Astra Imperia > General News
v17 Discussion
Erik L:
Yap about it here.
boggo2300:
OK, exactly what I wanted, however what about a way of demolishing a decommissioned facility to free up the slots?
Erik L:
--- Quote from: boggo2300 on November 11, 2015, 02:59:36 PM ---OK, exactly what I wanted, however what about a way of demolishing a decommissioned facility to free up the slots?
--- End quote ---
Happy? :)
boggo2300:
c'mon, you be getting instant feedback!
something in the multi faction start (thanks!!) you may want to specify the 5% penalty is off the tax income adjusted by pop size, my first reading was -5% of the 7035 rather than the 2638
since I have 10 factions in my game, thanks for the 40% penalty!!!!
hmm, what would be the result when a faction is merged or destroyed? logically the penalty for all survivors would become 5% less, might be worth mentioning.
Erik L:
--- Quote from: boggo2300 on November 11, 2015, 03:13:47 PM ---c'mon, you be getting instant feedback!
something in the multi faction start (thanks!!) you may want to specify the 5% penalty is off the tax income adjusted by pop size, my first reading was -5% of the 7035 rather than the 2638
since I have 10 factions in my game, thanks for the 40% penalty!!!!
hmm, what would be the result when a faction is merged or destroyed? logically the penalty for all survivors would become 5% less, might be worth mentioning.
--- End quote ---
You're welcome on that :D
That's why I included the example. But mathematically, it comes out to the same number. :)
RAW states "Each population past the second imposes a -5% penalty to values globally." So it follows in my brain that if your faction count on that planet is reduced, so is the penalty.
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