Author Topic: Fuel Harvestor Design  (Read 6486 times)

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Offline AL (OP)

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Re: Fuel Harvestor Design
« Reply #15 on: November 19, 2015, 03:40:46 AM »
So the one main question I still have is does crew morale affect fuel harvesting rate? Based on Vandermeer mentioning he used a recreational base with his harvester platforms I would assume that would be the case, but it would be good if someone could mention it explicitly (if only for future reference).
 

Offline Vandermeer

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Re: Fuel Harvestor Design
« Reply #16 on: November 19, 2015, 05:18:20 AM »
I cannot say I am absolutely sure, but I think there is no influence from morale at all here. I just have these recreation modules, so the station can qualify as a gas stop. However, I also never really tested them without any... . Not because of fear it wouldn't work so well though, just because, you know, I could, because stuff is big already.

Someone else will have to  answer this clearly.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline MarcAFK

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Re: Fuel Harvestor Design
« Reply #17 on: November 19, 2015, 06:15:08 AM »
It doesn't matter, looking at my harvesters they have an intended deployment time of 6 months, the first 2 are upto 56 months. I might send them for some recreation soon :s.
Morale is down to 25%.
Looking a bit deeper, it seems after 6 months morale drops from 100%, it's down to 50% by 12 months, and 25% by 18 months, then perpetually stuck at 25%.
There's one other thing I've noticed, the morale is only properly visible from the task group window, on the individual unit details window every ship with less than a year deployed shows 100%  morale, every one with more than a year is showing 0%.
And as evidence that morale isn't affecting harvesting rate, every ship in the Barnards star swarm has 7% fuel load, surely those with double morale would be harvesting faster if it made a difference.
But to be honest I usually put long deployment times on my harvesters and send them for R&R  every few years.
I just didn't bother here because I was in such a pinch :p
« Last Edit: November 19, 2015, 06:28:05 AM by MarcAFK »
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Offline Rich.h

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Re: Fuel Harvestor Design
« Reply #18 on: November 19, 2015, 02:55:29 PM »
I was under the impression that the only thing effected by moral with regards to commercial vessels is surveying speed?
 

Offline AL (OP)

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Re: Fuel Harvestor Design
« Reply #19 on: November 19, 2015, 03:02:45 PM »
I thought it would affect CIWS too since that's more of a combat oriented module, and possibly other stuff that never makes a difference like jump recovery time for sensors.
 

Offline Prince of Space

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Re: Fuel Harvestor Design
« Reply #20 on: November 20, 2015, 11:50:33 AM »
I never use CIWS, personally, although I always intend to get around to it. Some snooping on the forums indicates that CIWS does take crew grade into account (http://aurora2.pentarch.org/index.php?topic=7832.msg79670#msg79670) which would mean CIWS fire is affected by morale (http://aurora2.pentarch.org/index.php?topic=4835.msg49967#msg49967).

Jump blindness duration would also be affected by morale since it it also dependent on crew grade (http://aurora2.pentarch.org/index.php?topic=2480.msg24501#msg24501). Not that I would expect it to come up often for a commercial fuel harvester.
 

Offline 83athom

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Re: Fuel Harvestor Design
« Reply #21 on: November 20, 2015, 11:57:24 AM »
I use CIWS almost religiously. It is affected by crew grade and moral, even on commercial ships.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.