View full version: The Academy
  1. Aurora Succession Game: The Gold Rush
  2. Civilian Mining
  3. How do tugs work?
  4. assigning civilian administrators and building ships
  5. Strange overhaul problem
  6. Shipyard TG
  7. Colony happiness and unrest
  8. PD ships not engaging
  9. Transporting engineering brigades
  10. Over-surveying?
  11. Ground combat vs. Precursors
  12. Military Ship Design
  13. Slaughter in my first battle - help me figure out what went wrong?
  14. Help with missile design
  15. Multi-Nations Earth Start related questions.
  16. Effects of mineral shortages
  17. Do NPRs salvage ships?
  18. Towing?
  19. Moving missiles
  20. A pile of noob questions
  21. How is final fire computed?
  22. SM create conventional starting conditions?
  23. Task Forces
  24. What a "picket (Speed 1km/s)" command does?
  25. Moving troops
  26. Tips for orbital fighter bases
  27. luxury freighter
  28. CIWS range vs size.
  29. Confusion with sending installations & specialised planets
  30. Why do my fighters explode?
  31. What do specific gases do?
  32. Stupid grunts
  33. Thinking about starting - wait for 5.7?
  34. Ancient Artifacts trade good
  35. Empty Galaxy
  36. questions about fighters (old "how crew requirement is calculated?")
  37. Identification of spoiler races
  38. Identifying the correct system to time bubble
  39. Repairing Armor
  40. Help with mineral distribution for colonies
  41. Newbie question: What is hyperdrive?
  42. Automated mine limits?
  43. New player questions
  44. Best way to organize a survey fleet?
  45. Top Tech Tips for newbies?
  46. Should I continue this game?
  47. Infrastructure as trade good?
  48. Redirect or Self-destruct Missile Salvos
  49. Ground units
  50. Colonies after ground combat