Author Topic: Quickie about "Stable Wormholes"  (Read 4700 times)

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Offline Moonshadow101 (OP)

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Quickie about "Stable Wormholes"
« on: March 22, 2012, 01:08:24 PM »
Playing my first game with invaders turned on.   I didn't flip them on until I had a decent level of technology, so I can manage them when they come, but the two wormholes in my space haven't spit anything out in a couple of years.   I designed a mine-layer and accompanying cluster mines to help, but with nothing coming through, I feel like I'm wasting time and energy plopping down a new batch every time they shift.   

So, the question: Do stable wormholes ever exhaust themselves? Are the two in my space essentially "empty?" Or will they always be a threat? Do they ever actually go away?
« Last Edit: March 22, 2012, 01:23:52 PM by Moonshadow101 »
 

Offline Sloshmonger

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Re: Quickie about "Stable Wormholes"
« Reply #1 on: March 22, 2012, 01:31:52 PM »
I don't know if they have a quota that they can exhaust.

However, they can "evaporate" and leave the system. At that time, another one will generally form in another system.  However, that's my experience and may be not actually connected.
 

Offline waresky

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Re: Quickie about "Stable Wormholes"
« Reply #2 on: March 24, 2012, 03:51:34 AM »
Playing my first game with invaders turned on.   I didn't flip them on until I had a decent level of technology, so I can manage them when they come, but the two wormholes in my space haven't spit anything out in a couple of years.   I designed a mine-layer and accompanying cluster mines to help, but with nothing coming through, I feel like I'm wasting time and energy plopping down a new batch every time they shift.   

So, the question: Do stable wormholes ever exhaust themselves? Are the two in my space essentially "empty?" Or will they always be a threat? Do they ever actually go away?

Only 1 word:

Good Luck out there,Officers.

Waresky out.

Earth Admiralty..
 

Offline Garfunkel

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Re: Quickie about "Stable Wormholes"
« Reply #3 on: April 06, 2012, 05:14:35 AM »
Yes, wormholes can disappear without ever spitting out Invaders. But you have no way of knowing that and when they do come out and you're not prepared...  :-*
 

Offline TallTroll

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Re: Quickie about "Stable Wormholes"
« Reply #4 on: April 09, 2012, 11:14:51 AM »
In a fit of bravery, I turned the wormholes on for my newest game... and found one 2 jumps out from Sol. I ran away, and now there is a nice field of wrecks in the system (not mine, I hasten to add). Is it likely to be suicidal to go and try and salvage them?
 

Offline Steve Walmsley

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Re: Quickie about "Stable Wormholes"
« Reply #5 on: April 09, 2012, 11:35:30 AM »
In a fit of bravery, I turned the wormholes on for my newest game... and found one 2 jumps out from Sol. I ran away, and now there is a nice field of wrecks in the system (not mine, I hasten to add). Is it likely to be suicidal to go and try and salvage them?

Only if you are detected :)

Steve
 

Offline TallTroll

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Re: Quickie about "Stable Wormholes"
« Reply #6 on: April 09, 2012, 11:46:03 AM »
>> Only if you are detected

Words of wisdom... What worries me is that the wrecks imply there's an NPR pretty close to me, and they have (or had) a much bigger fleet than me. Or they can beat Invaders. Neither prospect is appealing
 

Offline TallTroll

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Re: Quickie about "Stable Wormholes"
« Reply #7 on: April 09, 2012, 11:55:39 AM »
OK, this is wierd. I just looked at the "wormhole" system agaain, and there are now 2 wormholes there, one of them (the newer one) with the wrecks right by it. Do they fight amongst themselves?
 

Offline Gyrfalcon

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Re: Quickie about "Stable Wormholes"
« Reply #8 on: April 10, 2012, 04:01:22 AM »
Nope, but it's possible a NPR is doing its level best against the Invaders.
 

Offline Rastaman

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Re: Quickie about "Stable Wormholes"
« Reply #9 on: April 10, 2012, 04:47:51 AM »
What is the general tech level of the invaders?
Fun Fact: The minimum engine power of any ship engine in Aurora C# is 0.01. The maximum is 120000!
 

Offline xeryon

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Re: Quickie about "Stable Wormholes"
« Reply #10 on: April 10, 2012, 06:32:26 AM »
Ridiculous
 

Offline Hawkeye

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Re: Quickie about "Stable Wormholes"
« Reply #11 on: April 10, 2012, 10:14:05 AM »
Ridiculous

LOL. Yeah!
Those are the guys, that whiped the floor with the precursors!

Imagine a full blown precursor battlefleet, not the small squadrons you encounter nowadays.

Now imagine how the Invaders beat the s**t out of them.

Now cower in fear!
Ralph Hoenig, Germany
 

Offline Stephan

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Re: Quickie about "Stable Wormholes"
« Reply #12 on: April 10, 2012, 11:55:48 AM »
and remember that they wiped out the precursors long before your time of space exploration ;D ;D ;D !!!!!!!!!!!!
 

Offline xeryon

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Re: Quickie about "Stable Wormholes"
« Reply #13 on: April 10, 2012, 12:32:41 PM »
I have not had a successful encounter with them yet.  I am still a new player though.  From reading other peoples posts it would seem that many experienced players play with them turned off until they have progressed and developed a suitably powerful empire and then enable them to have it be a more fair competition.  The alternative is you running into them when placing your first extra-sol colony or some unlucky happenstance.
 

Offline Garfunkel

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Re: Quickie about "Stable Wormholes"
« Reply #14 on: April 24, 2012, 05:41:27 PM »
Yup, my latest game ground to halt after a stable wormhole appeared in my first extra-solar colony system that was only a single jump from Earth. The first three ships were not impressed by my missiles and proceeded to ram my fleets to bits. Bye bye human race.