Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 359118 times)

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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3750 on: February 19, 2024, 01:07:09 PM »
Tactical question:

What do most people do to deal with a fleet guarding a jump point, and doing the "jump dance" (since they apparently aren't affected by jump shock) to prevent me from being able to assign FC and fire before they leave again?

(I don't see any connections to allow me to send in another fleet from the other side to cover both ends of the JP)

This was supposed to be fixed in a recent patch so that NPRs would no longer avoid jump shock and you should have a chance to shoot at them. If this is still happening I think it merits a bug report.

What if it's not a... uhhh... regular NPR?  (also, as per Steve's question below this, it's version 2.4.0)

The constant NPR jumping back and forth was fixed in v2.5.1 by adding jump shock to NPRs.
 
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Offline themousemaster

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3751 on: February 19, 2024, 04:32:49 PM »
Tactical question:

What do most people do to deal with a fleet guarding a jump point, and doing the "jump dance" (since they apparently aren't affected by jump shock) to prevent me from being able to assign FC and fire before they leave again?

(I don't see any connections to allow me to send in another fleet from the other side to cover both ends of the JP)

This was supposed to be fixed in a recent patch so that NPRs would no longer avoid jump shock and you should have a chance to shoot at them. If this is still happening I think it merits a bug report.

What if it's not a... uhhh... regular NPR?  (also, as per Steve's question below this, it's version 2.4.0)

The constant NPR jumping back and forth was fixed in v2.5.1 by adding jump shock to NPRs.

Noted.  I still need to figure out a way to breach the other side... but this at least lets me keep them out of mine for the moment.
 

Offline Arkrider

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3752 on: February 20, 2024, 02:37:12 PM »
When designing fighter pods for ground support, the options to add sensors, terminal guidance, retargeting and laser warheads remains, and add weight to the ordinance if added.

Do those actually do anything for fighters? Say I make an autocannon pod.  Does retargeting benefit it somehow? And how in the world would a laser warhead work on it? If some of these features do nothing, which features do add a function? Or should I ignore all of them?

Thanks in advance
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3753 on: February 20, 2024, 06:16:54 PM »
I haven't tried them but AFAIK those were all added in 2.2 which did not see any changes to GSF so I would assume they are all pointless for GSF pods.
 

Offline DrBladeSTEEL

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3754 on: February 21, 2024, 08:11:23 AM »
Is there a way to randomly generate the home system, or do I need to take a massive space hammer to Sol for my xenos campaign? Alternatively, would it be easier to transplant my homeworld to another system?

I'm not playing with known stars.
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3755 on: February 21, 2024, 08:40:37 AM »
couple of quickies, i hope.........

1. ruined outpost and left behind alien infrastructure - does one just go recovery it and take it back to earth, are there any secrets to be unveiled?

2. Same with alien wrecks - do you just take them back to earth and have their internal doings revealed to you?

TIA
 

Online AlStar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3756 on: February 21, 2024, 09:12:19 AM »
Is there a way to randomly generate the home system, or do I need to take a massive space hammer to Sol for my xenos campaign? Alternatively, would it be easier to transplant my homeworld to another system?

I'm not playing with known stars.
There's a couple of good guides around, but the jist of it is that you create a new game, then go into SM mode and generate new systems, when you find one that you like, create a new race, mark it as a player race, then delete Sol.

couple of quickies, i hope.........

1. ruined outpost and left behind alien infrastructure - does one just go recovery it and take it back to earth, are there any secrets to be unveiled?

2. Same with alien wrecks - do you just take them back to earth and have their internal doings revealed to you?

TIA
Anything that you dig up from alien ruins becomes just regular stuff that your colonists can use as per normal. If you don't need infrastructure on the planet where it was dug up, you can transport it where needed.

A salvage module (when in a ship that either has a cargo bay or is paired with a freighter) will allow a ship to reduce a wreck into raw minerals, along with a % chance to recover intact modules. The modules can then either be disassembled on a planet with a lab for technology (if you don't know the tech), broken down into minerals, or can be put into your own ships (check the "use alien tech" box when designing.)
 
 
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Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3757 on: February 25, 2024, 01:19:01 PM »
Is the switch to using a dot as the decimal separator still a thing in v2.51 for French/Latin-language users?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3758 on: February 25, 2024, 01:55:01 PM »
Is the switch to using a dot as the decimal separator still a thing in v2.51 for French/Latin-language users?

It is still a thing and will probably be a thing until either (1) the heat death of the universe, or (2) Steve gives the code to someone else who changes it. The former is far more probable.
 
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Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3759 on: February 26, 2024, 09:28:50 AM »
Had a successful interception of some nefarious aliens passing thru my Sol system - 3 salvos of 10 missiles each and the ship been escorted was taken down - 140k tonnes - what the hell could this be?
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3760 on: February 26, 2024, 01:17:19 PM »
Civilian ship of some sort. Gate constructors are often on the front line of NPR expansion
 
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Online AlStar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3761 on: February 26, 2024, 01:39:14 PM »
Could also be a salvage ship or a troop transport, depending on if it's just a random NPR or a spoiler race.
 
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Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3762 on: February 27, 2024, 08:35:46 AM »
Scavenge the wreck to learn more about it.
 
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Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3763 on: February 27, 2024, 11:04:56 AM »
Scavenge the wreck to learn more about it.

On my way 👍
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3764 on: February 27, 2024, 11:50:48 AM »
What does a red box round a jump point mean