Author Topic: Planetary Defense Space Station  (Read 2647 times)

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Offline Suxxor (OP)

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Planetary Defense Space Station
« on: April 30, 2020, 03:10:22 AM »
Hi,

I tried to create something that would replace PDC.  Basic idea is to create space station to service fighters (sattelites).  I'm having trouble with making it work.  I can't assign fighters to mothership (the option doesn't show in fleet movement orders).  It is generating PPV but I can't dock and reload missile launchers.  Any ideas what am I missing?

Space station
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Satellite Base 0,1 class Fighter Base      60 905 tons       662 Crew       2 828,4 BP       TCS 1 218    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 95      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 29    Max Repair 200 MSP
Magazine 1 000   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Maintenance Modules: 10 module(s) capable of supporting ships of 16 000 tons


CIWS-200 (5x6)    Range 1000 km     TS: 20 000 km/s     ROF 5       
S6 Box Missile W16 160m km (166)    Speed: 27 067 km/s    End: 98,2m     Range: 159,4m km    WH: 16    Size: 6,00    TH: 99/59/29
Ordnance Transfer Rate: 80 MSP per hour     Complete Transfer 12 hours

Sat AMM Active Search Sensor AS9-R1 (1)     GPS 28     Range 9,9m km    MCR 1,1m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes

Missile Defense Sattelite
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AMM Sat 0,2 class Fighter-Scout      336 tons       18 Crew       105,1 BP       TCS 7    TH 0    EM 0
1 km/s      Armour 1-4       Shields 0-0       HTK 5      Sensors 0/0/0/0      DCR 1      PPV 2,36
Maint Life 54,96 Years     MSP 195    AFR 1%    IFR 0,0%    1YR 0    5YR 2    Max Repair 28 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   


Twin Gauss Cannon R300-17,00 Turret (1x6)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Beam Fire Control R96-TS5000 (1)     Max Range: 96 000 km   TS: 5 000 km/s     90 79 69 58 48 38 27 17 6 0

S6 Box Missile W16 160m km (0)    Speed: 27 067 km/s    End: 98,2m     Range: 159,4m km    WH: 16    Size: 6,00    TH: 99/59/29

Sat AMM Active Search Sensor AS9-R1 (1)     GPS 28     Range 9,9m km    MCR 1,1m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

Anti Ship Sattelite
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AS Sat 0,1 class Fighter-Scout      452 tons       20 Crew       184,8 BP       TCS 9    TH 0    EM 0
1 km/s      Armour 1-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 1      PPV 6
Maint Life 27,02 Years     MSP 256    AFR 2%    IFR 0,0%    1YR 1    5YR 10    Max Repair 70 MSP
Magazine 6   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   


Size 6,00 Box Launcher (1)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
SAT Missile Fire Control FC162-R140 (1)     Range 162,6m km    Resolution 140

SAT AS Active Search Sensor AS81-R140 (1)     GPS 9800     Range 81,3m km    Resolution 140

This design is classed as a Fighter for production, combat and planetary interaction

 

Offline smoelf

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Re: Planetary Defense Space Station
« Reply #1 on: April 30, 2020, 03:39:56 AM »
Unless I am blind, it looks like you are missing hangar bays on you space station.
 

Offline TMaekler

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Re: Planetary Defense Space Station
« Reply #2 on: April 30, 2020, 03:46:07 AM »
Unless I am blind, it looks like you are missing hangar bays on you space station.
Yup, no hangar bays, according to the description.
 

Offline Jorgen_CAB

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Re: Planetary Defense Space Station
« Reply #3 on: April 30, 2020, 04:43:54 AM »
There is no need for hangar bays as there are maintenance facilities instead...

I would probably not construct fighter sized missile stations though as they are hugely inefficient rather than a more dedicated missile platform if a bigger size... at least a few thousand tons. You could also reduce the deployment to very low if they are deployed over a populated planet. I usually imagine that people working on a station at orbit over a population don't actually live on the station itself.
 

Offline smoelf

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Re: Planetary Defense Space Station
« Reply #4 on: April 30, 2020, 05:43:57 AM »
There is no need for hangar bays as there are maintenance facilities instead...

Maintenance facilities won't allow a fleet of fighters to land and reload their box launchers, which is what OP is asking about.
 

Offline Droll

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Re: Planetary Defense Space Station
« Reply #5 on: April 30, 2020, 06:15:43 AM »
There is no need for hangar bays as there are maintenance facilities instead...

Maintenance facilities won't allow a fleet of fighters to land and reload their box launchers, which is what OP is asking about.

Maintenance facilities can still reload box launchers - just slower
 

Offline skoormit

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Re: Planetary Defense Space Station
« Reply #6 on: April 30, 2020, 06:28:42 AM »
There is no need for hangar bays as there are maintenance facilities instead...

Maintenance facilities won't allow a fleet of fighters to land and reload their box launchers, which is what OP is asking about.

Maintenance facilities can still reload box launchers - just slower

You are thinking of Ordnance Transfer Points:
Quote from: Steve
For C# Aurora, box launchers can only be reloaded in a hangar, or at an Ordnance Transfer Point (a Spaceport, Ordnance Transfer Station or Ordnance Transfer Hub). Reloading at an Ordnance Transfer Point is 10x slower than in a hangar (similar to the penalty for maintenance facilities in VB6 Aurora).

Maintenance facilities are only for maintaining ships.
 

Offline Droll

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Re: Planetary Defense Space Station
« Reply #7 on: April 30, 2020, 07:51:26 AM »
There is no need for hangar bays as there are maintenance facilities instead...

Maintenance facilities won't allow a fleet of fighters to land and reload their box launchers, which is what OP is asking about.

Maintenance facilities can still reload box launchers - just slower

You are thinking of Ordnance Transfer Points:
Quote from: Steve
For C# Aurora, box launchers can only be reloaded in a hangar, or at an Ordnance Transfer Point (a Spaceport, Ordnance Transfer Station or Ordnance Transfer Hub). Reloading at an Ordnance Transfer Point is 10x slower than in a hangar (similar to the penalty for maintenance facilities in VB6 Aurora).

Maintenance facilities are only for maintaining ships.

I confused maintenance facilities with their VB6 cousins, my bad.
 

Offline Suxxor (OP)

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Re: Planetary Defense Space Station
« Reply #8 on: April 30, 2020, 08:32:51 AM »
Thanks.  I'll try a space station with Ordnance Transfer Hub.  Any thoughts on concept of stationary ship and missile defence? Currently I don't see a way to effectivelly protect a planet against Invaders (actual invaders, not NPC race).
 

Offline Migi

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Re: Planetary Defense Space Station
« Reply #9 on: April 30, 2020, 12:09:04 PM »
Thanks.  I'll try a space station with Ordnance Transfer Hub.  Any thoughts on concept of stationary ship and missile defence? Currently I don't see a way to effectivelly protect a planet against Invaders (actual invaders, not NPC race).
To some extent defending the planet is the wrong place, you should be defending the jump points because that is where you have the advantage.

You can still use a station to provide maintenance and logistics at the jump point though. Fighter class ships are nice and convenient even if they might be less efficient than big ships.
 

Offline Suxxor (OP)

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Re: Planetary Defense Space Station
« Reply #10 on: April 30, 2020, 01:20:58 PM »
Quote from: Migi link=topic=11164. msg129480#msg129480 date=1588266544
Quote from: Suxxor link=topic=11164. msg129406#msg129406 date=1588253571
Thanks.   I'll try a space station with Ordnance Transfer Hub.   Any thoughts on concept of stationary ship and missile defence? Currently I don't see a way to effectivelly protect a planet against Invaders (actual invaders, not NPC race).
To some extent defending the planet is the wrong place, you should be defending the jump points because that is where you have the advantage.

You can still use a station to provide maintenance and logistics at the jump point though.  Fighter class ships are nice and convenient even if they might be less efficient than big ships.
I've played against invaders once.  A wormhlole was open for 10 years with nothing coming through.  What came through after that time would destroy any fleet.  I was able to mop them up by outranging their beam ships.  Hence the idea of static missiles.
 

Offline Migi

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Re: Planetary Defense Space Station
« Reply #11 on: April 30, 2020, 01:37:26 PM »
Quote from: Migi link=topic=11164. msg129480#msg129480 date=1588266544
Quote from: Suxxor link=topic=11164. msg129406#msg129406 date=1588253571
Thanks.   I'll try a space station with Ordnance Transfer Hub.   Any thoughts on concept of stationary ship and missile defence? Currently I don't see a way to effectivelly protect a planet against Invaders (actual invaders, not NPC race).
To some extent defending the planet is the wrong place, you should be defending the jump points because that is where you have the advantage.

You can still use a station to provide maintenance and logistics at the jump point though.  Fighter class ships are nice and convenient even if they might be less efficient than big ships.
I've played against invaders once.  A wormhlole was open for 10 years with nothing coming through.  What came through after that time would destroy any fleet.  I was able to mop them up by outranging their beam ships.  Hence the idea of static missiles.
Sorry I misread your earlier post, I've never fought Invaders I've only read about them in one of Steve's AAR's.