Posted by: Rich.h
« on: October 12, 2022, 03:49:06 AM »I think this could be fixed if it was put in place that raider ships on arriving into a system have to wait X period of time before they can leave again via a jump point. Be it x hours or x days whichever works out from a balance perspective. This would give the player time to either intecept and deal with them, or at least place a force of ships at the point waiting on them coming back.
In fact this same idea should probably apply to all non player ships, jump shock is one thing but the micromanagement hell that is 8000 ships jumping in and out every few clicks is game killing, all it does it cause me to SM move my fleet to the location so they can engage instantly. Not for any reason that to get rid of the annoyance.
Maybe if jump shock was just increased by a huge amount so it lasted a couple of days or something then it will fix the issue everywhere and also balance things out with the player too.
In fact this same idea should probably apply to all non player ships, jump shock is one thing but the micromanagement hell that is 8000 ships jumping in and out every few clicks is game killing, all it does it cause me to SM move my fleet to the location so they can engage instantly. Not for any reason that to get rid of the annoyance.
Maybe if jump shock was just increased by a huge amount so it lasted a couple of days or something then it will fix the issue everywhere and also balance things out with the player too.