View full version: The Academy
  1. Infrastructure as trade good?
  2. Redirect or Self-destruct Missile Salvos
  3. Ground units
  4. Colonies after ground combat
  5. Galaxy map question
  6. Music doesn't work
  7. Space-time bubbles
  8. Damage control/repairs without engineering sections?
  9. Event log text file
  10. Passive thermal detection of missiles
  11. enemy in system
  12. A few simple questions.
  13. Danger Close - Boarding under fire (also Engineering Brigades)
  14. Annoying interrupts
  15. Mine Deployment Via Drone issue
  16. Beginner war questions
  17. Beginner questions
  18. Officer Holder
  19. Active Sensor Design tutorial
  20. Godd fiction story to learn from?
  21. Hitting the sun
  22. NPR Tech level on conventional start? Or . . . something?
  23. Firecontrols and targets
  24. Targetting ship design to specific rank of officer
  25. How large is my shortfall of minerals?
  26. Restricting civilian traffic
  27. Neutral NPRs?
  28. Wimps!
  29. 1 Day Increments Broken?
  30. LP Jump Problems
  31. How I Multifaction start?
  32. Do civilians build jump-capable ships?
  33. Damage Control - Question on how fast it repairs
  34. Game Slowdown / Black Holes
  35. Galactic Map controls
  36. First Contact pointers
  37. Non-Sol Start
  38. Moving Task Groups into different Task Forces.
  39. How long is the fire delay after a standard Jump Gate transition?
  40. Shipyard additional eligible classes
  41. Confused about turrets + FC
  42. Question about whether I should start a new game
  43. 1HS Jump Drive - Self-Jump Only
  44. Recharge rates and active scanning
  45. Question about Commercial Ships
  46. Newb questions: sensors and lifepods
  47. Something worse than the learning curve... the deep pit of "Wtf?"
  48. Where to find the savegame?
  49. Two-Stage Missiles - Sensor Boat Supported by PDC?
  50. Can not research Ion engines