Author Topic: Sector Command  (Read 3022 times)

0 Members and 1 Guest are viewing this topic.

Offline WHCnelson (OP)

  • Warrant Officer, Class 1
  • *****
  • W
  • Posts: 80
Sector Command
« on: March 17, 2012, 12:41:01 PM »
   I have seen some things about Sector Command's but still not clear on them  a lvl 1 Sector Command means a radius of 1 {so does that mean 1 system / Jump out ???) and then lvl 2 Sector Command (means two systems / 2 Jumps out ???).   Please clairify what Radius actually means for those of us who are slow....
 

Offline Thiosk

  • Commodore
  • **********
  • Posts: 784
  • Thanked: 1 times
Re: Sector Command
« Reply #1 on: March 17, 2012, 01:07:47 PM »
You got it.

more levels of sector = bigger sectors.  Theres a button on the menu on the F3 window that opens the sector management window, where you can edit sectors.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Sector Command
« Reply #2 on: March 17, 2012, 02:39:09 PM »
It's not linear either. Level 3 does not equal 3 jumps. I believe it is the square root of the level equals the number of jumps. For practical purposes I've found a sector limit of 3-4 jumps is about best.

Offline sloanjh

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2805
  • Thanked: 112 times
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Sector Command
« Reply #3 on: March 18, 2012, 12:16:34 PM »
Radius = number of jumps (or maybe number of jumps + 1 - I forget).

As Erik said, the radius grows more slowly than the level.  If forget if level(radius) is roughly quadratic (i.e. L = R^2) or roughly exponential (i.e. L = 2^R), but what I do remember is that neither formula is exact - there's some off-by-one stuff going on.

There's an old thread (a year or two maybe? probably in Academy) somewhere where people went through and found the exact relationship experimentally.  So if you want to know the exact relationship (i.e. where the break points are to jump to a new level) you can either search for that thread or temporarily SM new sector commands onto your homeworld one-by-one and see where the radius jumps.

John
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11675
  • Thanked: 20470 times
Re: Sector Command
« Reply #4 on: April 01, 2012, 12:08:44 PM »
Each time the level of the sector command doubles, the range increases by 1.

Level 1 = Range 1
Level 2 = Range 2
Level 4 = Range 3
Level 8 = Range 4
etc.

Steve
 
The following users thanked this post: Tor Cha, xavianbrightly