Author Topic: Change Log for 6.00 discussion  (Read 49104 times)

0 Members and 1 Guest are viewing this topic.

Offline sloanjh (OP)

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2805
  • Thanked: 112 times
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2021 Supporter 2021 Supporter : Donate for 2021
Change Log for 6.00 discussion
« on: April 21, 2012, 09:37:35 AM »
This thread is for discussion of Steve's (locked) "Change for v6.00" thread.
« Last Edit: June 07, 2014, 09:14:09 AM by Steve Walmsley »
 

Offline bean

  • Rear Admiral
  • **********
  • b
  • Posts: 921
  • Thanked: 58 times
Re: Change Log for 5.70 discussion
« Reply #1 on: April 21, 2012, 02:01:53 PM »
I have two questions:
1. How are buoys affected?
2. When will you stop taunting us and release it?

Other then that, it looks very good indeed.
This is Excel-in-Space, not Wing Commander - Rastaman
 

Offline xeryon

  • Captain
  • **********
  • Posts: 581
Re: Change Log for 5.70 discussion
« Reply #2 on: April 21, 2012, 07:42:57 PM »
I have two questions:
1. How are buoys affected?
2. When will you stop taunting us and release it?

Other then that, it looks very good indeed.

certainly #2.  I am itching to work with the expanded Sol.
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11672
  • Thanked: 20452 times
Re: Change Log for 5.70 discussion
« Reply #3 on: April 22, 2012, 06:12:26 AM »
I have two questions:
1. How are buoys affected?
2. When will you stop taunting us and release it?

Other then that, it looks very good indeed.

I haven't decided yet on buoys - I may change it to the NA system where the design process allocates reactors automatically for any on-board sensors and the buoys last forever.

It will be a while before I release it. I need to finish the planned changes and test everything in a quick mini-campaign. Also I get the keys to a new house in 2 weeks and I have to move in on the 15th May, so I may not get much free time in the near future.

Steve
 

Offline xeryon

  • Captain
  • **********
  • Posts: 581
Re: Change Log for 5.70 discussion
« Reply #4 on: April 22, 2012, 08:02:16 AM »
That is both tragic and good news.  Good luck with the new house.

There hasn't been much discussion on your end as to the possibility of changes that would make star bases more feasible.  I don't want to start a full discussion of the topic here, just wondering if there were plans to includes changes in that area.
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11672
  • Thanked: 20452 times
Re: Change Log for 5.70 discussion
« Reply #5 on: April 22, 2012, 10:49:22 AM »
That is both tragic and good news.  Good luck with the new house.

There hasn't been much discussion on your end as to the possibility of changes that would make star bases more feasible.  I don't want to start a full discussion of the topic here, just wondering if there were plans to includes changes in that area.

I haven't commented on it yet as I haven't really had time to look at it. I do think there needs to be some way of having a large base that can maintain itself though.

Steve
 

Offline Lav

  • Petty Officer
  • **
  • L
  • Posts: 27
Re: Change Log for 5.70 discussion
« Reply #6 on: April 22, 2012, 11:24:18 AM »
... I do think there needs to be some way of having a large base that can maintain itself though.

Steve

I am delighted by this thought and the possible conversion of the buoys! The release date, in an ideal world, would be today of course  :) but it sounds like you'll be fairly busy. Like xeryon said, good luck with the new house.
 

Offline Thiosk

  • Commodore
  • **********
  • Posts: 784
  • Thanked: 1 times
Re: Change Log for 5.70 discussion
« Reply #7 on: April 23, 2012, 12:34:51 AM »
I like how the new concept for missiles is shaping up.

However, I don't think reducing beam weapon size is not necessarily going to "fix" beam weapons with respect to buffed missile combat.
 

Offline TallTroll

  • Lieutenant
  • *******
  • T
  • Posts: 154
  • Thanked: 19 times
Re: Change Log for 5.70 discussion
« Reply #8 on: April 23, 2012, 04:31:23 AM »
I'd be tempted to consider a more direct anti-missile balance factor, if one seems to be required : allow a new EW component that shuts off missiles (cuts their FC tracking or something) at a little beyond beam range. You can therefore leave beam weapons as is, and extend your effective PD range without upsetting the balance of beam weapons
 

Offline chrislocke2000

  • Captain
  • **********
  • c
  • Posts: 544
  • Thanked: 39 times
Re: Change Log for 5.70 discussion
« Reply #9 on: April 23, 2012, 06:02:45 AM »
With the new tech line on max engine power variation I'd be interested in the comparative RP to create fighter and FAC equiv engines compared to the current version. Ie are fighters and FACs effectively going to become later game techs as the cumulative RP needed is a lot higher?
 

Offline TheDeadlyShoe

  • Vice Admiral
  • **********
  • Posts: 1264
  • Thanked: 58 times
  • Dance Commander
Re: Change Log for 5.70 discussion
« Reply #10 on: April 23, 2012, 10:05:58 AM »
suggestion: eliminate the size reduction of missile fire controls vs active sensors.   


*reduces the current big advantage missiles have in small craft, especially wrt long range missiles and crew reqs;
*slightly improves beam starships vs missile starships;
*makes ignoring ECM through overengineered fire controls less easy-breezy;
 

Offline Havear

  • Lieutenant
  • *******
  • H
  • Posts: 176
  • Thanked: 8 times
Re: Change Log for 5.70 discussion
« Reply #11 on: April 23, 2012, 11:50:37 AM »
An EW system, especially simply drones that look like a copy of their mothership but can't take much damage, would go a long way to balancing missiles and beams. Beams would be able to quickly "test" targets until they find the real ships, while missiles would be more difficult and take longer due to flight time.
 

Offline xeryon

  • Captain
  • **********
  • Posts: 581
Re: Change Log for 5.70 discussion
« Reply #12 on: April 23, 2012, 11:57:39 AM »
With regards to the Sol system I stumbled across this tid-bit when doing a little light reading into the physics of Lagrangian Points.  Turns out there are at least two instances of Moon's have fields strong enough at L4 and L5 to have captured their own trojans.  Will those have made it into the new Sol as well?

Excerpt from Wiki
Saturn's moon Tethys has two much smaller satellites at its L4 and L5 points named Telesto and Calypso, respectively.
Saturn's moon Dione has smaller moons Helene and Polydeuces at its L4 and L5 points, respectively.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Change Log for 5.70 discussion
« Reply #13 on: April 23, 2012, 12:01:27 PM »
An EW system, especially simply drones that look like a copy of their mothership but can't take much damage, would go a long way to balancing missiles and beams. Beams would be able to quickly "test" targets until they find the real ships, while missiles would be more difficult and take longer due to flight time.

Steve did mention a while back (a year or so) that he wanted to take another look at EW.

Offline bean

  • Rear Admiral
  • **********
  • b
  • Posts: 921
  • Thanked: 58 times
Re: Change Log for 5.70 discussion
« Reply #14 on: April 23, 2012, 12:02:51 PM »
suggestion: eliminate the size reduction of missile fire controls vs active sensors.   


*reduces the current big advantage missiles have in small craft, especially wrt long range missiles and crew reqs;
*slightly improves beam starships vs missile starships;
*makes ignoring ECM through overengineered fire controls less easy-breezy;

I'm not so sure about that.  A revised ECM system would take care of the third point, and maybe reducing the multiplier from x3 to x2 would take care of the others.  The problem with making them the same size is that they have different jobs, and from a realism standpoint, they won't be the same size.

EW is in need of revision, and I posted my thoughts in the suggestions section.

Missiles are tricky, and I'd probably go for reduced accuracy and reduced range instead of just reduced range. 
This is Excel-in-Space, not Wing Commander - Rastaman