View full version: Aurora Suggestions
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  1. 5 mn fix? Please reverse history textbox for leaders :)
  2. Submunition change?
  3. Conditional Orders
  4. Ancient Ruins Suggestion
  5. Biosphere
  6. maximum rank for ships
  7. Port the Programming Language (to a Modern BASIC)
  8. Allow Limited Modding of Aurora?
  9. Aurora Magazine - Maybe
  10. Ground combat and planet suggestions
  11. Fleet populations: making space habitats more useful
  12. System generation algorithm needs update
  13. Random selection for ship names
  14. automated courier for geology team?
  15. Instant swap of fighter commanders between wings
  16. More slots for name themes
  17. The only mechanic that is bad is combat.
  18. CIC (Combat Information Center) User Interface urgently needed
  19. Extra turn buttons.
  20. Questions re: the UI
  21. Why not add feature that auto add dot as decimal separator when the game start?
  22. Planetary global Reserve Level - Population and Production (Mining/Maintenance)
  23. "Abandon colony" popup
  24. Fix for game slowdown due to fighting NPRS etc.
  25. Does missile laucher size need to match missile size?
  26. Damage Suggestion - Fixing missiles
  27. Towing Asteroids to use as OWP
  28. Fuel Economies
  29. Thoughts from a new player
  30. Gauss cannons
  31. Battery-operated Spacecraft
  32. Officer CV?
  33. Missiles Theory + Space 1889 Wargaming
  34. Megastructures
  35. Alert user of next steps when creating new technology design
  36. Manual for offline playing??
  37. Player Notes for Empires
  38. Star Bases and their maintenance
  39. Ruins & Atmosphere and You
  40. Mining stars for fuel
  41. Add Alpha Centauri Bb
  42. Fuel consumption suggestion
  43. More scalability in galactic map
  44. Suggestions for 5.7 and beyond
  45. Big Badass Battleships
  46. Official Aurora Error Trading Card Game
  47. Names for Merchant Ships
  48. Carrier Naming
  49. Terraforming niche suggestion
  50. Future features, systems, components, etc you want (for AAR reasons only)