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The Academy
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SM create conventional starting conditions?
Task Forces
What a "picket (Speed 1km/s)" command does?
Moving troops
Tips for orbital fighter bases
luxury freighter
CIWS range vs size.
Confusion with sending installations & specialised planets
Why do my fighters explode?
What do specific gases do?
Stupid grunts
Thinking about starting - wait for 5.7?
Ancient Artifacts trade good
Empty Galaxy
questions about fighters (old "how crew requirement is calculated?")
Identification of spoiler races
Identifying the correct system to time bubble
Repairing Armor
Help with mineral distribution for colonies
Newbie question: What is hyperdrive?
Automated mine limits?
New player questions
Best way to organize a survey fleet?
Top Tech Tips for newbies?
Should I continue this game?
Infrastructure as trade good?
Redirect or Self-destruct Missile Salvos
Ground units
Colonies after ground combat
Galaxy map question
Music doesn't work
Space-time bubbles
Damage control/repairs without engineering sections?
Event log text file
Passive thermal detection of missiles
enemy in system
A few simple questions.
Danger Close - Boarding under fire (also Engineering Brigades)
Annoying interrupts
Mine Deployment Via Drone issue
Beginner war questions
Beginner questions
Officer Holder
Active Sensor Design tutorial
Godd fiction story to learn from?
Hitting the sun
NPR Tech level on conventional start? Or . . . something?
Firecontrols and targets
Targetting ship design to specific rank of officer
How large is my shortfall of minerals?
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