Started a new game recently after the previous one crashed and corrupted the DB.
The only thing I'm doing differently this time for the first time, is I'm not using real star systems. Don't know how that exactly changes the game, but so far this game is very weird compared to previous ones. Hardly any minerals. Most systems are devoid of at least 2-3 types of minerals, so almost impossible to build self sufficient colonies without the need of external material shipments. Lots of totally empty systems. Lots of systems where most of the planets orbit around the B or C star, 2-7 trillion km's away, can't even get there. Many wrecks but no NPRs so far. Lots of new connections between already discovered systems - earlier I've always gotten a new system every time. Hyperactive civilians, causing lot of trouble. Super annoying populations with insatiable need for PPV.
I don't know if this has anything to do with non-real star systems setup, or just pure bad luck on the dice rolls?