Author Topic: Repairing Armor  (Read 2870 times)

0 Members and 1 Guest are viewing this topic.

Offline Theodidactus (OP)

  • Registered
  • Commodore
  • **********
  • Posts: 628
Repairing Armor
« on: August 10, 2012, 09:51:13 AM »
I recently had a glorious victory wherein I destroyed a dozen enemy ships while sustaining no casualties. They did ding my armor up pretty bad though, if that fleet wants to fight again someday, it needs that armor fixed.

How do you repair armor? Damage control can't do it, and neither does overhauling the ship.
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theokrat

  • Lt. Commander
  • ********
  • Posts: 236
Re: Repairing Armor
« Reply #1 on: August 10, 2012, 10:01:07 AM »
Use the "repair" option of shipyards
 

Offline Charlie Beeler

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1381
  • Thanked: 3 times
Re: Repairing Armor
« Reply #2 on: August 10, 2012, 12:19:13 PM »
There is one other option.  You can also make the repairs aboard a ship with a suffienctly large hanger bay.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Theodidactus (OP)

  • Registered
  • Commodore
  • **********
  • Posts: 628
Re: Repairing Armor
« Reply #3 on: August 10, 2012, 12:54:03 PM »
I hope the shipyard doesn't have to be the size of the ship, otherwise, this could get reeeeeal complicated.
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theokrat

  • Lt. Commander
  • ********
  • Posts: 236
Re: Repairing Armor
« Reply #4 on: August 10, 2012, 12:57:22 PM »
I hope the shipyard doesn't have to be the size of the ship, otherwise, this could get reeeeeal complicated.
I dont think so. Surely does not have to be tooled to the class.
 

Offline Nathan_

  • Pulsar 4x Dev
  • Commodore
  • *
  • N
  • Posts: 701
Re: Repairing Armor
« Reply #5 on: August 10, 2012, 12:57:46 PM »
The ship in question being a deathstar orbital built from the ground? You should build a giant hanger PDC for it anyway so it doesn't chew through all your resources if thats the case.
 

Offline LoSboccacc

  • Sub-Lieutenant
  • ******
  • L
  • Posts: 136
  • Thanked: 5 times
Re: Repairing Armor
« Reply #6 on: August 10, 2012, 01:08:42 PM »
The ship in question being a deathstar orbital built from the ground? You should build a giant hanger PDC for it anyway so it doesn't chew through all your resources if thats the case.

I like this.

I'll be doing that for mothballing fleets in later games.
 

Offline Zook

  • Commander
  • *********
  • Posts: 308
  • Thanked: 10 times
Re: Repairing Armor
« Reply #7 on: September 02, 2012, 09:34:07 PM »
Ships with damaged armor don't show up in the Damaged Ships window. Do I really have to check every one to see if there's a dent in the hull?
 

Offline Theokrat

  • Lt. Commander
  • ********
  • Posts: 236
Re: Repairing Armor
« Reply #8 on: September 03, 2012, 04:50:28 AM »
Ships with damaged armor don't show up in the Damaged Ships window. Do I really have to check every one to see if there's a dent in the hull?
Well if the ship in question is docked to a colony with a shipyard, then you could identify the damaged ones through the repair menu itself- IIRC only damaged ships show up in the corresponding drop-down menu.

Otherwise it might be easier to export the event log and use a text-search for armour damage. This would tell you which ships got damaged in combat.
 

Offline Zook

  • Commander
  • *********
  • Posts: 308
  • Thanked: 10 times
Re: Repairing Armor
« Reply #9 on: September 03, 2012, 12:13:22 PM »
No, that's only works for "Refit".