View full version: Aurora Suggestions
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  1. 7.2 Maintenence Supply Point Production Discussion
  2. Outer Space Bases
  3. Government run trade ships?
  4. one more disassemble button please ( UI )
  5. Clear outstanding contracts on capture
  6. Research Teams
  7. Editing TF Training
  8. Semi-Official 6.x Suggestion Thread
  9. Bridge Crew
  10. Carronades Ignore Atmospheric Density
  11. screaming need for alphabetical lists
  12. Auto-launch Survey Drones
  13. Warning before deleting Waypoints in Use
  14. Adding a patch for Compacting the database
  15. Option to suppress all warnings and errors.
  16. Slow Down engines -> make beam weapons ect... more relevant
  17. Too many jump points?
  18. Thoughts on an NPR race type
  19. galactic map additional marker
  20. Missile - Armor and HTK
  21. Running aurora on tablet or smart phone?
  22. Lifepod Rescuing with Multi-Ship Fleets
  23. NPR Fighters Reload Time
  24. Aurora Ranks
  25. Civilian Industry and expanded economic model!
  26. Ship prefix
  27. Improved Intel on Ships
  28. Control over civilian shipping in game settings
  29. Idea for Speeding Up Aurora
  30. Gatebuilder
  31. better engine efficiency vs power & fuel considerations
  32. Commandos/Elites and things for them to fight
  33. Docking: more than tractor beams
  34. Ground combat - count allied forces together
  35. Officers
  36. better engine efficiency vs size
  37. English language versions of different themes
  38. Reffiting ships - yay or nay?
  39. Suggestion: Set NPR Cap / Toggle NPRs Exploration
  40. multilingual support?
  41. Jump engines
  42. Some love for exotic weapons
  43. Technical Suggestion: Data to Ram
  44. Scaling of components
  45. Battle Management System (UI)
  46. Show government type of an NPR.
  47. Anti-radiation missiles
  48. Unemployment/Poverty/Crime/Welfare
  49. Suggestion: AMM doesn't need warhead
  50. Enchanted radiation warheads to kill crew.