Author Topic: Naval Ship classes: their tonnage, and designations  (Read 7892 times)

0 Members and 1 Guest are viewing this topic.

Offline Paul M

  • Vice Admiral
  • **********
  • P
  • Posts: 1438
  • Thanked: 63 times
Re: Naval Ship classes: their tonnage, and designations
« Reply #30 on: July 26, 2013, 02:25:25 AM »
Well I must admit since I know that ships will only get larger I am naming the NCNs ships based largely on the idea that eventually the name will fit.  I could call the Terriers/Guardians/Londons frigates, the Wounded Knee/Gargoyle/Lake class destroyers and the Tribals either cruisers or battleships.

But because that would mean when the next size of ships comes out I would be re-classifying them I stuck more with a naming convention based on size but also role.  The frigates (Escort, Heavy Frigate, Corvette) classes are the smallest warship and they each are mission specialized.  Destroyers are the first multi-role ship but one that is not capable of independent operation.  Cruisers are multi-role (in general) ships capable of indepentent operation.  Battle cruiser doesn't make sense to me and won't be used.  Battleships are large warships intended for decisive combat situations....since there is nothing more decisive than a Battleship on Battleship engagement.

"Independent Operation" here means: does not require a jump ship. 

Other than that the NCN differentiates inside the class by role.  But due to inter-building being fairly key to the Navy design all ships of a certain "class" will likely be the same tonnage.  Also every ship carries the sensors needed to do its job (search, missile, IR, EM) to prevent mission kills by single ship losses.   But designation wise the Gargoyles are FGE(H) or heavy escort frigates while the Wounded Knee's are just FGH.  The Edinburoughs are classified as Supply Ships which makes them "SS."  The game "War in the Pacific Admiral Edition" has a listing of ship classifications abreviations and it is quite extensive, and to effectively play the game you have to get familier with them...

I think how you define your ship will in many ways be determined by what the state your game is in.  If you are like me in the process of building your navy and have limited hull sizes available then it is likely you are going to name your ships by hull size using names that reflect smaller ships.  If on the other hand you do a regular start where you can begin with substantial ships then you can adopt the more modern convention of name by role since it is likely that further expansion will be on a more modest scale to a conventional start.
 

Offline Jorgen_CAB

  • Admiral of the Fleet
  • ***********
  • J
  • Posts: 2837
  • Thanked: 673 times
Re: Naval Ship classes: their tonnage, and designations
« Reply #31 on: July 26, 2013, 08:14:11 AM »
I often start with very low tech as you have done and I do much the same. Cruisers is a late edition to my fleets and generally very large to incorporate everything they need to be effective. The way the game
mechanics work it is not possible to build truly independent ship until you researched many levels of jump-drive technology. I never allow more than 30% total space for engines (normal+jump). So true cruisers will come late, later than battleships. I don't require jump-drives on battleships (I usually end up building carriers rather than battleships or batte-carriers), they are not suppose to cruise and mine need jump-gates to move from system to system in most cases.

My frigates are generally smaller then my destroyers but they don't have to be. The destroyer as the role I use them as seem to be similar to yours. They carry both offensive and defensive capabilities and are the biggest ship I can generally quickly deploy to forward bases with maintenance facilities. This means that destroyers general grow from around 6000t to about 12-15000t with mid tech levels. It's not unusual that I keep both a larger and a smaller type of destroyer as game progress. I also don't usually deploy frigates with destroyer TG unless really necessary. Destroyers also usually are faster than my frigates.

When I build cruisers I generally also design a larger escort frigate to accompany them. Not as large as the cruiser but a ship that has more defensive capabilities. You might say they are light cruisers, but that would imply they actually were truly independent ships, they also lack the offensive force to be a true cruiser.
This small but powerful group can act completely independent for at least 18-24 months from any bases and 36-48 months away from any maintenance facilities. The cruiser and frigates have enough hangar space to even accommodate a full squadron of attack crafts or geo/grav-survey shuttles. The cruiser can then act as the mothership for a survey mission.
« Last Edit: July 26, 2013, 08:23:10 AM by Jorgen_CAB »