I recently encountered hostile aliens, go me! I have 2 anti ship missile destroyers in the fleet I sent to blow the aliens up, but when I got into range and clicked on the open fire button I got the following message;
29th December 2054 20:09:01,YZ Ceti,Acheron - Tier 3 - Missile FC R180 MR92 S1 targeting Barcelo 002 at 87m km
29th December 2054 20:09:01,YZ Ceti,Tier 3 - Missile FC R180 MR92 S1 on Acheron has a maximum range of 0k km and is therefore unable to lock on to the target. No missiles are fired.
Then, when I checked my technology screen I saw I had 2 fire controls with the exact same name, one has a cost of 21, but detection strength and max range are both 0, while the other has a cost of 21, detection strength 21, and max range of 92.97 million Km, this one for some reason I had marked as obsolete.
My problem now is that I tried to make the first fire control, just to see how I had manged to create a completely useless component, but even using the lowest tech possible I can at least get some range to it. So, I was wondering if this was a bug, or if I'm just a massive idiot.
My second question is whether I can use SM mode to swap out the useless fire control for the proper one, or if I will have to disengage the enemy and refit my destroyers?
Thanks,
BlackHawk