View full version: The Academy
  1. Civ shipping installations
  2. Frozen hazardous gases
  3. System display abbreivations
  4. Genetic Modification
  5. Problem with an orbital miner - FIXED
  6. The Non-Player Races (NPRs), and how to set them up
  7. Early game weapons
  8. How do I find a socalled 'dormant jump point'?
  9. How do your fighter survie the size1 missle spam?
  10. Diplomacy Rating
  11. My beamer fleet won't fire
  12. Question about Empty Fleets
  13. Ground Reinforcement
  14. Ground Force Fortification Question
  15. Intentionally founding multiple colonies in a homeworld/other planet
  16. Maintenance Replenishment Vessel Fail - Where did I go Wrong?
  17. Save Files or Exporting Ground Troops
  18. Maps organisation
  19. How/Can I destroy my own sensor buoys?
  20. Help a boarded vassel?
  21. Why wont they attack ?
  22. Terraforming Earth
  23. Events not showing on 1.13.0
  24. Unwanted movement
  25. Question about organizing your ground forces.
  26. Constant interruption for "ship is within firing range"
  27. Ground force replacements
  28. Breathable Atmosphere?
  29. What research speed is recommended?
  30. I can' see class design side!
  31. Equalizing Fuel
  32. How do I do use artillery?
  33. Why did my ships get destroyed before I could reach?
  34. Turning on Transponders in C#
  35. On what should I be putting Cargo Shuttle Bays?
  36. Questions about building forward deployed, Fleet Support.
  37. How do I build a maintenance resupply ship?
  38. Shield Power Requirement
  39. Neverending overhaul?
  40. What is the difference between "Rear Echalon" and "Support" in Field Positions.
  41. Survey Fleet won't load MSP
  42. One fire control per weapon, or group weapons in batches? (Also PD)
  43. Adding planet images
  44. Micromanaging ground force setups.
  45. Automines on Asteroids and Comets?
  46. Must I manually designate each and every target, or is there an auto-select?
  47. Automines on asteroids/comets?
  48. Given the INSANE cost of STO weapons, are they even worth it?
  49. What are the mechanics of building an orbital defense/monitoring station?
  50. How do you tell a Xenoarchaeology team to start it's investigation?