View full version: The Academy
  1. SM create conventional starting conditions?
  2. Task Forces
  3. What a "picket (Speed 1km/s)" command does?
  4. Moving troops
  5. Tips for orbital fighter bases
  6. luxury freighter
  7. CIWS range vs size.
  8. Confusion with sending installations & specialised planets
  9. Why do my fighters explode?
  10. What do specific gases do?
  11. Stupid grunts
  12. Thinking about starting - wait for 5.7?
  13. Ancient Artifacts trade good
  14. Empty Galaxy
  15. questions about fighters (old "how crew requirement is calculated?")
  16. Identification of spoiler races
  17. Identifying the correct system to time bubble
  18. Repairing Armor
  19. Help with mineral distribution for colonies
  20. Newbie question: What is hyperdrive?
  21. Automated mine limits?
  22. New player questions
  23. Best way to organize a survey fleet?
  24. Top Tech Tips for newbies?
  25. Should I continue this game?
  26. Infrastructure as trade good?
  27. Redirect or Self-destruct Missile Salvos
  28. Ground units
  29. Colonies after ground combat
  30. Galaxy map question
  31. Music doesn't work
  32. Space-time bubbles
  33. Damage control/repairs without engineering sections?
  34. Event log text file
  35. Passive thermal detection of missiles
  36. enemy in system
  37. A few simple questions.
  38. Danger Close - Boarding under fire (also Engineering Brigades)
  39. Annoying interrupts
  40. Mine Deployment Via Drone issue
  41. Beginner war questions
  42. Beginner questions
  43. Officer Holder
  44. Active Sensor Design tutorial
  45. Godd fiction story to learn from?
  46. Hitting the sun
  47. NPR Tech level on conventional start? Or . . . something?
  48. Firecontrols and targets
  49. Targetting ship design to specific rank of officer
  50. How large is my shortfall of minerals?