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Development Discussions / Re: Autorefresh?
« Last post by nuclearslurpee on Today at 02:09:00 PM »
Doesn't this already exist?

It exists for some windows but is not consistent across all of them.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on Today at 02:08:18 PM »
2. No assignment specifically for fighters. I did not know it was an option, but does it mean you chalk off the Fighter Combat skill for all games and intent? Seems extreme too.

As far as I know, there was never implemented any case in the auto-assignment code for fighter-specific skills. It is a rather significant omission, probably worth a suggestions thread post.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 09:06:46 AM »
Sorry, civilian ...
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on Today at 07:23:31 AM »
How do you get pink lines between stars? Are they a special
 thing? I haven't had that in any of my games.

They are military-restricted jump points. You can set them on the system view.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Garfunkel on Today at 07:04:20 AM »
You can select a commercial fleet as the target of your new fighter production. It seems a 'dangerous' and totally un-necessary option to me.
Commercial carriers are a thing, for hauling replacement fighters to the frontlines. Or do you mean a civilian fleet?
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Development Discussions / Re: Autorefresh?
« Last post by Garfunkel on Today at 06:56:24 AM »
Doesn't this already exist?

Ah actually, if you tick the box "keep all windows assigned to race", then everything refreshes automatically when you switch which race you're playing. I've been doing multi-faction games for so long that I forgot that in normal play, the windows do not automatically refresh if you keep them open.
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Development Discussions / Autorefresh?
« Last post by Jeltz on Today at 05:12:08 AM »
It seems strange, but searching for a similar request yielded no results: would it be possible to implement an "autorefresh" function for open/background windows? I think it would benefit the QOL.

-J-
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 12:05:51 AM »
You can select a commercial fleet as the target of your new fighter production. It seems a 'dangerous' and totally un-necessary option to me.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by vorpal+5 on Today at 12:04:34 AM »
Sorry to be a pain on a fairly minor point but ...

1. Disabling auto-assignment is a general, extreme measure. I'm fine with auto-assignments in general for all my ships; it's a lot of micro-management otherwise, and I do appreciate the 'non-optimal distribution' that results from the routine. 
2. No assignment specifically for fighters. I did not know it was an option, but does it mean you chalk off the Fighter Combat skill for all games and intent? Seems extreme too.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Kaiser on Yesterday at 02:22:46 PM »
The USS Endeavor, an old space shuttle converted to an assault ship, being launched by the Dreadnought USS California of the 1st attack fleet, tries to board the enemy raider Bonaventure at 8000Km/s, disabled years before during a space battle between carriers.

I knew it was somewhere there, floating out in the space, just waiting for my special forces.
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