Author Topic: Commercial Shipping  (Read 2016 times)

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Offline Mor (OP)

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Commercial Shipping
« on: January 02, 2016, 02:06:34 PM »
Few questions:

1. Commercial Shipping handle civilian contacts, haul trade goods, and harvest fuel from gas giants but otherwise do not ship raw materials. Correct?
2. When trade goods are begin to generate on a planet?

3. Shipping range is up to 4 systems?
4. Do we benefit from "allies" sending trade fleets to us?
5. We can manually ban bodies to prevent ships traveling there. Is there any automatic i.e. it makes sense that civilian ships will avoid frontier systems during wartime.
« Last Edit: January 02, 2016, 02:23:50 PM by Mor »
 

Offline Steve Walmsley

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Re: Commercial Shipping
« Reply #1 on: January 02, 2016, 02:29:15 PM »
Few questions:

1. Commercial Shipping handle civilian contacts, haul trade goods, and harvest fuel from gas giants but otherwise do not ship raw materials. Correct?
2. When trade goods are begin to generate on a planet?

3. Shipping range is up to 4 systems?
4. Do we benefit from "allies" sending trade fleets to us?
5. We can manually ban bodies to prevent ships traveling there. Is there any automatic i.e. it makes sense that civilian ships will avoid frontier systems during wartime.

1) I think you mean civilian shipping rather than commercial. Yes, if that's true
2) Different trade good appear at different pop sizes. Everything is available by 10m pop.
3) Shipping range is unlimited in v7.0 or later
4) Yes.
5) Civilian ships will avoid systems where there has been recent conflict unless sufficient warships are in that system to provide protection (this is shown on the galactic map as red numbers above the system).
 

Offline linkxsc

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Re: Commercial Shipping
« Reply #2 on: January 02, 2016, 02:32:12 PM »
1. Commercial shipping will automatically handle trade goods. And on command you can set up a contract (civilians/ind status tab) to have them move structures and installations. They'll also move colonists, and harvest from gas giants (assuming you have the necessary techs)
They can not move ship components, PDC components, missiles, maintenance, or minerals.

2. Trade goods are constantly generated on all planets with people on them. Also they always generate a demand. This can be viewed in the Wealth/Trade tab. If there is nothign present below, its because you haven't  passed any time yet.
All colonies with a colony cost demand infrastructure.
Once the planet reaches a few million, it'll open up a handful of basic goods demands, (machinery, construction materials and such)
And i believe when it hits 10 million it opens up all of the goods.

Each planet will generate infrastructure, and a random spattering of the trade goods (never all of them) and this rises as the population gets larger. The demand for the things they lack also rises.
Say you colonized the 4 moons of Jupiter. After they hit 10-20mil pop, they'll start trading between each other slowly, and generating extra wealth for you through tax. Once they reach 100mil pop, they'd start making you a lot of money. But of course you do need to limit your civilian shipping at times due to processor limitations (can have literally thousands of the things running around and it'll slow down your game)

3. They can generate a trade run with a colony within 4 jumps of their starting planet, as long as there are gates on the jump points as needed. (means the civilians don't need to have jump drives). They can travel say 20 away, as long as they had 5 different trade runs between planets on the way. Though trade ships tend to favor your local systems better than far out ones.


4. I believe that there is more money generated from an empire>empire trade, than generated by just trading between your own planets. Also trading can generate more goodwill between you and another empire, making alliances easier.
 

Offline Mor (OP)

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Re: Commercial Shipping
« Reply #3 on: January 02, 2016, 04:42:06 PM »
Big thank you! And with all that in mind, I have updated the relevant wiki page, hopefully I didn't butched anything.
« Last Edit: January 02, 2016, 04:54:29 PM by Mor »
 

Offline DIT_grue

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Re: Commercial Shipping
« Reply #4 on: January 03, 2016, 12:04:30 AM »
4. I believe that there is more money generated from an empire>empire trade, than generated by just trading between your own planets. Also trading can generate more goodwill between you and another empire, making alliances easier.

IIRC the original explanation was that there's half a credit in tax on every unit exported, and half a credit tax on every unit carried. So if one of your lines picks up goods at another empire's colony (it doesn't matter where they ship to), you get half the tax you would if they did so from one of your planets. And if a foreign ship carries goods from your empire, you still only get half the taxes (but the opposite half, as though that mattered ;) ). The reason that it's usually worthwhile is that inter-empire trade opens up more sources of supply and demand, so cargos get moved instead of sitting at the colony where they're produced until they rot to pieces.