Author Topic: What's going on in your empire/planet/battlefield?  (Read 267176 times)

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Offline Steve Walmsley

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Re: What's going on in your empire/planet/battlefield?
« Reply #150 on: January 08, 2012, 08:13:41 AM »
The RNG is really bad about giving you useful researchers. Generally it picks specialties like this:

50% Biology
20% Defensive Systems
10% Sensors
10% Energy Weapons
5% Construction/Production
4% Missile Weapons
1% Power/Propulsion

Oh, and accidental deaths:

1% Biology
4% Defensive Systems
5% Sensors
10% Energy Weapons
10% Construction/Production
20% Missile Weapons
50% Power/Propulsion

In related news, I had a (actually kind of useful in this case) sensor researcher (20% level 5)with a terminal disease die in an accident at exactly the same time as a new sensors (25% level 5) showed up. I figure it was his protegee looking for a promotion.

I'm sure people are aware but if you get a really bad crop of starting officers, there is a button on the F4 window that will replace your entire officer corps without having to create a new game. I'll leave it to individual discretion as to whether this is 'cheating' or not :)

Steve
 

Offline OAM47

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Re: What's going on in your empire/planet/battlefield?
« Reply #151 on: January 08, 2012, 11:23:36 AM »
I've actually been pretty satisfied with the officers in my current game.  There only two issues, one of which is too many ground officers, but then again I haven't needed them yet, and the other being no missile/laser specialists till about 15 years in, which actually made for some nice RP.
 

Offline OAM47

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Re: What's going on in your empire/planet/battlefield?
« Reply #152 on: January 11, 2012, 11:50:37 AM »
Okay, how exactly does one force a turn to go through?  Something BIG must be going down someplace in the galaxy, because for about two days of free time playing the game has gone by at 50 second intervals.  A few times in the past it had done so for shorter times at 1 min, but normally causing the game to "crash" ( ;) ) would unstick it and let me keep going after my patience ran out.  No luck this time...
 

Offline PTTG

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Re: What's going on in your empire/planet/battlefield?
« Reply #153 on: January 11, 2012, 12:04:05 PM »
Enable auto turns in the top right corner of the system window, select 1 week, and take a nap.
 

Offline OAM47

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Re: What's going on in your empire/planet/battlefield?
« Reply #154 on: January 11, 2012, 12:08:36 PM »
Won't that keep going till I stop it manually?  That was my fear.
 

Offline TheDeadlyShoe

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Re: What's going on in your empire/planet/battlefield?
« Reply #155 on: January 11, 2012, 12:37:04 PM »
it will keep going until you get an interrupt event, unless you select a minimum increment number. In that case, it will keep going for a minimum # of increments that you put in the box. IE if you select 5 seconds and put 10 in the box, it will always do at least 10 5-second increments before it will stop.
 

Offline OAM47

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Re: What's going on in your empire/planet/battlefield?
« Reply #156 on: January 11, 2012, 12:48:58 PM »
And interrupts aren't definable, right?  Though I suppose I have enough ships completing orders I wouldn't have to wait long :\
 

Offline Nathan_

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Re: What's going on in your empire/planet/battlefield?
« Reply #157 on: January 16, 2012, 10:05:43 PM »
One of my fully loaded missile cruisers just got rammed, the resulting magazine cookoff destroyed both vessels.
 

Offline Atlantia

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Re: What's going on in your empire/planet/battlefield?
« Reply #158 on: January 17, 2012, 08:58:00 PM »
At least you took out the rammer.

In mine, the NPR the next system over have been more or less destroyed (at least their space presence) by a certain organic spoiler race, and I'm gearing up to fight them. Haven't decided how to tackle the little guys and their pesky mesons. Maybe fighters with reduced-size lasers? I'm hesitant to use missiles, given how expensive they are and how fast the little buggers are.
Now there are two of them.   There are two ______.
 

Offline TheDeadlyShoe

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Re: What's going on in your empire/planet/battlefield?
« Reply #159 on: January 17, 2012, 11:07:49 PM »
Missiles will still be cheaper than fighters, if the fighters can't outrange the FACs. I like to use short range missiles with decent to-hits against 10km/s and size 9 or 10 warheads.  A salvo of five usually disables or kills a single fac. I kill the leakers with lasers. 

If you want a no risk strategy, you can build a 10 km/s+ beam warships if you have at least magnetoplasma drives, and pick them off from out of range.

Of course you still need to mount enough sheer firepower to overwhelm the Queen's shields from outside its range. but that doesnt need to be onthe FAC fighters. Make sure the fast warship TF has very high initiative.
 

Offline Atlantia

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Re: What's going on in your empire/planet/battlefield?
« Reply #160 on: January 17, 2012, 11:11:11 PM »
Thanks for the advice!
Now there are two of them.   There are two ______.
 

Offline Atlantia

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Re: What's going on in your empire/planet/battlefield?
« Reply #161 on: January 18, 2012, 12:35:10 PM »
At least you took out the rammer.

In mine, the NPR the next system over have been more or less destroyed (at least their space presence) by a certain organic spoiler race, and I'm gearing up to fight them. Haven't decided how to tackle the little guys and their pesky mesons. Maybe fighters with reduced-size lasers? I'm hesitant to use missiles, given how expensive they are and how fast the little buggers are.

Update: Sent in one of my disposable GSVs, found that there're a whopping 650 little buggers in that system. No wonder my game takes 5 minutes to play 10 seconds of combat with them. Probably gonna call it quits on this one. If only I could just cause the star to go supernova and destroy everything in that system.
Now there are two of them.   There are two ______.
 

Offline Rawb

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Re: What's going on in your empire/planet/battlefield?
« Reply #162 on: January 20, 2012, 01:42:19 PM »
The Terran Federation, suffering from long political disputes and economic mismanagement, is in it's 10th year.

It has discovered a further 11 solar systems, some with some wreckage of unknown origin as it's previous owners are no where to be found.

Minerals are running dry on Earth at the Federation is taking too long to organise an effort to find minerals from other bodies in or out of Sol. Hostile aliens would have a particularly fun day should it discover Earth, the only military Earth musters is the paltry ground forces.


Basically, I'm a backwater empire with only 3 colonies (One of which a comet miner) no military and soon no minerals.
 

Offline Thiosk

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Re: What's going on in your empire/planet/battlefield?
« Reply #163 on: January 20, 2012, 04:58:03 PM »
The insanely xenophobic Human Imperium has chosen to take a cautious approach to expanding towards the stars.  Emphasizing propulsion, construction, and missile technology, the Imperium intends to glaze the surface of any and all lifebearing planets they encounter as quickly as possible.

Alpha Centauri and Sirrius are quite rich with mineral wealth; Sirrius Corporation claimed a stake on Sirrius-I -- a world with enough corundium and duranium (millions of units at accessibilities of 0.9) to fuel an extensive expansion of mineral production.  Tritanium and several other elements may be obtained at several of the Alpha Corporation's Centauri settlements.  Alpha centauri itself has been a primary focus for human habitation-- it is now the home to 100 million citizens and two planets have been terraformed, and the empire is only in its 18th year.

Industrial expansion is slowing down, focusing now on research laboratories and shipyard capacity.  Before the era's incredible scientists (60% bonus at lvl 10 adminstration) die, the research capacity needs to be upped enough to utilize them!

 

Offline scoopdjm

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Re: What's going on in your empire/planet/battlefield?
« Reply #164 on: January 20, 2012, 08:45:24 PM »
Well the Human sovereignty (as it has styled itself) is about to make the leap from backwater sol empire to extra-solar crusaders, since the soveriegnty plans to only fight within refueling distance (or when defending colonies) its main 'ship-of-the-line' is armed with 100 size-6 box launchers, it is also rumoured that a flagship armed with 50 size-32 box launchers is being designed.