Reduced size lasers seem to get a lot less attention, compared to their missile launcher counterparts. I did a little analysis of why. The immediate, obvious reason for this is the ratio of range to reload-- a lot of lasers can cut things in half. I'm currently designing a line of beam armed armored facs, making them a necessity, but I started wondering if there was any benefit to having them on main line ships.
The negatives certainly add up.
Consider a 50 cm Far X-ray laser with a level 10 capacitor. These do 64 pts of damage at optimal range, go off every 35 seconds, and weigh 16 HS. 800 tons. The antimatter power plants to run these suckers don't come cheap, either-- adding about another 500 tons.
The reduced size version (i have only found half-size lasers) weighs 400 tons, requires 1/20 the power plant needed for further reduction, but in only shoots once every seven minutes.
Standard lasers can thus fire twelve times before the reduced size lasers can fire again! Full size lasers thus have a 6:1 damage ratio under these conditions.
There might be a reason to have them still, though; heres a lovely dreadnought that can demolish the shields of a certain form of alien mothership in a single blast:
Goes 19 Times in Seven Minutes! class Cruiser 61,500 tons 7481 Crew 34638.3 BP TCS 1230 TH 19680 EM 14400
16000 km/s Armour 12-138 Shields 480-360 Sensors 1/1/0/0 Damage Control Rating 62 PPV 384
Maint Life 3.37 Years MSP 14785 AFR 720% IFR 10% 1YR 1975 5YR 29618 Max Repair 675 MSP
Solid Core Anti-matter Drive Military Supercharged E5.6 (82) Power 240 Fuel Use 56% Signature 240 Armour 0 Exp 16%
Fuel Capacity 7,100,000 Litres Range 371.1 billion km (268 days at full power)
Omicron R360/24 Shields (80) Total Fuel Cost 1,920 Litres per day
50cm C10 Far X-Ray Laser (24) Range 600,000km TS: 16000 km/s Power 64-10 RM 8 ROF 35 64 64 64 64 64 64 64 64 56 51
LR Beam FC S06 300-15000 (4) Max Range: 600,000 km TS: 15000 km/s 98 97 95 93 92 90 88 87 85 83
Solid-core Anti-matter Power Plant Technology PB-1 (8) Total Power Output 256 Armour 0 Exp 5%
ECCM-3 (4) ECM 50
This design is classed as a Military Vessel for maintenance purposes
Compare that to this little guy, able to accomplish the same feat:
Less Than Seven Seconds of Heaven 37,000 tons 3292 Crew 20579.5 BP TCS 740 TH 12480 EM 7200
16864 km/s Armour 12-98 Shields 240-360 Sensors 1/1/0/0 Damage Control Rating 40 PPV 192
Maint Life 3.46 Years MSP 6953 AFR 547% IFR 7.6% 1YR 886 5YR 13288 Max Repair 675 MSP
Solid Core Anti-matter Drive Military Supercharged E5.6 (52) Power 240 Fuel Use 56% Signature 240 Armour 0 Exp 16%
Fuel Capacity 4,700,000 Litres Range 408.3 billion km (280 days at full power)
Omicron R360/24 Shields (40) Total Fuel Cost 960 Litres per day
50cm C0.5 Far X-Ray Laser (24) Range 600,000km TS: 16864 km/s Power 64-0.5 RM 8 ROF 640 64 64 64 64 64 64 64 64 56 51
LR Beam FC S06 300-15000 (4) Max Range: 600,000 km TS: 15000 km/s 98 97 95 93 92 90 88 87 85 83
Solid-core Anti-matter Power Plant Technology PB-1 (1) Total Power Output 16 Armour 0 Exp 5%
ECCM-3 (4) ECM 50
This design is classed as a Military Vessel for maintenance purposes
I shrunk the shields a bit to reflect the lower tonnage, but otherwise it has the same capability: once every seven minutes. I still don't think the benefits add up.
But then I got thinking: is there a way to do it cheaper?
Thumper class Cruiser 850 tons 81 Crew 691.6 BP TCS 17 TH 360 EM 0
28235 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 8
Maint Life 2.25 Years MSP 127 AFR 23% IFR 0.3% 1YR 34 5YR 509 Max Repair 320 MSP
GB Solid Core Anti-matter Drive E56 (FAC) (1) Power 480 Fuel Use 560% Signature 360 Armour 0 Exp 48%
Fuel Capacity 30,000 Litres Range 11.3 billion km (4 days at full power)
50cm C0.5 Far X-Ray Laser (1) Range 150,000km TS: 28235 km/s Power 64-0.5 RM 8 ROF 640 64 64 64 64 64 64 64 64 56 51
FAC Beam Fire Control S01.5 75-15000 (1) Max Range: 150,000 km TS: 15000 km/s 93 87 80 73 67 60 53 47 40 33
Tiny Antimatter Power Plant PB-1 (1) Total Power Output 1.6 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
24 of them to knock out the shields in one blast, although then they have to get away-- they're done. 24 of them cost 16,000 BP, about half of the big dreadnought.
The biggest advantage is the lack of necessity for logistic support, other than a carrier-- each of them packs a size 64 wallop. Even though they need 640 seconds to charge back up, they can actually zip in and out of combat a number of times since they don't need to fly back to the carrier.
That is, if they survive closing to range.