Posted by: MarcAFK
« on: July 11, 2013, 06:50:53 AM »Quote from: telegraph link=topic=2272. msg61010#msg61010 date=1362650060
Leaving gates alone would not really save you. You would want to kill this NPR as soon as possible, because minirals are the only finite resource in this game, and these guys leave you with a tail of barren systems. I assume they would even spleet their fleet once in a while, if their current fleet is becoming too large.Parts of this sound very similar to a certain spoiler, especially the trail of barren systems, but i really like the idea of a NPR that salvages whatever it finds and adds it to it's wall of battle, a ramshackle collection of every random tech in the galaxy then sends every damn ship it has across the stars like a plague of passenger pigeons.
If there will ever be such an NPR it would be great for it to utilize all available arsenal, including HPM and boarding. This way it will have a big variaty of ships stolen from other races(including player) and will have it's own ships built from salvaged components. I can envision an organic matriarch carrier with a bit of duranium patches where it was repaired and a precursor missile launchers built into some of it's eye holes.
Back on topic, I'm considering putting my current recently started game on hold and starting up one of those Battlestar Galactica inspired exodus scenarios, I'll see if i can devise a starting fleet that'll provide something like half the normal game start production levels, but with a decent fleet of large higher technology warships/freighters, perhaps even tow around a 300'000 ton shipyard or two.
In fact, though I have a terrible history of abandoning let's play's back on the dwarf fortress forum, I would probably enjoy committing myself to producing a detailed after action report somewhere on these forums.