View full version: The Academy
  1. Forced Low Tech Races
  2. Per Capita Income
  3. Suddenly, there is a jump point
  4. Using one Shipyard for Multiple Designs
  5. Confusion on Missile Fire Control
  6. Unrest despite enough planetary defense
  7. Point Defence Not Working :O
  8. Wheight & Size?
  9. Laser recharge problem
  10. Ships Sizes and there Names
  11. Pre Trans Newtonian NPR
  12. Killed by the turn interval
  13. Conquered populations
  14. Particle Beam damage
  15. Trouble with jump drive
  16. New Races and how to use them
  17. General questions on the Conventional Start
  18. Setting Up Kind of "Alliance Player"
  19. Can military ships use civilian jump engine?
  20. Ground combat
  21. Help with jump drives
  22. Sensor Buoy Laying Woes
  23. The game spawned 2 NPRs in the same system
  24. Reloading PDCs?
  25. Range finding Question (Or how do i increase the range on my Beam firing control
  26. Hiding a System from a player
  27. Cloaks?
  28. What is the point of plasma carronades?
  29. Civilian Industry overcrowding colonies...
  30. Two questions
  31. NPR ships vanishing?
  32. Ships of 500 to 1K
  33. Maintenance failure on a civilian ship???
  34. Asteroid & Comet Mining
  35. Some details regarding final defensive fire
  36. Technology Sharing?
  37. Intelligence Update?
  38. Do Inactive PR ever behave like NPRs?
  39. fleet doctrine for a new guy
  40. Calculations for Class Designs?
  41. Civilians still using player Designs?
  42. Learning How to Fly
  43. Old Player Asking about Kinetic Weapons and Engines, Defences
  44. The Galactic Map - Newbie Questions
  45. Electronic Warfare
  46. What are you using 500-1000ton ships for?
  47. Order of the colonies listed in the population and production window?
  48. Task Force Training in a binary system
  49. Disbanding and reassembling a team - Any penalty?
  50. Unsurvey objects?