Author Topic: Missile design under the new rules  (Read 4601 times)

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Offline Charlie Beeler

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Re: Missile design under the new rules
« Reply #15 on: October 30, 2012, 08:11:39 AM »
Rokmonkey your not using the full potential of the tech you have.

It looks like you had available:
Maximum Engine Power Modifier x1.25
Magneto-plasma Drive Technology
Fuel Consumption: 0.8 Litres per Engine Power Hour
Levitated-Pit Implosion Warhead: Strength: 4 x MSP
Missile Agility 32 per MSP

At least this is the tech that I reverse engineer to match the listed proformance.

While this is not a supporting mix of tech your AMM could be much better.

The max power at this tech is X2.5 (+150%) not X2 (+100%).
Make the missile engine .6msp X2.5 and it has 1.2 propulsion points. This produces a missile speed of 24k/kps.
Change the agility to .1409msp and you have a manouver rating of 15 giving you a 36% tohit against 10k/kps targets.
Fuel should be .0091 for 22.75liters and a range of 9.7m km.  Plenty for an AMM.

If you ment that the max power tech was X2 (as in 4th tech level) then the missile could look like this with the same msp allocations I've listed:
Speed 38,400 kps with a tohit against 10k kps targets of 57.6% and a range drops to just over 3m km. 
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Rokmonkey

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Re: Missile design under the new rules
« Reply #16 on: October 30, 2012, 11:53:26 AM »
Yeah, I've noticed the power tech is really really important to research.   I mean really, I don't need an AMM going 700k km, let alone 3m km.   I've put some more points into it, and it's helping.   I'm a total noob at Aurora, like terribad.