the more expensive parts break down).  The supply ship has several thousand MSP to spare, as well as the "Supply Ship" designation in the ship designer, and I've got in the ship checked  to "resupply own fleet" in the naval organization>ship details menu.

Any ideas guys?

I've always resupplied manually; I cant say if that method is broken or if it should work at all, but maybe mine helps:
I keep all the supply ships in their own fleet, distributed in smaller sub-fleets.  When I want to ressuply a navy I detatch one of the sub-fleets and manually order it to join and ressuply the target navy fleet.  When they are done, I remake the sub-fleet of supply ships, detatch and send them back to the big supply fleet.
 

Offline roug

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #483 on: September 29, 2020, 05:08:07 AM »
Are MSP supply ships currently broken?

I have a fleet on training with a supply ship in the fleet (the intent is to avoid having to order resupplies regularly during training, when the more expensive parts break down). The supply ship has several thousand MSP to spare, as well as the "Supply Ship" designation in the ship designer, and I've got in the ship checked  to "resupply own fleet" in the naval organization>ship details menu.

Any ideas guys?

I had problem with the fuel resupply, maybe its the same for MSP, the fleet cannot do anything while getting supplys.
 

Offline xenoscepter (OP)

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #484 on: September 29, 2020, 03:14:29 PM »
 - If I build a Naval Shipyard, it starts at 1,000 Tons. If I were to use the Continual Capacity Target and set it to 500 Tons, will it shrink? And if it does, do I get refunded?
 

Offline tywudtke

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #485 on: September 29, 2020, 06:47:48 PM »
Quote from: linkxsc link=topic=11545. msg141161#msg141161 date=1601317342
Are MSP supply ships currently broken?

I have a fleet on training with a supply ship in the fleet (the intent is to avoid having to order resupplies regularly during training, when the more expensive parts break down).  The supply ship has several thousand MSP to spare, as well as the "Supply Ship" designation in the ship designer, and I've got in the ship checked  to "resupply own fleet" in the naval organization>ship details menu.

Any ideas guys?
Can we see the design of the supply ship? Is it missing shuttles?
 

Offline unkfester

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #486 on: September 30, 2020, 01:22:36 AM »
- If I build a Naval Shipyard, it starts at 1,000 Tons. If I were to use the Continual Capacity Target and set it to 500 Tons, will it shrink? And if it does, do I get refunded?

No it it will build your dock up to 1500 tonnes
 

Offline Borealis4x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #487 on: October 03, 2020, 06:49:36 AM »
What kind of beams should I make for a small 250 ton or less fighter? I want it to escort my bombers to shoot down AMMs and other fighters.
 

Offline Borealis4x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #488 on: October 03, 2020, 06:51:50 AM »
- If I build a Naval Shipyard, it starts at 1,000 Tons. If I were to use the Continual Capacity Target and set it to 500 Tons, will it shrink? And if it does, do I get refunded?

Ships less than 500 tons are not built from shipyards they are built from fighter factories the same way missiles are.
 

Offline sisso

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #489 on: October 03, 2020, 10:31:21 AM »
What is the real state of mines in v11? Its appears some people are able to, but I have the same situation as describe in:

Code: [Select]
http://aurora2.pentarch.org/index.php?topic=11565.msg139244#msg139244
Some other thread that gave me false hope

Code: [Select]
http://aurora2.pentarch.org/index.php?topic=11124.msg128762#msg128762
« Last Edit: October 03, 2020, 10:34:33 AM by sisso »
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #490 on: October 03, 2020, 02:09:54 PM »
What is the real state of mines in v11? Its appears some people are able to, but I have the same situation as describe in:

Code: [Select]
http://aurora2.pentarch.org/index.php?topic=11565.msg139244#msg139244
Some other thread that gave me false hope

Code: [Select]
http://aurora2.pentarch.org/index.php?topic=11124.msg128762#msg128762

The short answer: It does not work yet.
 
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Offline Alphard

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #491 on: October 03, 2020, 04:05:08 PM »
I am encountering a strange issue with the tactical map in C# Aurora.   

Multiple things seem to break being able to auto-center on things or change systems in the display.     I do not know the full list of things causing this behavior, but I do know one sure-fire way to do it: by right clicking on a jump point in the tactical map and then clicking on it's name to switch views to the system beyond the jump, it will cause this issue.   

All this issue does is seem to center the camera onto a certain fleet disallowing me to center anywhere else or change systems (unless I change where the fleet is located).     I can still pan normally.     It seems to choose to lock to the latest ship/fleet I've either built or sent orders to (not sure which).     

My question: Is this a feature or a bug? And if so, what is this feature and how do I stop it once it is enabled?


EDIT:

Ok I seem to understand how to prevent this issue, which also fixes the issue if it is currently occurring.    If you have a ship selected in the fleet organization screen, even if the fleet organization screen is not even open, OR you have a ship selected on the "military" tab in the tactical view, you cannot center to anything other than that ship no matter what you click - it just goes back to that ship.   

Therefore the solution is to make sure a fleet or admin command is highlighted in those lists.    Then no camera issues will occur.

My guess is that the routine that updates the camera position checks if anything is selected and then sets the camera position to the center of the selected object
and it is continually selecting that object if it's selected in one of those lists with a higher priority than whatever you're clicking in say, the drop down list for systems on the tac map.
« Last Edit: October 04, 2020, 08:19:58 AM by Alphard »
 

Offline Elvin

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #492 on: October 04, 2020, 08:22:04 AM »
I am encountering a strange issue with the tactical map in C# Aurora.   

Multiple things seem to break being able to auto-center on things or change systems in the display.     I do not know the full list of things causing this behavior, but I do know one sure-fire way to do it: by right clicking on a jump point in the tactical map and then clicking on it's name to switch views to the system beyond the jump, it will cause this issue.   

All this issue does is seem to center the camera onto a certain fleet disallowing me to center anywhere else or change systems (unless I change where the fleet is located).     I can still pan normally.     It seems to choose to lock to the latest ship/fleet I've either built or sent orders to (not sure which).     

My question: Is this a feature or a bug? And if so, what is this feature and how do I stop it once it is enabled?


EDIT:

Ok I seem to understand how to prevent this issue, which also fixes the issue if it is currently occurring.    If you have a ship selected in the fleet organization screen, even if the fleet organization screen is not even open, OR you have a ship selected on the "military" tab in the tactical view, you cannot center to anything other than that ship no matter what you click - it just goes back to that ship.   

Therefore the solution is to make sure a fleet or admin command is highlighted in those lists.    Then no camera issues will occur.

My guess is that the routine that updates the camera position checks if anything is selected and then sets the camera position to the center of the selected object
and it is continually selecting that object if it's selected in one of those lists with a higher priority than whatever you're clicking in say, the drop down list for systems on the tac map.

This is expected behaviour - in the Naval Organisation window there's a checkbox "centre on selected fleet" (or words to that effect). From the sounds of it you have it turned on.
 
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Offline Alphard

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #493 on: October 04, 2020, 01:55:00 PM »
Quote from: Elvin link=topic=11545.   msg141275#msg141275 date=1601817724
Quote from: Alphard link=topic=11545.   msg141261#msg141261 date=1601759108
I am encountering a strange issue with the tactical map in C# Aurora.       

Multiple things seem to break being able to auto-center on things or change systems in the display.        I do not know the full list of things causing this behavior, but I do know one sure-fire way to do it: by right clicking on a jump point in the tactical map and then clicking on it's name to switch views to the system beyond the jump, it will cause this issue.       

All this issue does is seem to center the camera onto a certain fleet disallowing me to center anywhere else or change systems (unless I change where the fleet is located).        I can still pan normally.        It seems to choose to lock to the latest ship/fleet I've either built or sent orders to (not sure which).       

My question: Is this a feature or a bug? And if so, what is this feature and how do I stop it once it is enabled?


EDIT:

Ok I seem to understand how to prevent this issue, which also fixes the issue if it is currently occurring.       If you have a ship selected in the fleet organization screen, even if the fleet organization screen is not even open, OR you have a ship selected on the "military" tab in the tactical view, you cannot center to anything other than that ship no matter what you click - it just goes back to that ship.     

Therefore the solution is to make sure a fleet or admin command is highlighted in those lists.       Then no camera issues will occur.   

My guess is that the routine that updates the camera position checks if anything is selected and then sets the camera position to the center of the selected object
and it is continually selecting that object if it's selected in one of those lists with a higher priority than whatever you're clicking in say, the drop down list for systems on the tac map.   

This is expected behaviour - in the Naval Organisation window there's a checkbox "centre on selected fleet" (or words to that effect).    From the sounds of it you have it turned on.   

Thanks.    I didn't know about that. 

Is there a hotkey or fast way to centre when that is checked? Seems actually useful now that it is toggleable.   

EDIT:

Toggling the button "Select on Map" does not do anything, either on or off, to relieve this issue.   So it seems this is not the cause of my issue?

In fact, toggling that checkbox is reset every time I reopen the fleet organization window to unchecked.  Closing the fleet org window with it checked or unchecked does nothing.

Leaving the fleet org window open and checking/unchecking does not help either.
« Last Edit: October 04, 2020, 02:08:07 PM by Alphard »
 

Offline Black

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #494 on: October 14, 2020, 04:11:59 PM »
A quick question about light bombardment units. Is it correct that they will fire from support position?