So I'm on my first game, and just finished up my first battle. Unfortunately I got stomped by some 300 800ton FACs with Mesons.
My fleet is composed of two different ships, a command ship that houses the sensors:
OsirisIII class Command Ship 9,450 tons 899 Crew 2524.14 BP TCS 189 TH 500 EM 0
5291 km/s Armour 1-39 Shields 0-0 Sensors 220/140/0/0 Damage Control Rating 9 PPV 15
Annual Failure Rate: 79% IFR: 1.1% Maint Capacity 1502 MSP Max Repair 336 MSP Est Time: 2.88 Years
Magazine 323
ICF Drive - Military (10) Power 100 Fuel Use 60% Signature 50 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 31.7 billion km (69 days at full power)
CIWS-160 (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
AMM-1-Tube (15) Missile Size 1 Rate of Fire 10
AMMFC MkII (3) Range 47.0m km Resolution 1
Rattler AMM (323) Speed: 41,000 km/s End: 6.1m Range: 15m km WH: 1 Size: 1 TH: 505 / 303 / 151
Missile Search Sensor 3M/400 (1) GPS 224 Range 31.4m km Resolution 1
Deep Space Active Probe IIL (1) GPS 20160 Range 364.4m km Resolution 60
Thermal Sensor TH20-220 (1) Sensitivity 220 Detect Sig Strength 1000: 220m km
EM Detection Sensor EM10-140 (1) Sensitivity 140 Detect Sig Strength 1000: 140m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And a missile cruiser to carry the anti shipping payload:
HollanderIII-FE class Cruiser 6,000 tons 636 Crew 1251.26 BP TCS 120 TH 300 EM 0
5000 km/s Armour 1-29 Shields 0-0 Sensors 16/12/0/0 Damage Control Rating 4 PPV 28
Annual Failure Rate: 72% IFR: 1% Maint Capacity 521 MSP Max Repair 112 MSP Est Time: 3.12 Years
Magazine 490
ICF Drive - Military (6) Power 100 Fuel Use 60% Signature 50 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 50.0 billion km (115 days at full power)
AMM-1-Tube (8) Missile Size 1 Rate of Fire 10
ASM-5-Launcher (4) Missile Size 5 Rate of Fire 50
ASMFC MkII (1) Range 47.0m km Resolution 16
AMMFC MkII (2) Range 47.0m km Resolution 1
Sunburst-IIE ASM (50) Speed: 36,000 km/s End: 11.1m Range: 24m km WH: 8 Size: 5 TH: 252 / 151 / 75
Rattler AMM (240) Speed: 41,000 km/s End: 6.1m Range: 15m km WH: 1 Size: 1 TH: 505 / 303 / 151
Active Search Sensor MR19-R100 (1) GPS 3200 Range 19.2m km Resolution 100
Thermal Sensor TH2-16 (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
EM Detection Sensor EM2-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I went in with 3 Osiris III and about 10 Hollanders, eventually ran out of ammunition (after destroying about 80 or so) and was destroyed. I'll be going in again with more ships, but this time I will manage my range a bit better, bring an ammo carrier and deploy a new missile with a thermal sensor so I don't waste so many self destructing shots. The new missile has unchanged performance from the Sunburst, but has WH6 instead of 8, no ECM and a size 0. 7TH sensor that will detect sig1000 @ 490,000km. The targets are sig160, is this sensor strong enough to save some missiles? Are these ships ok for general purpose combat against missile armed opponents?