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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Today at 06:47:59 AM »
It seems that civilian ships will load colonists from colonies marked as sources even if there are no destinations available. This isn't a big deal normally, but it's somewhat annoying in empires with multiple species: colony ships will fill up with one species, and if they don't have a valid destination they won't be able to carry colonists of a different species. I think it would be better for civilian colony ships to only pick up colonists once they have a valid destination, like civilian freighters.

This is a great point.
Though perhaps the behavior should remain as it is now (loading colonists immediately, rather than waiting for a destination) if an empire only has one race.
As soon as an empire is home to two different races, the colony ships should wait to load until they know which race they will need to deliver.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Today at 06:43:44 AM »
"Show Next Tech" checkbox does not affect the Engine Power dropdown.

On the Create Research Project window, with Engines selected as the type, there are five further dropdowns:

Engine Tech
Engine Power
Fuel Consumption
Thermal Reduction
Engine Size

My current tech is:
Nuclear Pulse
40%-200%
0.8LEPH
50% Thermal
60HS max

When I tick the Show Next Tech checkbox, the dropdown lists repopulate with the options that will become available when I complete the next associated tech.
Except for Engine Power, which still only has the options from 40% to 200%.

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Wiki Discussion / Re: Spammer infestation
« Last post by Erik L on Today at 12:43:29 AM »
The account is blocked. And pages should be gone.
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Wiki Discussion / Re: Spammer infestation
« Last post by Alsadius on Yesterday at 07:52:23 PM »
Ugh, that's really annoying. We're going to need an admin to fix this, I think - I've messaged Erik, and we'll see if he can clean it up. He seems to be active, at least, which is better than some similar situations I've seen before.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by ISN on Yesterday at 06:46:02 PM »
It seems that civilian ships will load colonists from colonies marked as sources even if there are no destinations available. This isn't a big deal normally, but it's somewhat annoying in empires with multiple species: colony ships will fill up with one species, and if they don't have a valid destination they won't be able to carry colonists of a different species. I think it would be better for civilian colony ships to only pick up colonists once they have a valid destination, like civilian freighters.
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C# Bug Reports / Re: Typo Thread bugs
« Last post by ISN on Yesterday at 04:50:22 PM »
Not a typo strictly speaking but the United States name theme contains "Unavailable" as a last name, which I'm assuming is a mistake.
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Wiki Discussion / Re: Spammer infestation
« Last post by BigBacon on Yesterday at 01:20:04 PM »
Quote from: Alsadius link=topic=13545. msg169555#msg169555 date=1714222718
I was searching for a wiki article just now, and noticed a nasty spammer infestation.  Seems to have been the user kishmond who posted them all, about a month ago (I assume this was a hack of his account), and I've gone through and marked a ton of them for deletion.  If an admin (Erik, maybe others) could approve the deletions, that'd be great. 

https://www. aurorawiki. pentarch. org/index. php?title=Special:AllPages is the full article list, the spam ones are obvious.  I've deleted everything alphabetically down to the ones starting with E.  If anyone with an account wants to clean up more of them, that'd help too.
Unfortunately, it would seem that he is still active and has already undone your changes to his spam pages.
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Wiki Discussion / Spammer infestation
« Last post by Alsadius on Yesterday at 07:58:38 AM »
I was searching for a wiki article just now, and noticed a nasty spammer infestation. Seems to have been the user kishmond who posted them all, about a month ago (I assume this was a hack of his account), and I've gone through and marked a ton of them for deletion. If an admin (Erik, maybe others) could approve the deletions, that'd be great.

https://www.aurorawiki.pentarch.org/index.php?title=Special:AllPages is the full article list, the spam ones are obvious. I've deleted everything alphabetically down to the ones starting with E. If anyone with an account wants to clean up more of them, that'd help too.
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C# Suggestions / I'm curious about something ... (material for improvement?)
« Last post by vorpal+5 on Yesterday at 12:26:05 AM »
It's "Fleet Range." At the top level, you see the total fuel in your fleet and the distance of all move orders. However, the information that's missing is the overall range the fleet could travel. To find this out, you currently have to expand the ship tree and check the range of each individual ship.

Admittedly, one reason for this might be the ability to transfer fuel within the fleet. But without considering fuel transfer, the current interface requires constant checking of individual ships to get an idea of the fleet's range.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on April 26, 2024, 11:43:56 AM »
Request for a new fleet order: Begin Overhaul and Join Fleet

I often give ships orders to return to a planet and begin overhaul, and as soon as they arrive and I receive the interrupt event, I manually drag them to a holding fleet.
It would be great if I could do this with a single order and avoid all the extra interrupts and manual fiddling.
You can already do this. Give the order for overhaul and add "join fleet" after it.

That will cause the fleet to join the target only after the overhaul is complete.
I want the fleet to join the target immediately upon starting the overhaul.
(I'm trying to reduce fleet list bloat.)
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