Right, following advice/requests I sent in a fleet of 4 Tribals. They got smashed. first they encountered 2 1000 ton ships. Had to reassign my anti ship missiles to an anti missile fire control to target them, but otherwise they were fairly unproblematic. continued advancing and encountered about eight to ten ships, sizes 6900 tons and 13800 tons. My missiles weren't even halfway to them by the time my fleet was dead. I think the ones that killed me were
precursors.
In response to my kicking and advice above, I have designed several new ship classes. Once again, feedback and criticisms appreciated.
Firstly, my offensive missile ship
Victory class Destroyer 6,000 tons 526 Crew 896. 2 BP TCS 120 TH 360 EM 0
3000 km/s Armour 5-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 22 PPV 20
Maint Life 2. 75 Years MSP 187 AFR 144% IFR 2% 1YR 36 5YR 533 Max Repair 40 MSP
Magazine 530
Ion Engine E5 (6) Power 60 Fuel Use 50% Signature 60 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 90. 0 billion km (347 days at full power)
Size 2 Missile Launcher (10) Missile Size 2 Rate of Fire 15
Missile Fire Control FC76-R100 (2) Range 76. 8m km Resolution 100
Size 2 'Dagger-II' Anti-ship Missile (265) Speed: 18,000 km/s End: 41. 7m Range: 45m km WH: 4 Size: 2 TH: 138 / 82 / 41
Active Search Sensor MR32-R100 (1) GPS 4000 Range 32. 0m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Secondly, an anti-missile variant
Agincourt class Destroyer Escort 8,000 tons 747 Crew 1552. 4 BP TCS 160 TH 480 EM 0
3000 km/s Armour 4-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 16 PPV 15
Maint Life 3. 91 Years MSP 728 AFR 85% IFR 1. 2% 1YR 76 5YR 1133 Max Repair 160 MSP
Magazine 355
Ion Engine E5 (
Power 60 Fuel Use 50% Signature 60 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 90. 0 billion km (347 days at full power)
Size 1 Missile Launcher (15) Missile Size 1 Rate of Fire 10
Missile Fire Control FC38-R1 (5) Range 38. 4m km Resolution 1
Size 1 'Dagger-II' Anti-missile Missile (355) Speed: 24,000 km/s End: 15. 6m Range: 22. 5m km WH: 1 Size: 1 TH: 256 / 153 / 76
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Finally, a dedicated sensor ship
Ark Royal class Fleet Scout 5,000 tons 426 Crew 961 BP TCS 100 TH 300 EM 0
3000 km/s Armour 6-26 Shields 0-0 Sensors 80/80/0/0 Damage Control Rating 14 PPV 0
Maint Life 3. 67 Years MSP 480 AFR 50% IFR 0. 7% 1YR 55 5YR 828 Max Repair 320 MSP
Ion Engine E5 (5) Power 60 Fuel Use 50% Signature 60 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 108. 0 billion km (416 days at full power)
Active Search Sensor MR32-R100 (1) GPS 4000 Range 32. 0m km Resolution 100
Active Search Sensor MR256-R100 (1) GPS 32000 Range 256. 0m km Resolution 100
Thermal Sensor TH10-80 (1) Sensitivity 80 Detect Sig Strength 1000: 80m km
EM Detection Sensor EM10-80 (1) Sensitivity 80 Detect Sig Strength 1000: 80m km
This design is classed as a Military Vessel for maintenance purposes
I think my plan would be a ratio of 2:3:1 of attack, defense and sensor ships, although advice on this front would also be appreciated.