Author Topic: 1.13.0 Changes List  (Read 46938 times)

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Offline Steve Walmsley (OP)

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Re: 1.13.0 Changes List
« Reply #15 on: February 15, 2021, 07:51:55 AM »
NPR Generation of Spoilers

In v1.12 there is a game-level option to allow NPRs to generate spoilers.

For v1.13, this has been split into three separate options
  • NPRs generate Precursors
  • NPRs generate Swarm
  • NPRs generate Aether Rifts
This change is to allow the option for NPRs to engage in some combat, with less of an overall impact on the campaign. For example, NPRs fighting precursors has minimal impact on the player, with the exception of weakening both. NPRs activating swarm, especially multiple swarms that grow before player contact, can have a major impact on a campaign.

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Re: 1.13.0 Changes List
« Reply #16 on: February 15, 2021, 08:35:49 AM »
Import Event Colours

You can import event colours on the Events Window by using the Import Colours button.

This requires a CSV file with three values per row.
  • Event ID
  • Background Colour
  • Text Colour
The Event ID can be found in DIM_EventType. The colours should be integers in the same format as FCT_EventColour

When the file is imported, only the colours of Event Types referenced in the file will be added or updated. Event Types that are not included in the imported file will retain any existing colours.

Offline Steve Walmsley (OP)

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Re: 1.13.0 Changes List
« Reply #17 on: February 15, 2021, 09:17:52 AM »
Export Event Colours

The new Export Colours button on the Events window allows you to export the event colours of the currently selected race. After clicking the button you will be prompted for a file name and save location.

The new file will be a CSV with three values per row:
  • Event ID
  • Background Colour
  • Text Colour
This file can be used for subsequent import to a different race, including races in other games.

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Re: 1.13.0 Changes List
« Reply #18 on: February 15, 2021, 09:54:23 AM »
Export Medals

A new Export Medals button on the Events window allows you to export the medals and associated medal conditions of the currently selected race. After clicking the button you will be prompted for a file name and save location.

The new file will be a CSV with the following six values for each medal:
  • Name
  • Description
  • Abbreviation
  • Points
  • Multiple Awards (Y/N)
  • File Name for Medal Image
In addition to the above, all IDs for conditions associated with the medal will be added to the same row. These IDs can be found in DIM_MedalCondition.

This file can be used for subsequent import to a different race, including races in other games.

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Re: 1.13.0 Changes List
« Reply #19 on: February 15, 2021, 11:14:34 AM »
Distance Travelled

All ships will now keep track of their total distance travelled. Ships in hangars won't increment distance, although towed ships will.

The total distance travelled is shown on the Ship Overview under Construction Date.

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Re: 1.13.0 Changes List
« Reply #20 on: February 15, 2021, 11:48:22 AM »
Removal of Ground Combat Command Bonus

The Ground Combat Command Bonus adds a restriction on the size of formation that a ground forces officer can command. However, this is a limitation that doesn't add any meaningful decisions because most assignments are automated. I've removed it for v1.13.

This means that the restriction on which ground forces officers can command which formations is now based on rank alone.

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Re: 1.13.0 Changes List
« Reply #21 on: February 17, 2021, 08:01:29 AM »
Ordinal Numbers for Ground Formation Templates

Ordinal Numbers for ground formations will increment on a per-template basis rather than for all ground formations. For example, if you have an infantry regiment template and and an armoured regiment template and build one of each, they will be the 1st Infantry Regiment and the 1st Armoured Regiment.

A new checkbox entitled 'Use Roman' will use a Roman numeral suffix rather than an Arabic numeral prefix. So the infantry would be Infantry Regiment I, Infantry Regiment II, Infantry Regiment III, etc. and the armoured formation would be the same, starting at I.

The numbering for both Arabic and Roman will be used for multiple formations in Instant Build.

You can change between Arabic and Roman mid-game but this will not affect any existing formations.

As Roman Numerals do not work well with alphabetical order, there is a new 'Sort Creation' option on the Ground Design and Economics windows which will sort any units using the same abbreviation in order of creation rather than alphabetical order.

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Re: 1.13.0 Changes List
« Reply #22 on: February 18, 2021, 10:15:31 AM »
Component Development Cost Changes

The current formulae for component development costs have a couple of problems. Firstly, they are not always consistent between different component types. Secondly, because of the linear ratio between build cost and development cost for most components, very large components can be prohibitively expensive to research. The following changes are intended to address this problem.

For Missiles and non-STO Ground Units, the Development Cost has been changed to: SQRT(Cost * 25000)

For the following list of components, the Development Cost has been changed to: SQRT(Cost * 5000)

Active Sensors
Beam Fire Controls
CIWS
Cloaks
EM Sensors
Engines
Fighter Pods Bays
Gauss Cannon
Jump Engines
Lasers
Magazines
Meson Cannon
Microwaves
Missile Fire Controls
Missile Launchers
Particle Beams
Plasma Carronades
Power Plants
Railguns
Shield Generators
STO Ground Units
Thermal Sensors
Turrets

In general, this will mean that components (and STO ground units) with a build cost of 50 will have the same development cost as before, while more expensive components will be cheaper to develop and vice versa. For example, the development cost of a 10BP component will increase from 100 RP to 224 RP while the development cost of a 1000BP component will decrease from 10,000 RP to 2,236 RP.

For missiles, the breakeven point (at which development costs are the same) is a missile cost of 2.5 BP.

For ground units the breakeven point is a cost of 10 BP. For example, the development cost of a minimal armour static HQ with 250,000 capacity will reduce from 5,012 RP to 1,583 RP.

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Re: 1.13.0 Changes List
« Reply #23 on: February 22, 2021, 11:46:29 AM »
Fleet Window UI Additions

If you have a fleet selected in the treeview and double-click on the fleet commander in the fleet summary, the Commanders window will open with that officer selected.

If you have a ship selected in the treeview  and double-click on one of the ship's officers in the ship summary, the Commanders window will open with that officer selected.

If you have a fleet selected in the treeview and double-click on a ship in the Ship List tab, the selection on the treeview will change to that ship.

If you have a fleet selected in the treeview and double-click on a ship in the Ship List tab while holding down the Control key, the Commanders window will open with that commander of that ship selected.