Posted by: Froggiest1982
« on: September 01, 2020, 03:10:40 PM »This is great, been doing similar except just randomly deciding individual settings during new game creation but having a pre-generated template to push more to situations I'd normally not be comfortable with works great.
One thing though the whole "No Jumpgates" (AKA No stabilisation) whilst a neat idea that I'd hoped to do as well, due to the way that Civilian shipping works stabilisation is absolutely mandatory unless you want Civilian shipping to be hard locked to your home system due to their inability to use tenders.
Yes, I thought about that and it would eventually add to the challenge and counterpart the no commercial designs. So one will force u to use more civilian for heavy lifting while this one will force you to arrange your own logistic.
POTENTIAL STRATEGY AND PLAY THROUGH SPOILER ALERT!
In one of my multi-start games, I had to befriend and tolerate an alien race just long enough for them to build the network for me along with another sol player (I was controlling) that used the situation as leverage to get access important minerals in systems I was settling slowly. So I had to trade security for economic and industrial gain.
Which is the reason I opted for No Jump gates rather than restrict the player with no civilians at all. (you can do it deleting all civilians at the start from admin command)