Plasma Cannonade seems a lot like how Proton Torpedoes actually work in Star Wars from what i was reading so i think thats a good choice. I just havent ever used them before.
They are outrageously cheap, so feel free to use it! It's short ranged though so if it isn't very fast, you might want to reduce thermal signature somewhat.
Don't bother with thermal reduction. It's a bloody energy weapon; they ARE going to spot you before you get to shoot them. Stealth is impossible.
And thermal reduction is expensive. You are gonna lose these things in job lots; you can't afford to make them individually expensive.
- For anything
other than Plasma Carronades I'd agree with this. For anything even remotely fast I'd agree with this. For anything biiger than 500 Tons I'd agree with this. But we're taliing about ideas for a slow, small, carronade bomber, so I vehemently
disagree with this. It's a terrible idea to make a slaw, small carronade bomber, yes, but if you're hell bent on doing it anyway Thermal Reduction would be essential to ensure that when they
do start firing on you that you are as close as possible to them.
-These days I use Thermal reduction pretty much exclusively on non-missile fighters and Fighter to FAC sized scouts for this exact reason. Without a dedicated Anti-Fighter or Anti-FAC sensor, they'll only see you coming at very nearly point blank, and for the Plasma Carronade specifically, this is crucial as itis consistently outranged by just about everything except Gauss. You
need to get close. And if you're going slow as OP intends, that's gonna be hard. Thermal Reduction is best used on ships that are small and therefore very hard to see on Actives, mostly because they need less power, ergo less heat, to go fast.
- Thermal Reduction on fighters save lives.