Posted by: ThatBlondeGuy
« on: October 22, 2012, 03:53:56 AM »Unfortunately this is not an initiative issue. As was said previously the problem is that in each 5 second turn there is one step where the active sensors detect what is there. The order of the round however places this after movement, but before weapons are fired. As the missiles are fired after this, but all movement is finished before you get back to this point the missiles are fired, move and impact during the following move segment. There is no way for weapons to bypass this when the missiles are fired from such a short range.
I think that the CIWS get around this because they have thier own dedicated sensor, and when Steve coded them they were assumed to always spot incomming missiles. This has happened before even when a ship was sensor blind from having just transited a jump point.
Brian
Indeed CIWS is designed as the 'last' chance and they always get a shot off at any missiles within the five second increment. The problem with other point defense systems is it takes over 5 seconds to detect, target, and fire the weapon at the missile, within the five seconds the missile has left the tube and hit your ship. Which is why for Close quarters attack ships, CIWS is generally a better bet.