Author Topic: 1.8.0 How to attach waypoints to a planet  (Read 1996 times)

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Offline Narhalles (OP)

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1.8.0 How to attach waypoints to a planet
« on: April 24, 2020, 10:08:31 PM »
Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
 

Offline SpikeTheHobbitMage

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #1 on: April 24, 2020, 10:19:19 PM »
Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
I don't recall being able to do that in VB Aurora either, so it looks like intended behaviour.
 

Offline Froggiest1982

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #2 on: April 24, 2020, 10:34:44 PM »
Forgive me, what are you trying to achieve?

Offline Froggiest1982

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #3 on: April 24, 2020, 10:38:14 PM »
Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
I don't recall being able to do that in VB Aurora either, so it looks like intended behaviour.

correct, but also not true. It really depends on what u need to do.

Offline Conscript Gary

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #4 on: April 24, 2020, 11:04:21 PM »
I believe that you can only set up relative waypoints like that directly on top of a body, by clicking on it first.
 

Offline Narhalles (OP)

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #5 on: April 24, 2020, 11:05:57 PM »
Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.
 

Offline Father Tim

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #6 on: April 24, 2020, 11:25:26 PM »
Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet.  Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?


You can't.  The only waypoints you can set that move with a body are directly on top of them.
 

Offline Froggiest1982

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #7 on: April 25, 2020, 12:07:02 AM »
There is the the orbit mechanic, just not sure if viable, should test. You cannot use buoy though you'll have to sort through orbital stations.

Offline skoormit

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #8 on: April 25, 2020, 09:52:42 AM »
Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.

Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.
 

Online Droll

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #9 on: April 25, 2020, 10:54:47 AM »
Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.

Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.

Are escorts implemented in C# right now?
 

Offline Father Tim

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Re: 1.8.0 How to attach waypoints to a planet
« Reply #10 on: April 25, 2020, 11:37:03 AM »
Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.

Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.

Are escorts implemented in C# right now?

They are not.  But they are on the list.