Aurora 4x
VB6 Aurora => VB6 Mechanics => Topic started by: obsidian_green on October 13, 2017, 01:01:55 PM
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I'll soon find out when I load some, but information about that really ought to be on the "component" wiki page. Sometimes we need to know this stuff in advance for proper planning. I could assume it equals HS tonnage, but that makes me wish component mass was displayed somewhere handy.
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Keep in mind that you can not put components in SMALL cargo holds at all, only standard holds.
On the general subject, I use civilian shipping for a lot of stuff, so I keep track of the exceptions.
You can't ship Ground Force Training Facilities, components, PDC parts, tracking stations (I think, not 100% sure), salvaged tech points through the civilians. And you can't ship fuel directly either, but you can let the civilians build fuel harvesters, merge them into a task group, suck the fuel out of them, and destroy them so you can scrap their wrecks.
So I plan my commercial ship building around what I can not do with civilians.
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Okay. How components and cargo holds interact definitely needs more documentation. I have a freighter with a 25000 ton capacity that will only load four 50 HS engines ... not ten. Even if components load like minerals at twice the space/cost, that should still give me five engines per freighter instead of four. So ... components don't load like minerals or installations.
If the engines hold as a uniform example, components load in cargo holds at 1/5 5x what their tonnage would suggest. This should definitely be included in the wiki pages for components and cargo holds. (Edited because 1/5 the capacity isn't communicated if I don't type the whole thing out, lol.)
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Tracking stations are movable by civ contracts.
And components are not loadable at small holds, but you can put them at small holds by salvaging.