View full version: General Discussion
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  1. Deleting NPR fleets
  2. Planetary Defense Space Station
  3. Appreciation and Introduction
  4. Negative Mass Driver numbers
  5. Screen resolution - 1366x768 and others
  6. Couple of questions by me, but confused
  7. What's wrong with this picture?
  8. 1,9 patch
  9. Shipyard question
  10. # of Jump Points in 1 System
  11. Invasion Advice Needed
  12. Invading alien worlds
  13. Protection / How to?
  14. Deleting a fleet
  15. Refitting ships as intended?
  16. Diplomacy Issue
  17. Event question
  18. How do you use sub-fleets?
  19. How commander priority works
  20. Problem with tankers, picture included
  21. Parsing Decimal Separators
  22. Reducing Micro - Suggestions or something i might have missed!
  23. Setting Support elements
  24. Research project question
  25. Introducing a new member
  26. Survay Fleet
  27. Comets
  28. Timeline on Genetic Modification Re-Implementation
  29. 1.8.0 How to attach waypoints to a planet
  30. Set Hostile?
  31. Text System View?
  32. Why isn't this breathable?
  33. Questions
  34. "Obsolete" checkbox does not show for me
  35. How conquest works
  36. Potential Detection Bug
  37. General Fleet Resupply
  38. Hide info of friendly ships?
  39. How to create Xenoarcheologist Teams in C# Aurora?
  40. Dead End Map
  41. Ruined Settlements and Alien Installations
  42. Maintenance Facilities Capacity
  43. Suicidal scientists
  44. Refueling Fleets?
  45. Medals
  46. Is there any way to remove civilian ships from ship selection context menu?
  47. Planetary Protection Value
  48. Thoughts On Campaign Length?
  49. There are bats in my belfry... and Magician on my bridge.
  50. Is diplomacy fixed yet?