Fiction > Sublight's Fiction

Battle for Barnard's Star

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sublight:
Welcome to the Magneto-Plasma era sequel to War Stories of Alpha Centauri.
I have access to a shiny new computer that no longer blue screens on me, and 6.5 has gotten me excited about Aurora again. Put together, and here is a quick new AAR series while we all eagerly wait for the next version.

Once again, two fleets will enter a system 1 b km apart and seek to establish exclusive control by successfully interdicting their opponent's jump point while maintaining a resupply line through their own jump point. Once again I will be writing the AARs from a variety of different view points, but letters of war and announcer-style running commentaries will probably dominate. And again, both fleet and literary comments and criticism from you the readers will be encouraged.

Lessons Learned from Alpha Centauri:
> Inexperienced crews do poorly on jump point assaults.
> Beam fighters can be viable if no AMMs are used.
> Missile fleets require deep magazines or resupply runs to counter heavy armor.

In accordance, primary changes for this challenge include:
> No inexperienced crew penalties. (Unless someone knows of an easily way to SM adjust task force training levels)
> A resupply/replenishment stockpile fleets may draw from instead of regular reinforcing waves.
> +100% RP, +50% BP for bigger, grander, and more exciting battles.


For this bracketing I will be investigating three variables:

Large vs Small ships
Beams vs Missiles primary
Brute force vs Finess

Brute force is the conventional tactics of using either an unstoppable preemptive offense or an unbreakable defense. The idea is to preemptively destroy your helpless opponent (missiles), or to become utterly impervious to missiles (beams). This gives a fleet the confidence to charge headlong into battle confident of inevitable victory.

Long ranged multi-warhead missiles (large ships, missiles)
Medium range box-launcher Fighters/FAC (small ships, missiles)
Shielded/CIWS Juggernaughts (large ships, beams)
High speed railguns (small ships, beams)

Finesse involves either second guessing your opponent and using unexpected orders of battle to throw their plans in disarray, or else to use careful maneuvering to identify and exploit weaknesses rather than optimizing a strength.

The unconventional/finessing counterparts will be:
Stealth Missile Cruisers (large ships, missiles)
Mine Layers (small ships, missiles)
Tractor Modules (large ships, beams)
Beam Fighters (small ships, beams)


The initial bracketing will pit polar opposites against each other in the first round.

Large Brute Missiles vs Small Finessing Beam
AKA: Missile Artillery vs Beam Fighters

Large Finessing Missiles vs Small Brute Beams
AKA: Stealth Missiles vs Fast Rail Frigates

Small Brute Missiles vs Large Finessing Beam
AKA: Missile FAC vs Tractor Module Beams

Small finessing missiles vs large brute beams
AKA: Mine Layers vs Shielded Juggernaughts


Finally, for reference here are the fleet design rules I will be using for the fleets I will be showcasing.
Victory Condition:
Enforce a blocade on the opponent's jump point while retaining the ability to resuply through their own jump point for say... one month.

If there is no winner after three months then:
1st Tie Braker: Fewest crew casualties
2nd Tie Braker: Fewest BP worth of losses/expendatures.

Fleet Rules
> 200k RP budget (Jump Theory, Gate Construction, and 1st level of Jump Drive techs are free)
> Construction/Fighter/Ordinance/Fuel production techs provided a proportional discount if matched by mining tech.
> 9000 BP budget (Fuel costs 1 BP per 5000L)
> No ship size limit, but expanding the military shipyard past 5kTon costs 240BP/kTon.
> 3000 BP factory produced supplies (fuel, msp, missiles, fighters) located 4b km away from entry jump point.
> Resupply fighters may not fly themselves to the front line unescorted.
> 1500 km/s minimum fleet speed
> Only ships exceeding 3000 km/s may retreat to the resupply base.
> 2 year minimum maintenance life for non-hanger carried ships
> 6+ month maintenance life (or less than 50% annual failure) for hanger carried craft
> 6+ month minimum deployment time for non-hanger carried ships
> 30b km minimum fleet range, fuel may be carried by accompanying tankers
> Crew Inexperience penalties disabled.
> Jump gates on all jump points.
> Fleets may not initiate a new jump while still jump blind.

sublight:
Exhibition Fleet #1: Missile Artillery
Heavy adherents to the "shoot long, shoot first, shoot decisively" school of combat, this fleet ignores missile defense as irrelevant. If the enemy gets within range your ship builders have failed. To maximize anti-missile defense penetration each Delivery Van missile packs 4x Size-2 submunitions with str-4 warheads and a 10m km separation range. This drops 104 mini missiles packing 416 points of damage on target with every volley. The Str-9 torpedoes, by contrast, are intended for anti-fighter work, point-blank acts of desperation, and to finish off wounded targets.

Standard tactics are to fire full waves of 26 missiles allocated for 2x Delivery Vans or 3x Torpedos per kTon of target. Missiles may be split into two waves, but should all be fired within 5-seconds. Err on the side of over kill. If the initial launch fails to cripple or kill all targets the cruisers should retreat as possible and avoid close combat until the supply ships return with fresh ordinance, but should only retreat from the system through the jump point as a last resort.

Production Tech:
Construction [14], Ordinance [14], Fuel [12]

Order of Battle:
1x Amon Cruiser [1977 BP fully loaded]
1x Anuket Cruiser [1977 BP fully loaded]
1x Hipimon Jump Ship [1682 BP fully loaded]
2x Amathaunts Support Craft [947 BP fully loaded]

Supply Base:
240x Delivery Van missiles
240x Torpedo missiles
3,150,000 L fuel
1,000 MSP


--- Code: ---Amon class Cruiser    11 000 tons     300 Crew     2017.2 BP      TCS 220  TH 352.5  EM 0
2136 km/s     Armour 2-44     Shields 0-0     Sensors 1/55/0/0     Damage Control Rating 4     PPV 70
Maint Life 2.17 Years     MSP 516    AFR 215%    IFR 3%    1YR 146    5YR 2196    Max Repair 315 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 810   

235.2 EP Magneto-plasma Drive (2)    Power 235.2    Fuel Use 58.29%    Signature 176.4    Exp 10%
Fuel Capacity 500 000 Litres    Range 14.0 billion km   (76 days at full power)

S5 - 50s Launcher (2)    Missile Size 5    Rate of Fire 50
S12 6HS-600s Launcher (10)    Missile Size 12    Rate of Fire 600
Anti-Ship MFC (2)     Range 300.1m km    Resolution 75
Anti-Fighter MFC (2)     Range 84.9m km    Resolution 6
S12 Delivery Van (50)  Speed: 10 400 km/s   End: 518.6m    Range: 335.6m km   WH: 0    Size: 12    TH: 34/20/10
S5 Torpedo (42)  Speed: 28 600 km/s   End: 55m    Range: 94.4m km   WH: 9    Size: 5    TH: 133/80/40

Active Search Sensor MR300-R75 (1)     GPS 23625     Range 300.1m km    Resolution 75
EM Detection Sensor EM5-55 (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Hapimou class Jump Cruiser    11 000 tons     307 Crew     1678.2 BP      TCS 220  TH 352.5  EM 0
2136 km/s    JR 3-100     Armour 2-44     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 41
Maint Life 2.19 Years     MSP 667    AFR 138%    IFR 1.9%    1YR 187    5YR 2809    Max Repair 373 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Magazine 536   

J11000(3-100) Military Jump Drive     Max Ship Size 11000 tons    Distance 100k km     Squadron Size 3
235.2 EP Magneto-plasma Drive (2)    Power 235.2    Fuel Use 58.29%    Signature 176.4    Exp 10%
Fuel Capacity 1 100 000 Litres    Range 30.9 billion km   (167 days at full power)

S5 - 50s Launcher (1)    Missile Size 5    Rate of Fire 50
S12 6HS-600s Launcher (6)    Missile Size 12    Rate of Fire 600
Anti-Ship MFC (1)     Range 300.1m km    Resolution 75
Anti-Fighter MFC (1)     Range 84.9m km    Resolution 6
S12 Delivery Van (33)  Speed: 10 400 km/s   End: 518.6m    Range: 335.6m km   WH: 0    Size: 12    TH: 34/20/10
S5 Torpedo (28)  Speed: 28 600 km/s   End: 55m    Range: 94.4m km   WH: 9    Size: 5    TH: 133/80/40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Amathaunta class Support Vessel    4 600 tons     80 Crew     679.6 BP      TCS 92  TH 352.5  EM 0
5108 km/s     Armour 1-24     Shields 0-0     Sensors 1/11/0/0     Damage Control Rating 2     PPV 0
Maint Life 3.24 Years     MSP 231    AFR 67%    IFR 0.9%    1YR 33    5YR 497    Max Repair 147 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 510    Cryogenic Berths 200   

235.2 EP Magneto-plasma Drive (2)    Power 235.2    Fuel Use 58.29%    Signature 176.4    Exp 10%
Fuel Capacity 1 050 000 Litres    Range 70.5 billion km   (159 days at full power)

S12 Delivery Van (30)  Speed: 10 400 km/s   End: 518.6m    Range: 335.6m km   WH: 0    Size: 12    TH: 34/20/10
S5 Torpedo (30)  Speed: 28 600 km/s   End: 55m    Range: 94.4m km   WH: 9    Size: 5    TH: 133/80/40

EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Anuket class Cruiser    11 000 tons     300 Crew     2017.2 BP      TCS 220  TH 352.5  EM 0
2136 km/s     Armour 2-44     Shields 0-0     Sensors 1/55/0/0     Damage Control Rating 4     PPV 70
Maint Life 2.17 Years     MSP 516    AFR 215%    IFR 3%    1YR 146    5YR 2196    Max Repair 315 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 810   

235.2 EP Magneto-plasma Drive (2)    Power 235.2    Fuel Use 58.29%    Signature 176.4    Exp 10%
Fuel Capacity 500 000 Litres    Range 14.0 billion km   (76 days at full power)

S5 - 50s Launcher (2)    Missile Size 5    Rate of Fire 50
S12 6HS-600s Launcher (10)    Missile Size 12    Rate of Fire 600
Anti-Ship MFC (2)     Range 300.1m km    Resolution 75
Anti-Fighter MFC (2)     Range 84.9m km    Resolution 6
S12 Delivery Van (50)  Speed: 10 400 km/s   End: 518.6m    Range: 335.6m km   WH: 0    Size: 12    TH: 34/20/10
S5 Torpedo (42)  Speed: 28 600 km/s   End: 55m    Range: 94.4m km   WH: 9    Size: 5    TH: 133/80/40

Active Search Sensor MR84-R6 (1)     GPS 1890     Range 84.9m km    Resolution 6
EM Detection Sensor EM5-55 (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---


Exhibition Fleet #2: Beam Fighters
The use of semi-expendable high-speed fighters gives the beam fighter fleet the freedom to be as aggressive or cautious as they wish and to control the engagement range. While some fitness may be required this fleet is rather smug about the number aces they've stuffed up their sleeves.

Standard Tactics: Upon system entry half of the jump ships and carriers will immediately abandon their fighters and make all speed back home for another load. Said fighters should be rotated through the remaining carriers as needed for rest, relaxation, and refueling. All Barracuda and Tarantula fighters should attempt to locate and harass the enemy fleet with missiles without entering missile range themselves. While these shouldn't inflict much if any damage, they should quantify the volume, range, and type of anti-missiles and point blank beam weaponry. Unless there is no evidence of enemy missiles no attempt to approach to beam range should be made until the carriers return with reinforcements.

Production Tech:
Construction [12], Fighters [12], Fuel [12]

Order of Battle:
2x Doberman Jump Ships [1082 BP fully loaded]
4x Wolverine Carriers [1405 BP fully loaded]
1x Black Widow-A Escort [457 BP fully loaded]
1x Black Widow-B Escort [429 BP fully loaded]

Supply Base:
3x fully loaded Tarantula fighters
2x Barracuda fighters
9x Scorpion fighters
9x Jaguar fighters
9x Recon missiles
9x Extortion missiles
1300 MSP
1,540,000 L fuel


--- Code: ---Scorpion class Fighter    493 tons     8 Crew     126.5 BP      TCS 9.85  TH 84  EM 0
8527 km/s     Armour 4-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 8.99 Years     MSP 40    AFR 7%    IFR 0.1%    1YR 1    5YR 13    Max Repair 30 MSP
Intended Deployment Time: 0.5 months    Spare Berths 4   

28 EP Magneto-plasma Drive (3)    Power 28    Fuel Use 320.86%    Signature 28    Exp 17%
Fuel Capacity 20 000 Litres    Range 2.3 billion km   (3 days at full power)

R4.5/C3 High Power Microwave (1)    Range 45 000km     TS: 8527 km/s     Power 3-3     RM 4.5    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S00.2 32-2000 (FTR) (1)    Max Range: 64 000 km   TS: 8000 km/s     84 69 53 37 22 6 0 0 0 0
Fusion Reactor 3 (1)     Total Power Output 3    Armour 0    Exp 5%

Auxilary B (1)     GPS 18     Range 370k km    Resolution 15

This design is classed as a Fighter for production, combat and maintenance purposes

--- End code ---
Armored microwave fighter to quickly disable opposition.


--- Code: ---Jaguar class Fighter    493 tons     14 Crew     97.5 BP      TCS 9.85  TH 84  EM 0
8527 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 10.04 Years     MSP 31    AFR 7%    IFR 0.1%    1YR 1    5YR 8    Max Repair 14 MSP
Intended Deployment Time: 0.3 months    Spare Berths 0   

28 EP Magneto-plasma Drive (3)    Power 28    Fuel Use 320.86%    Signature 28    Exp 17%
Fuel Capacity 15 000 Litres    Range 1.7 billion km   (55 hours at full power)

R9/C3 Meson Cannon (1)    Range 90 000km     TS: 8527 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
Fire Control S00.4 48-2000 (FTR) (1)    Max Range: 96 000 km   TS: 8000 km/s     90 79 69 58 48 38 27 17 6 0
Fusion Reactor 3 (1)     Total Power Output 3    Armour 0    Exp 5%

Auxilary B (1)     GPS 18     Range 370k km    Resolution 15

This design is classed as a Fighter for production, combat and maintenance purposes

--- End code ---
Long range meson fighters used to finish off disabled opponents or to snipe anything lacking long ranged weaponry.

--- Code: ---Barracuda class Fighter-Scout    480 tons     6 Crew     118.5 BP      TCS 9.6  TH 112  EM 0
11666 km/s     Armour 3-5     Shields 0-0     Sensors 1/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 9.61 Years     MSP 39    AFR 7%    IFR 0.1%    1YR 1    5YR 11    Max Repair 27 MSP
Intended Deployment Time: 0.5 months    Spare Berths 0   

28 EP Magneto-plasma Drive (4)    Power 28    Fuel Use 320.86%    Signature 28    Exp 17%
Fuel Capacity 20 000 Litres    Range 2.3 billion km   (55 hours at full power)

Scout Scanner (1)     GPS 540     Range 9.7m km    Resolution 20
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Fighter for production, combat and maintenance purposes

--- End code ---
High speed scout intended to provide enemy active scanner warning and to spot for the Tarantulas.

--- Code: ---Tarantula class Interceptor    478 tons     5 Crew     104 BP      TCS 9.55  TH 112  EM 0
11727 km/s     Armour 3-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 11.35 Years     MSP 34    AFR 7%    IFR 0.1%    1YR 0    5YR 7    Max Repair 14 MSP
Intended Deployment Time: 0.5 months    Spare Berths 1   
Magazine 18   

28 EP Magneto-plasma Drive (4)    Power 28    Fuel Use 320.86%    Signature 28    Exp 17%
Fuel Capacity 20 000 Litres    Range 2.3 billion km   (55 hours at full power)

S3 Missile Launcher (50% Reduction) (1)    Missile Size 3    Rate of Fire 225
FTR MFC (1)     Range 9.0m km    Resolution 20
S3 Recon (3)  Speed: 22 600 km/s   End: 7.5m    Range: 10.2m km   WH: 2    Size: 3    TH: 83/49/24
S3 Extortion (3)  Speed: 22 600 km/s   End: 7.7m    Range: 10.4m km   WH: 4    Size: 3    TH: 90/54/27

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

--- End code ---
A high speed missile harasser used to intercept other missile fighters and safely examine enemy defenses.

--- Code: ---Wolverine class Light Carrier    6 600 tons     121 Crew     838.74 BP      TCS 132  TH 449  EM 0
3401 km/s     Armour 2-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 17.46 Years     MSP 477    AFR 58%    IFR 0.8%    1YR 3    5YR 44    Max Repair 10 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 57   
Hangar Deck Capacity 3000 tons     Magazine 30   

13.6 EP Magneto-plasma Drive (33)    Power 13.6    Fuel Use 52.76%    Signature 13.6    Exp 8%
Fuel Capacity 700 000 Litres    Range 36.2 billion km   (123 days at full power)

S3 Recon (4)  Speed: 22 600 km/s   End: 7.5m    Range: 10.2m km   WH: 2    Size: 3    TH: 83/49/24
S3 Extortion (6)  Speed: 22 600 km/s   End: 7.7m    Range: 10.4m km   WH: 4    Size: 3    TH: 90/54/27

Strike Group
1x Tarantula Interceptor   Speed: 11727 km/s    Size: 9.55
1x Barracuda Fighter-Scout   Speed: 11666 km/s    Size: 9.6
2x Jaguar Fighter   Speed: 8527 km/s    Size: 9.85
2x Scorpion Fighter   Speed: 8527 km/s    Size: 9.85

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Doberman class Jump Ship    6 600 tons     157 Crew     810.74 BP      TCS 132  TH 449  EM 0
3401 km/s    JR 3-50     Armour 2-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 4.39 Years     MSP 345    AFR 77%    IFR 1.1%    1YR 29    5YR 433    Max Repair 135 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 35   
Hangar Deck Capacity 1500 tons     Magazine 15   

J6600(3-50) Military Jump Drive     Max Ship Size 6600 tons    Distance 50k km     Squadron Size 3
13.6 EP Magneto-plasma Drive (33)    Power 13.6    Fuel Use 52.76%    Signature 13.6    Exp 8%
Fuel Capacity 655 000 Litres    Range 33.9 billion km   (115 days at full power)

S3 Recon (2)  Speed: 22 600 km/s   End: 7.5m    Range: 10.2m km   WH: 2    Size: 3    TH: 83/49/24
S3 Extortion (3)  Speed: 22 600 km/s   End: 7.7m    Range: 10.4m km   WH: 4    Size: 3    TH: 90/54/27

Strike Group
1x Jaguar Fighter   Speed: 8527 km/s    Size: 9.85
1x Scorpion Fighter   Speed: 8527 km/s    Size: 9.85
1x Tarantula Interceptor   Speed: 11727 km/s    Size: 9.55

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Black Widow - A class Destroyer Escort    3 000 tons     96 Crew     493.7 BP      TCS 60  TH 204  EM 0
3400 km/s     Armour 3-18     Shields 0-0     Sensors 60/1/0/0     Damage Control Rating 1     PPV 12
Maint Life 4.14 Years     MSP 103    AFR 72%    IFR 1%    1YR 10    5YR 145    Max Repair 60 MSP
Intended Deployment Time: 6 months    Spare Berths 0   

13.6 EP Magneto-plasma Drive (15)    Power 13.6    Fuel Use 52.76%    Signature 13.6    Exp 8%
Fuel Capacity 270 000 Litres    Range 30.7 billion km   (104 days at full power)

R4.5/C3 High Power Microwave (1)    Range 45 000km     TS: 4000 km/s     Power 3-3     RM 4.5    ROF 5        1 1 1 1 0 0 0 0 0 0
10cm Railgun V1/C3 (3x4)    Range 10 000km     TS: 4000 km/s     Power 3-3     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S01 64-4000 (1)    Max Range: 128 000 km   TS: 4000 km/s     92 84 77 69 61 53 45 37 30 22
Fusion Reactor 6 (2)     Total Power Output 12    Armour 0    Exp 5%

Active Search Sensor MR2-R1 (1)     GPS 36     Range 2.9m km    MCR 314k km    Resolution 1
Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Black Widow - B class Destroyer Escort    3 000 tons     107 Crew     460.7 BP      TCS 60  TH 204  EM 0
3400 km/s     Armour 3-18     Shields 0-0     Sensors 1/64/0/0     Damage Control Rating 1     PPV 16
Maint Life 4.33 Years     MSP 96    AFR 72%    IFR 1%    1YR 8    5YR 124    Max Repair 64 MSP
Intended Deployment Time: 6 months    Spare Berths 3   

13.6 EP Magneto-plasma Drive (15)    Power 13.6    Fuel Use 52.76%    Signature 13.6    Exp 8%
Fuel Capacity 270 000 Litres    Range 30.7 billion km   (104 days at full power)

R9/C3 Meson Cannon (1)    Range 90 000km     TS: 4000 km/s     Power 6-3     RM 9    ROF 10        1 1 1 1 1 1 1 1 1 0
10cm Railgun V1/C3 (4x4)    Range 10 000km     TS: 4000 km/s     Power 3-3     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S01 64-4000 (1)    Max Range: 128 000 km   TS: 4000 km/s     92 84 77 69 61 53 45 37 30 22
Fusion Reactor 6 (2)     Total Power Output 12    Armour 0    Exp 5%
Fusion Reactor 3 (1)     Total Power Output 3    Armour 0    Exp 5%

EM Detection Sensor EM8-64 (1)     Sensitivity 64     Detect Sig Strength 1000:  64m km
This design is classed as a Military Vessel for maintenance purposes

--- End code ---
The Black Widow escorts are sized small enough to use the hanger bays for repair if ever required allowing repeated hit/run attacks with recovery against slower opponents.

sublight:
Solar Sentinels - The News for us all.

Court-Martials enter Third Day, Treason charges Considered

Court Martial continue throughout the ranks of the 2nd Fleet Logistics Wing following the humiliating defeat of 2nd fleet at the hands of a rag tag band of fighters. Despite destroying over 40 kTon of enemy military vessels without a single loss in life 2nd Fleet was forced to depart the system after running out of ammunition due to faulty weaponry. On return after rearming 2nd fleet was confronted by a single mismatched  fighter squadron massing less than 3.5 kTon which proceeded to fry every scanner and fire control using militarized microwaves before a single missile could be launched.

Protesters continue to demand Treason charges for all parties responsible, both military and civilian, in allowing the fleets state of the art multi-warhead missiles to be given unauthorized, unreported, and untested 'smart tracking' upgrades. So far the fleet commander has been cleared of wrong doing and awarded medals for uncommon valor, but speculators continue to believe High Command will identify someone of rank to bear the full charge of treason to appears the masses.


*    *    *    *    *    *    *
Viable beam fighter fleets are extremely tricky. The philosophy accepts a steep tonnage penalty for splitting costs between both carrier and fighter in return for massive speed increase in the fighters. In Alpha Centauri this was managed by sacrificing the carriers to tank missile hits to avoid wasted tonnage. However, this fleet attempted to avoid that sacrifice by using minimalist carriers and hit-run heavy-armor fighters. This was not quite as effective as in practice as on paper. On the plus side microwave fighters once again proved absolutely awesome at jump point defense.

This war had four battles. First contact skirmish, Beam Ship jump emergence, Missile fleet jump exit, and Missile Fleet jump return.

The fight opened with the Barracuda and Taranula fighters making a recon run on Str-314 Res-75 beacon seen approaching. The missile artillery promptly launched torpedoes, and then reversed course 20 minutes later. The fighters concluded they had been spotted and concluded they had been detected at 70m km by a res-4 scanner. The continued briefly and then retreated to 80m km in hopes of thwarting any launched missiles. It was a good attempt, but they didn't retreat far enough. Four (out of sixteen launched) torpedoes impacted shortly thereafter. The fighters learned they could be targeted by str-9 warheads at 80m+ km, the artillery ships discovered the fighters had at least three layers of armor. The fighters limped away and the artillery set up position 45m km off of the fighter jump point.

On month later the far-side carrier fleet returned with an additional 2 Barracudas, 3 Tarantulas, 3 Jaguars, and 5 Scorpions. The carriers jumped through and made a run for it. Their fighters were released for an attack run on the missile fleet, while the black widows made best speed to join up with the outbound carriers. At the same time the remaining fighters began their attack run from the far side to cut of any escape. The timing was a little off, but everything appeared on the missile fleet scanners within 20 minutes.

The missile fleet held position, and once it was clear the fighters were committed began launching heavy waves of every type of missile at both the fleeing carriers and nearest groups of fighters. The firing only stopped once enough ordinance had been launched to take the full collier reloads. The colliers were ordered to head back for reloads while the missile fleet waited for results.

The first casualty came at 22:29:26 when a torpedo struck Scorpion #11 and destroyed a microwave beam via shock damage: 5 dead. Scorpion #12 was struck moments later and lost an engine to shock damage... which promptly detonated in a secondary explosion that took out the fusion reactor, engineering station, and microwave with it. The debut of the multi-warhead missiles, however, proved disastrous. Against the high speed fighters separation ranges as early as 24m were reported, leading the size-2 payload missiles to run out of fuel early. Not a single delivery van payload directed at an inbound fighter scored a hit.

No longer trusting any of the delivery vans still in flight, redundant torpedoes waves were launched against the fleeing carriers, and in miserly ones and twos against the remaining fighters with priority given to killing the barracuda fighter scouts once their active scanners were detected. When the fighters came close the primary scanner was deactivated and the delivery vans were used as point blank canister shot to take out targets of opportunity while dodging the blundering fighters. The fighters attempted a search pattern, but artillery ships had already slipped away.



Once the fighters gave up and headed back the carriers the primary scanner was reactivated to give the delivery vans a second chance in firing run against the slower Black Widows. Once again the payload was deployed early, but not so early that they were unable to reach their target. The missile fleet was dominating, but was now nearly depleted of ordinance.

The rest is tales of valor. Of the missile fleet charge toward their exit with the last missile destroying the last active scanner between them and the jump point. Of the failed attempt by the still active Tarantulas to use their missiles as mines, and of defeat of the returning giants against the repaired remnant numbering just six, not counting the crew less drones or the trio on the carriers for moral recovery.

The only functioning meson cannon at the end was on a repaired jaguar with 100% casualties that could not fire, but it was not required. Without ever inflicting a single casualty the beam fighters completed their mission by gaining control of the entire system. So here is to the heroes, those survivors, the last few and often under crewed fighters that won only the last final battle, but in doing so won the war.


Victory(marginal): Beam Fighters.
Beam Fighter Losses: 2 light carriers, one jump ship, two escorts, 34 fighters.
Missile Artillery Losses: None.

Things I learned:
2nd Stage Separation Range == 1st Stage Distance to Interception.
Ships with a zero remaining crew (or a negative crew) can have a negative moral which gives a negative hit chance.
Life pods are always created, even when they contain no survivors.
High Power microwave fighters are highly effective defending jump points.

For their part the Missile Artillery fleet has been granted updated missiles with a smaller separation range for future battles.

Coming soon, the fleets for match #2.

sublight:
Exhibition Fleet #3: Stealth Missile Cruisers

Rather than optimize for extreme range, the Stealth Missile cruisers opted to use cloaking systems to provide all the benefits of using a small number of large ships that can only be detected at fast-attack craft ranges. Sadly, the exorbitant expense of cloaking technology forced this fleet to pass on Magneto-plasma drives making this fleet one of the slowest around.

Tactics are simple. Fly directly toward the opponent jump point, and allow the enemy to come to them. Open combat with long range armored missiles to soak and saturate any AMM defenses favored by missile armed opponents, then close to medium range to mix high-speed size-4 missiles masked by volleys of Size-1 ASMs to overwhelm any beam point defenses. If that fails use any remaining AMMs offensively to cover a retreat to the collier to rearm.

Production Tech:
Construction [14], Ordinance [14]

Order of Battle:
2x Tribal
2x Melbourn
1x Amphion
1x Sydney


--- Code: ---Tribal class Cruiser    8 000 tons     258 Crew     1682.72 BP      TCS 32  TH 346  EM 0
2162 km/s     Armour 2-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 22
Maint Life 2.6 Years     MSP 855    AFR 78%    IFR 1.1%    1YR 178    5YR 2665    Max Repair 800 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Magazine 294   

172.8 EP Ion Drive (2)    Power 172.8    Fuel Use 45.18%    Signature 172.8    Exp 9%
Fuel Capacity 610 000 Litres    Range 30.4 billion km   (162 days at full power)

S1 10s Launcher (6)    Missile Size 1    Rate of Fire 10
S4 40s Launcher (4)    Missile Size 4    Rate of Fire 40
Missile Fire Control FC33-R10 (1)     Range 33.4m km    Resolution 10
Missile Fire Control FC105-R100 (1)     Range 105.6m km    Resolution 100
Missile Fire Control FC10-R1 (1)     Range 10.6m km    Resolution 1
SnapShot AMM (84)  Speed: 34 200 km/s   End: 1.1m    Range: 2.3m km   WH: 1    Size: 1    TH: 239/143/71
Dualing AMM (66)  Speed: 30 000 km/s   End: 12.9m    Range: 23.3m km   WH: 1    Size: 1    TH: 190/114/57
S4 Cruise Missile (20)  Speed: 20 300 km/s   End: 83.8m    Range: 102.1m km   WH: 4    Size: 4    TH: 101/60/30
S4 Syncronus (16)  Speed: 30 000 km/s   End: 17.9m    Range: 32.2m km   WH: 6    Size: 4    TH: 160/96/48

Active Search Sensor MR105-R100 (1)     GPS 9600     Range 105.6m km    Resolution 100
Cloaking Device: Class cross-section reduced to 20% of normal

--- End code ---
The Tribal comes in three variants: The classic Tribal with an R100 active scanner, the Melbourn with an R1 active scanner, and the Amphion with an R10 active scanner. The cruisers are otherwise identical.


--- Code: ---Sydney class Collier    5 350 tons     114 Crew     818 BP      TCS 107  TH 428  EM 0
4000 km/s     Armour 4-27     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 10
Maint Life 3.34 Years     MSP 143    AFR 152%    IFR 2.1%    1YR 19    5YR 292    Max Repair 96 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Magazine 350   

12.6 EP Ion Drive (34)    Power 12.6    Fuel Use 78.29%    Signature 12.6    Exp 10%
Fuel Capacity 700 000 Litres    Range 30.1 billion km   (87 days at full power)

S1 10s Launcher (2)    Missile Size 1    Rate of Fire 10
S4 40s Launcher (2)    Missile Size 4    Rate of Fire 40
Missile Fire Control FC33-R10 (1)     Range 33.4m km    Resolution 10
SnapShot AMM (36)  Speed: 34 200 km/s   End: 1.1m    Range: 2.3m km   WH: 1    Size: 1    TH: 239/143/71
Dualing AMM (40)  Speed: 30 000 km/s   End: 12.9m    Range: 23.3m km   WH: 1    Size: 1    TH: 190/114/57
S4 Cruise Missile (14)  Speed: 20 300 km/s   End: 83.8m    Range: 102.1m km   WH: 4    Size: 4    TH: 101/60/30
S4 Syncronus (12)  Speed: 30 000 km/s   End: 17.9m    Range: 32.2m km   WH: 6    Size: 4    TH: 160/96/48

Active Search Sensor MR33-R10 (1)     GPS 960     Range 33.4m km    Resolution 10

--- End code ---
The Sydney is intended primarily for resupply runs and is not expected to see action if all goes to plan. This oversized collier starts with a half-load of ordinance due to budget limitations but can rearm a cruiser and a half with every resupply run.


Exhibition Fleet #4: Fast Rail Frigates
The champions of the Alpha Centauri Ion Era, the fast railguns are back with extra active scanners, thicker armor, and an even faster relative speed. Primary changes since their last appearance include the use of dedicated tankers plus a fast scout intended to follow any missile fighters back to their carriers rather than intercepters to engage and interdict.

Production Tech:
Construction [14], Fuel [14]

Order of Battle:
3x Halifax frigates
3x Kingston frigates
2x Protector frigates
3x Annapolis fast scouts
3x Iroquois tankers


--- Code: ---Halifax class Frigate    5 000 tons     156 Crew     1130.2 BP      TCS 100  TH 742  EM 0
7420 km/s     Armour 4-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 21
Maint Life 3.83 Years     MSP 283    AFR 100%    IFR 1.4%    1YR 30    5YR 455    Max Repair 92.8 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Cryogenic Berths 200   

185.6 EP Magneto-plasma Drive (4)    Power 185.6    Fuel Use 139.75%    Signature 185.6    Exp 14%
Fuel Capacity 600 000 Litres    Range 15.5 billion km   (24 days at full power)

15cm Railgun V4/C3 (1x4)    Range 120 000km     TS: 7420 km/s     Power 9-3     RM 4    ROF 15        3 3 3 3 2 2 1 1 1 1
10cm Railgun V4/C3 (5x4)    Range 40 000km     TS: 7420 km/s     Power 3-3     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S01.5 36-8000 (1)    Max Range: 72 000 km   TS: 8000 km/s     86 72 58 44 31 17 3 0 0 0
Fire Control S03 72-8000 (1)    Max Range: 144 000 km   TS: 8000 km/s     93 86 79 72 65 58 51 44 37 31
Fusion Reactor 6 (3)     Total Power Output 18    Armour 0    Exp 5%

Active Search Sensor MR7-R1 (1)     GPS 64     Range 7.0m km    MCR 767k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Iroquois class Tanker    3 500 tons     27 Crew     419.8 BP      TCS 70  TH 264  EM 0
3771 km/s     Armour 2-20     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 2.52 Years     MSP 75    AFR 98%    IFR 1.4%    1YR 16    5YR 246    Max Repair 49.5 MSP
Intended Deployment Time: 6 months    Spare Berths 0   

132 EP Magneto-plasma Drive (2)    Power 132    Fuel Use 26.01%    Signature 132    Exp 7%
Fuel Capacity 1 950 000 Litres    Range 385.5 billion km   (1183 days at full power)

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Kingston class Frigate    5 000 tons     156 Crew     1118.2 BP      TCS 100  TH 742  EM 0
7420 km/s     Armour 4-26     Shields 0-0     Sensors 1/33/0/0     Damage Control Rating 2     PPV 21
Maint Life 3.89 Years     MSP 280    AFR 100%    IFR 1.4%    1YR 29    5YR 439    Max Repair 92.8 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Cryogenic Berths 200   

185.6 EP Magneto-plasma Drive (4)    Power 185.6    Fuel Use 139.75%    Signature 185.6    Exp 14%
Fuel Capacity 600 000 Litres    Range 15.5 billion km   (24 days at full power)

15cm Railgun V4/C3 (1x4)    Range 120 000km     TS: 7420 km/s     Power 9-3     RM 4    ROF 15        3 3 3 3 2 2 1 1 1 1
10cm Railgun V4/C3 (5x4)    Range 40 000km     TS: 7420 km/s     Power 3-3     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S03 72-8000 (1)    Max Range: 144 000 km   TS: 8000 km/s     93 86 79 72 65 58 51 44 37 31
Fire Control S01.5 36-8000 (1)    Max Range: 72 000 km   TS: 8000 km/s     86 72 58 44 31 17 3 0 0 0
Fusion Reactor 6 (3)     Total Power Output 18    Armour 0    Exp 5%

Active Search Sensor MR2-R1 (1)     GPS 20     Range 2.1m km    MCR 230k km    Resolution 1
EM Detection Sensor EM3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Protecteur class Frigate    5 000 tons     158 Crew     1092.2 BP      TCS 100  TH 742  EM 0
7420 km/s     Armour 4-26     Shields 0-0     Sensors 30/1/0/0     Damage Control Rating 2     PPV 21
Maint Life 3.82 Years     MSP 273    AFR 100%    IFR 1.4%    1YR 29    5YR 442    Max Repair 92.8 MSP
Intended Deployment Time: 6 months    Spare Berths 1   

185.6 EP Magneto-plasma Drive (4)    Power 185.6    Fuel Use 139.75%    Signature 185.6    Exp 14%
Fuel Capacity 600 000 Litres    Range 15.5 billion km   (24 days at full power)

10cm Railgun V4/C3 (5x4)    Range 40 000km     TS: 7420 km/s     Power 3-3     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
15cm Railgun V4/C3 (1x4)    Range 120 000km     TS: 7420 km/s     Power 9-3     RM 4    ROF 15        3 3 3 3 2 2 1 1 1 1
Fire Control S03 72-8000 (1)    Max Range: 144 000 km   TS: 8000 km/s     93 86 79 72 65 58 51 44 37 31
Fire Control S01.5 36-8000 (1)    Max Range: 72 000 km   TS: 8000 km/s     86 72 58 44 31 17 3 0 0 0
Fusion Reactor 6 (3)     Total Power Output 18    Armour 0    Exp 5%

Thermal Sensor TH5-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Annapolis class Fast Scout Craft    290 tons     8 Crew     63.4 BP      TCS 5.8  TH 65  EM 0
11206 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.5
Maint Life 41.71 Years     MSP 68    AFR 1%    IFR 0%    1YR 0    5YR 1    Max Repair 10.8 MSP
Intended Deployment Time: 6 months    Spare Berths 0   

21.6 EP Magneto-plasma Drive (3)    Power 21.6    Fuel Use 146.75%    Signature 21.6    Exp 13%
Fuel Capacity 20 000 Litres    Range 8.5 billion km   (8 days at full power)

Gauss Cannon R1-8% (1)    Range 10 000km     TS: 11206 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
0.1 HS (FTR) BFC (1)    Max Range: 24 000 km   TS: 8000 km/s     58 17 0 0 0 0 0 0 0 0

Active Search Sensor MR2-R8 (1)     GPS 64     Range 2.5m km    Resolution 8

This design is classed as a Fighter for production, combat and maintenance purposes

--- End code ---

On further thought, I believe I will post all of the fleets before resuming the battle reports.

Next post: Fleet Missile FAC and Fleet Tractor Module Beams

sublight:
Exhibition Fleet #5: FAC Missile Boats
Massed box launches fired from small speedy platforms are one of the most popular approaches for butchering enemy fleets. With the Battle for Barnard's Star setup permitting fighters as replaceable this faction predicted that everyone else would have anti-fighter scanners, and thus chose to use larger more capable FAC for missile delivery complete with their own AMM escorts.

To hedge their bets, the FAC Missile Boat fleet also tossed some cheap plasma carronades and backup scanner onto their colliers for extra variety.

Initial Tactics:
On entry send the FAC wings down the center toward the opposing jump point at 4 k km/s while the tenders and colliers slink of to hide in deep space. The enemy should mistake the FACs for a conventional fleet and move to intercept. Begin a full speed attack run once opposing active scanners are detected. Make an early retreat to rearm if more than half of the AMM are expended fending off any counter attacks before entering missile range.

Production Tech:
Construction [14] Ordinance [12]

Order of Battle:
5x Gomati Tenders, each with 1x Nirbhik Interceptor, 1x Trinka Fast Scout, and 2x Rana Missile Boats.
4x Nipat Colliers


--- Code: ---Nirbhik class Interceptor    750 tons     10 Crew     200.9 BP      TCS 15  TH 160  EM 0
10666 km/s     Armour 1-7     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.05
Maint Life 7.37 Years     MSP 42    AFR 18%    IFR 0.2%    1YR 1    5YR 20    Max Repair 63 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2   
Magazine 27   

32 EP Magneto-plasma Drive B (5)    Power 32    Fuel Use 392.02%    Signature 32    Exp 20%
Fuel Capacity 30 000 Litres    Range 1.8 billion km   (47 hours at full power)

S1 Box Launcher (27)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
MFC-6.9-R1 (1)     Range 6.9m km    Resolution 1
S1 Panic (27)  Speed: 39 000 km/s   End: 2.9m    Range: 6.9m km   WH: 1    Size: 1    TH: 208/124/62

Active Search Sensor MR6-R1 (1)     GPS 63     Range 6.9m km    MCR 755k km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Trinkat class Fast Scout    750 tons     13 Crew     230.9 BP      TCS 15  TH 160  EM 0
10666 km/s     Armour 2-7     Shields 0-0     Sensors 1/22/0/0     Damage Control Rating 0     PPV 0
Maint Life 3.42 Years     MSP 48    AFR 18%    IFR 0.2%    1YR 6    5YR 94    Max Repair 100 MSP
Intended Deployment Time: 0.5 months    Spare Berths 5   

32 EP Magneto-plasma Drive B (5)    Power 32    Fuel Use 392.02%    Signature 32    Exp 20%
Fuel Capacity 30 000 Litres    Range 1.8 billion km   (47 hours at full power)

Active Search Sensor MR81-R55 (1)     GPS 5487     Range 81.4m km    Resolution 55
EM Detection Sensor EM2-22 (1)     Sensitivity 22     Detect Sig Strength 1000:  22m km

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Rana class Missile Boat    750 tons     9 Crew     186.7 BP      TCS 15  TH 160  EM 0
10666 km/s     Armour 1-7     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.5
Maint Life 6.17 Years     MSP 39    AFR 18%    IFR 0.2%    1YR 2    5YR 26    Max Repair 34 MSP
Intended Deployment Time: 0.5 months    Spare Berths 3   
Magazine 30   

32 EP Magneto-plasma Drive B (5)    Power 32    Fuel Use 392.02%    Signature 32    Exp 20%
Fuel Capacity 30 000 Litres    Range 1.8 billion km   (47 hours at full power)

Size 3 Box Launcher (10)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
MFC82-R55 (2)     Range 82.2m km    Resolution 55
S3 Ender (10)  Speed: 34 800 km/s   End: 40m    Range: 83.5m km   WH: 4    Size: 3    TH: 150/90/45

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Gomati class FAC Tender    6 000 tons     94 Crew     736.8 BP      TCS 120  TH 272  EM 0
2266 km/s     Armour 2-29     Shields 0-0     Sensors 1/22/0/0     Damage Control Rating 3     PPV 0
Maint Life 2.9 Years     MSP 230    AFR 96%    IFR 1.3%    1YR 40    5YR 606    Max Repair 57.8 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 71   
Hangar Deck Capacity 3000 tons     Magazine 96   

136 EP Magneto-plasma Drive (2)    Power 136    Fuel Use 41.96%    Signature 136    Exp 8%
Fuel Capacity 550 000 Litres    Range 39.3 billion km   (200 days at full power)

S1 Panic (27)  Speed: 39 000 km/s   End: 2.9m    Range: 6.9m km   WH: 1    Size: 1    TH: 208/124/62
S3 Ender (20)  Speed: 34 800 km/s   End: 40m    Range: 83.5m km   WH: 4    Size: 3    TH: 150/90/45

EM Detection Sensor EM2-22 (1)     Sensitivity 22     Detect Sig Strength 1000:  22m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Nipat class Collier    4 500 tons     100 Crew     577.48 BP      TCS 90  TH 408  EM 0
4533 km/s     Armour 4-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 12
Maint Life 3.34 Years     MSP 160    AFR 81%    IFR 1.1%    1YR 22    5YR 326    Max Repair 57.8 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Magazine 261   

136 EP Magneto-plasma Drive (3)    Power 136    Fuel Use 41.96%    Signature 136    Exp 8%
Fuel Capacity 350 000 Litres    Range 33.4 billion km   (85 days at full power)

20cm C2 Plasma Carronade (2)    Range 100 000km     TS: 4533 km/s     Power 10-2     RM 1    ROF 25        10 5 3 2 2 1 1 1 1 1
Fire Control S04 64-4000 (1)    Max Range: 128 000 km   TS: 4000 km/s     92 84 77 69 61 53 45 37 30 22
Stellarator Fusion Reactor Tiny (2)     Total Power Output 4.8    Armour 0    Exp 5%

S1 Panic (81)  Speed: 39 000 km/s   End: 2.9m    Range: 6.9m km   WH: 1    Size: 1    TH: 208/124/62
S3 Ender (60)  Speed: 34 800 km/s   End: 40m    Range: 83.5m km   WH: 4    Size: 3    TH: 150/90/45

Shoehorn Active MR1.4-R9 (1)     GPS 38     Range 1.4m km    Resolution 9

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---


Exhibition Fleet #6: Tractor Beam Modular Fleet
The tractor beams subscribe to Ender's-Game theory. The objectives are the gates, not the fleets, and the limitations are in minerals, not tonnage. To this end their fleet attempts to maximize efficiency per credit, and delegates propulsion to inexpensive commercial tugs and backfilled the volume normally occupied by propulsion with cheap low-tech 10cm rail guns. With no missiles or fighters this fleet has no need or advantage to retreat to the resupply base, and with no need for speed Magneto Plasma propulsion was traded for increased production efficiency.

Tactics:
Make speed toward the enemy gate, destroying anything in the fleet's path. After securing the enemy jump point divide forces: half the fleet is to hold the enemy jump point, half to return to enforce security of the fleet's own entry point. Wait out the clock, and detatch modules whenever increased speed is necessary.

Production Tech:
Construction [16]

Order of Battle:
5x Verutum Tugs
10x Lancea Base Stars
5x Spiculum Monitors


--- Code: ---Lancea class Base Star    5 000 tons     194 Crew     724.2 BP      TCS 100  TH 0  EM 0
1 km/s     Armour 5-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 44
Maint Life 3.12 Years     MSP 181    AFR 100%    IFR 1.4%    1YR 28    5YR 420    Max Repair 100 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Tractor Beam     


25cm C3 Near Ultraviolet Laser (1)    Range 320 000km     TS: 4000 km/s     Power 16-3     RM 3    ROF 30        16 16 16 12 9 8 6 5 5 4
15cm C2 Near Ultraviolet Laser (3)    Range 180 000km     TS: 4000 km/s     Power 6-2     RM 3    ROF 15        6 6 6 4 3 3 2 2 2 1
10cm Railgun V1/C2 (8x4)    Range 10 000km     TS: 4000 km/s     Power 3-2     RM 1    ROF 10        1 0 0 0 0 0 0 0 0 0
Close BFC (3)    Max Range: 64 000 km   TS: 4000 km/s     84 69 53 37 22 6 0 0 0 0
BFC Long (1)    Max Range: 320 000 km   TS: 4000 km/s     97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor Technology PB-1 (6)     Total Power Output 27    Armour 0    Exp 5%

Active Search Sensor MR5-R1 (1)     GPS 54     Range 5.9m km    MCR 647k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

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--- Code: ---Verutum class Tug    15 000 tons     115 Crew     713.2 BP      TCS 300  TH 1080  EM 0
3600 km/s     Armour 6-54     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 0
MSP 89    Max Repair 24 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Cryogenic Berths 1000   

120 EP Commercial Ion Drive (9)    Power 120    Fuel Use 6.07%    Signature 120    Exp 4%
Fuel Capacity 350 000 Litres    Range 69.2 billion km   (222 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

--- End code ---

--- Code: ---Spiculum class Monitor    4 000 tons     147 Crew     557.2 BP      TCS 80  TH 0  EM 0
1 km/s     Armour 5-22     Shields 0-0     Sensors 30/30/0/0     Damage Control Rating 2     PPV 30
Maint Life 4.13 Years     MSP 174    AFR 64%    IFR 0.9%    1YR 16    5YR 245    Max Repair 100 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Tractor Beam     


15cm C2 Near Ultraviolet Laser (3)    Range 160 000km     TS: 4000 km/s     Power 6-2     RM 3    ROF 15        6 6 6 4 3 3 2 2 2 1
10cm Railgun V1/C2 (6x4)    Range 10 000km     TS: 4000 km/s     Power 3-2     RM 1    ROF 10        1 0 0 0 0 0 0 0 0 0
Close BFC (2)    Max Range: 64 000 km   TS: 4000 km/s     84 69 53 37 22 6 0 0 0 0
Fire Control S01 80-4000 (1)    Max Range: 160 000 km   TS: 4000 km/s     94 88 81 75 69 62 56 50 44 38
Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 9    Armour 0    Exp 5%
Pebble Bed Reactor Technology PB-1 (3)     Total Power Output 9    Armour 0    Exp 5%

Thermal Sensor TH2.75-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
EM Detection Sensor EM2.75-30.25 (1)     Sensitivity 30.25     Detect Sig Strength 1000:  30.25m km

This design is classed as a Military Vessel for maintenance purposes

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